BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

303 related articles for article (PubMed ID: 34004390)

  • 1. Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students.
    Sousa CV; Hwang J; Cabrera-Perez R; Fernandez A; Misawa A; Newhook K; Lu AS
    J Sport Health Sci; 2022 Mar; 11(2):164-171. PubMed ID: 34004390
    [TBL] [Abstract][Full Text] [Related]  

  • 2. The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games.
    Lu AS; Pelarski V; Alon D; Baran A; McGarrity E; Swaminathan N; Sousa CV
    Virtual Real; 2023 Jan; ():1-16. PubMed ID: 36742343
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
    Xu W; Liang HN; Zhang Z; Baghaei N
    Games Health J; 2020 Dec; 9(6):405-414. PubMed ID: 32074463
    [No Abstract]   [Full Text] [Related]  

  • 4. Effects of Immersive Virtual Reality Headset Viewing on Young Children: Visuomotor Function, Postural Stability, and Motion Sickness.
    Tychsen L; Foeller P
    Am J Ophthalmol; 2020 Jan; 209():151-159. PubMed ID: 31377280
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Physical Activity Intensity, Perceived Exertion, and Enjoyment During Head-Mounted Display Virtual Reality Games.
    Evans E; Naugle KE; Kaleth AS; Arnold B; Naugle KM
    Games Health J; 2021 Oct; 10(5):314-320. PubMed ID: 34449262
    [No Abstract]   [Full Text] [Related]  

  • 6. Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects.
    Szpak A; Michalski SC; Loetscher T
    J Med Internet Res; 2020 Oct; 22(10):e19840. PubMed ID: 33095182
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Full-immersion virtual reality: Adverse effects related to static balance.
    Park S; Lee G
    Neurosci Lett; 2020 Aug; 733():134974. PubMed ID: 32294492
    [TBL] [Abstract][Full Text] [Related]  

  • 8. What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews.
    Faric N; Potts HWW; Hon A; Smith L; Newby K; Steptoe A; Fisher A
    J Med Internet Res; 2019 Sep; 21(9):e13833. PubMed ID: 31538951
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Immersive virtual reality health games: a narrative review of game design.
    Tao G; Garrett B; Taverner T; Cordingley E; Sun C
    J Neuroeng Rehabil; 2021 Feb; 18(1):31. PubMed ID: 33573684
    [TBL] [Abstract][Full Text] [Related]  

  • 10. The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation Analysis.
    Sousa CV; Fernandez A; Hwang J; Lu AS
    J Med Internet Res; 2020 Mar; 22(3):e17994. PubMed ID: 32229466
    [TBL] [Abstract][Full Text] [Related]  

  • 11. The effects of auditory background noise and virtual reality technology on video game distraction analgesia.
    Zeroth JA; Dahlquist LM; Foxen-Craft EC
    Scand J Pain; 2019 Jan; 19(1):207-217. PubMed ID: 30422807
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot Study.
    Polechoński J; Nierwińska K; Kalita B; Wodarski P
    Int J Environ Res Public Health; 2020 Nov; 17(21):. PubMed ID: 33139604
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study.
    Ciążyńska J; Janowski M; Maciaszek J
    JMIR Serious Games; 2022 Nov; 10(4):e41234. PubMed ID: 36445744
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Can Immersive Virtual Reality Videogames Help Parkinson's Disease Patients? A Case Study.
    Campo-Prieto P; Rodríguez-Fuentes G; Cancela-Carral JM
    Sensors (Basel); 2021 Jul; 21(14):. PubMed ID: 34300565
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Highly immersive virtual reality laparoscopy simulation: development and future aspects.
    Huber T; Wunderling T; Paschold M; Lang H; Kneist W; Hansen C
    Int J Comput Assist Radiol Surg; 2018 Feb; 13(2):281-290. PubMed ID: 29151194
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents.
    Oh H; Lee G
    Neurosci Lett; 2021 Aug; 760():136063. PubMed ID: 34174345
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Virtual Reality Aids Game Navigation: Evidence from the Hypertext Lostness Measure.
    Ferguson C; van den Broek EL; van Oostendorp H; de Redelijkheid S; Giezeman GJ
    Cyberpsychol Behav Soc Netw; 2020 Sep; 23(9):635-641. PubMed ID: 32589455
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke.
    Deutsch JE; James-Palmer A; Damodaran H; Puh U
    J Neuroeng Rehabil; 2021 Apr; 18(1):63. PubMed ID: 33853608
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study.
    Pallavicini F; Pepe A
    JMIR Serious Games; 2020 Jun; 8(2):e15635. PubMed ID: 32554371
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Exploring actual and perceived levels of physical activity intensity during virtual reality active games.
    Naugle KE; Cervantes XA; Boone CL; Wind B; Naugle KM
    Front Sports Act Living; 2024; 6():1349521. PubMed ID: 38406766
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 16.