These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

223 related articles for article (PubMed ID: 33805530)

  • 1. Effects of Gamification on Behavioral Change in Education: A Meta-Analysis.
    Kim J; Castelli DM
    Int J Environ Res Public Health; 2021 Mar; 18(7):. PubMed ID: 33805530
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Evaluating the Effectiveness of Gamification on Physical Activity: Systematic Review and Meta-analysis of Randomized Controlled Trials.
    Mazeas A; Duclos M; Pereira B; Chalabaev A
    J Med Internet Res; 2022 Jan; 24(1):e26779. PubMed ID: 34982715
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Digital Gamification Tools to Enhance Vaccine Uptake: Scoping Review.
    Hakim H; Driedger SM; Gagnon D; Chevrier J; Roch G; Dubé E; Witteman HO
    JMIR Serious Games; 2024 Feb; 12():e47257. PubMed ID: 38421688
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Taking the pulse of a classroom with a gamified audience response system.
    López-Jiménez JJ; Fernández-Alemán JL; González LL; Sequeros OG; Valle BM; García-Berná JA; Idri A; Toval A
    Comput Methods Programs Biomed; 2022 Jan; 213():106459. PubMed ID: 34768233
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Does gamification improve fruit and vegetable intake in adolescents? a systematic review.
    Yoshida-Montezuma Y; Ahmed M; Ezezika O
    Nutr Health; 2020 Dec; 26(4):347-366. PubMed ID: 32703067
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Effects of Gamification on the Benefits of Student Response Systems in Learning of Human Anatomy: Three Experimental Studies.
    López-Jiménez JJ; Fernández-Alemán JL; García-Berná JA; López González L; González Sequeros O; Nicolás Ros J; Carrillo de Gea JM; Idri A; Toval A
    Int J Environ Res Public Health; 2021 Dec; 18(24):. PubMed ID: 34948818
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Gamified versus non-gamified online educational modules for teaching clinical laboratory medicine to first-year medical students at a large allopathic medical school in the United States.
    Do M; Sanford K; Roseff S; Hovaguimian A; Besche H; Fischer K
    BMC Med Educ; 2023 Dec; 23(1):959. PubMed ID: 38098014
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Gamification in EFL/ESL instruction: A systematic review of empirical research.
    Zhang S; Hasim Z
    Front Psychol; 2022; 13():1030790. PubMed ID: 36687912
    [TBL] [Abstract][Full Text] [Related]  

  • 9. What's the Point?: A Review of Reward Systems Implemented in Gamification Interventions.
    Lewis ZH; Swartz MC; Lyons EJ
    Games Health J; 2016 Apr; 5(2):93-9. PubMed ID: 26812253
    [TBL] [Abstract][Full Text] [Related]  

  • 10. The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis.
    Vermeir JF; White MJ; Johnson D; Crombez G; Van Ryckeghem DML
    JMIR Serious Games; 2020 Aug; 8(3):e18644. PubMed ID: 32773374
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Gamification in pharmacy education: a systematic quantitative literature review.
    Hope DL; Grant GD; Rogers GD; King MA
    Int J Pharm Pract; 2023 Mar; 31(1):15-31. PubMed ID: 36472962
    [TBL] [Abstract][Full Text] [Related]  

  • 12. PNF 2.0? Initial evidence that gamification can increase the efficacy of brief, web-based personalized normative feedback alcohol interventions.
    Boyle SC; Earle AM; LaBrie JW; Smith DJ
    Addict Behav; 2017 Apr; 67():8-17. PubMed ID: 27978426
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Investigating the Direct Impact of a Gamified Versus Nongamified Well-Being Intervention: An Exploratory Experiment.
    Kelders SM; Sommers-Spijkerman M; Goldberg J
    J Med Internet Res; 2018 Jul; 20(7):e247. PubMed ID: 30049669
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Leaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development Study.
    Park S; Kim S
    JMIR Serious Games; 2021 Apr; 9(2):e14746. PubMed ID: 33877049
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Does gamification increase engagement with online programs? A systematic review.
    Looyestyn J; Kernot J; Boshoff K; Ryan J; Edney S; Maher C
    PLoS One; 2017; 12(3):e0173403. PubMed ID: 28362821
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Motivation and Engagement of Nursing Students in 2 Gamified Courses: A Mixed-Methods Study.
    Killam LA; Timmermans KE; Shapiro SJ
    Nurse Educ; 2021 Nov-Dec 01; 46(6):E173-E178. PubMed ID: 34359066
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Comparing the effectiveness of badges and leaderboards on academic performance and motivation of students in fully versus partially gamified online physics classes.
    Balci S; Secaur JM; Morris BJ
    Educ Inf Technol (Dordr); 2022; 27(6):8669-8704. PubMed ID: 35308640
    [TBL] [Abstract][Full Text] [Related]  

  • 18. A scoping review of randomised controlled trials to assess the value of gamification in the higher education of health science students.
    Arruzza E; Chau M
    J Med Imaging Radiat Sci; 2021 Mar; 52(1):137-146. PubMed ID: 33153931
    [TBL] [Abstract][Full Text] [Related]  

  • 19. A gamified approach for improving the learning performance of K-6 students using Easter eggs.
    Takbiri Y; Bastanfard A; Amini A
    Multimed Tools Appl; 2023; 82(13):20683-20701. PubMed ID: 36685015
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Playing alone: can game design elements satisfy user needs in gamified mHealth services?
    Mitchell R; Schuster L; Jin HS
    Health Promot Int; 2022 Apr; 37(2):. PubMed ID: 34651180
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 12.