These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

170 related articles for article (PubMed ID: 33898555)

  • 21. Does playing violent video games cause aggression? A longitudinal intervention study.
    Kühn S; Kugler DT; Schmalen K; Weichenberger M; Witt C; Gallinat J
    Mol Psychiatry; 2019 Aug; 24(8):1220-1234. PubMed ID: 29535447
    [TBL] [Abstract][Full Text] [Related]  

  • 22. Longitudinal effects of violent video games on aggression in Japan and the United States.
    Anderson CA; Sakamoto A; Gentile DA; Ihori N; Shibuya A; Yukawa S; Naito M; Kobayashi K
    Pediatrics; 2008 Nov; 122(5):e1067-72. PubMed ID: 18977956
    [TBL] [Abstract][Full Text] [Related]  

  • 23. Are the effects of Unreal violent video games pronounced when playing with a virtual reality system?
    Arriaga P; Esteves F; Carneiro P; Monteiro MB
    Aggress Behav; 2008; 34(5):521-38. PubMed ID: 18506677
    [TBL] [Abstract][Full Text] [Related]  

  • 24. Prevalence of virtual reality (VR) games found through mental health categories on STEAM: a first look at VR on commercial platforms as tools for therapy.
    Thunström AO; Sarajlic Vukovic I; Ali L; Larson T; Steingrimsson S
    Nord J Psychiatry; 2022 Aug; 76(6):474-485. PubMed ID: 34851240
    [TBL] [Abstract][Full Text] [Related]  

  • 25. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
    Xu W; Liang HN; Zhang Z; Baghaei N
    Games Health J; 2020 Dec; 9(6):405-414. PubMed ID: 32074463
    [No Abstract]   [Full Text] [Related]  

  • 26. Unsafe and violent behavior in commercials aired during televised major sporting events.
    Tamburro RF; Gordon PL; D'Apolito JP; Howard SC
    Pediatrics; 2004 Dec; 114(6):e694-8. PubMed ID: 15574602
    [TBL] [Abstract][Full Text] [Related]  

  • 27. Playing violent video games and desensitization to violence.
    Brockmyer JF
    Child Adolesc Psychiatr Clin N Am; 2015 Jan; 24(1):65-77. PubMed ID: 25455576
    [TBL] [Abstract][Full Text] [Related]  

  • 28. Cool, callous and in control: superior inhibitory control in frequent players of video games with violent content.
    Stockdale L; Morrison RG; Palumbo R; Garbarino J; Silton RL
    Soc Cogn Affect Neurosci; 2017 Dec; 12(12):1869-1880. PubMed ID: 29040750
    [TBL] [Abstract][Full Text] [Related]  

  • 29. A review of virtual reality technologies in the field of communication disability: implications for practice and research.
    Bryant L; Brunner M; Hemsley B
    Disabil Rehabil Assist Technol; 2020 May; 15(4):365-372. PubMed ID: 30638092
    [No Abstract]   [Full Text] [Related]  

  • 30. The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games.
    Ferguson CJ
    Psychiatr Q; 2007 Dec; 78(4):309-16. PubMed ID: 17914672
    [TBL] [Abstract][Full Text] [Related]  

  • 31. Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games.
    Ferrari M; McIlwaine SV; Jordan G; Shah JL; Lal S; Iyer SN
    JMIR Ment Health; 2019 May; 6(5):e12418. PubMed ID: 31066703
    [TBL] [Abstract][Full Text] [Related]  

  • 32. What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews.
    Faric N; Potts HWW; Hon A; Smith L; Newby K; Steptoe A; Fisher A
    J Med Internet Res; 2019 Sep; 21(9):e13833. PubMed ID: 31538951
    [TBL] [Abstract][Full Text] [Related]  

  • 33. Media violence research and youth violence data: why do they conflict?
    Olson CK
    Acad Psychiatry; 2004; 28(2):144-50. PubMed ID: 15298868
    [TBL] [Abstract][Full Text] [Related]  

  • 34. Exploring the Mediating Effect of Psychological Engagement on the Relationship between Child-to-Parent Violence and Violent Video Games.
    Ruiz-Fernández A; Junco-Guerrero M; Cantón-Cortés D
    Int J Environ Res Public Health; 2021 Mar; 18(6):. PubMed ID: 33799538
    [TBL] [Abstract][Full Text] [Related]  

  • 35. Escape from reality or practicing life in the virtual world.
    Greš A; Staver D; Šakić B
    Riv Psichiatr; 2023; 58(6):302-304. PubMed ID: 38032034
    [TBL] [Abstract][Full Text] [Related]  

  • 36. Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions.
    Miedzobrodzka E; Buczny J; Konijn EA; Krabbendam LC
    Front Psychol; 2021; 12():651759. PubMed ID: 34093339
    [TBL] [Abstract][Full Text] [Related]  

  • 37. The Impact of Degree of Exposure to Violent Video Games, Family Background, and Other Factors on Youth Violence.
    DeCamp W; Ferguson CJ
    J Youth Adolesc; 2017 Feb; 46(2):388-400. PubMed ID: 27619379
    [TBL] [Abstract][Full Text] [Related]  

  • 38. Virtual Reality Air Travel Training Using Apple iPhone X and Google Cardboard: A Feasibility Report with Autistic Adolescents and Adults.
    Miller IT; Miller CS; Wiederhold MD; Wiederhold BK
    Autism Adulthood; 2020 Dec; 2(4):325-333. PubMed ID: 36600956
    [TBL] [Abstract][Full Text] [Related]  

  • 39. Children's exposure to violent video games and desensitization to violence.
    Funk JB
    Child Adolesc Psychiatr Clin N Am; 2005 Jul; 14(3):387-404, vii-viii. PubMed ID: 15936665
    [TBL] [Abstract][Full Text] [Related]  

  • 40. The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players.
    Gabbiadini A; Riva P
    Aggress Behav; 2018 Mar; 44(2):113-124. PubMed ID: 29052252
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 9.