BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

434 related articles for article (PubMed ID: 34022789)

  • 21. Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study.
    Appel L; Appel E; Bogler O; Wiseman M; Cohen L; Ein N; Abrams HB; Campos JL
    Front Med (Lausanne); 2019; 6():329. PubMed ID: 32010701
    [No Abstract]   [Full Text] [Related]  

  • 22. Upper Extremity Rehabilitation Using Fully Immersive Virtual Reality Games With a Head Mount Display: A Feasibility Study.
    Lee SH; Jung HY; Yun SJ; Oh BM; Seo HG
    PM R; 2020 Mar; 12(3):257-262. PubMed ID: 31218794
    [TBL] [Abstract][Full Text] [Related]  

  • 23. Feasibility, Acceptability, and Clinical Implementation of an Immersive Virtual Reality Intervention to Address Psychological Well-Being in Children and Adolescents With Cancer.
    Tennant M; McGillivray J; Youssef GJ; McCarthy MC; Clark TJ
    J Pediatr Oncol Nurs; 2020; 37(4):265-277. PubMed ID: 32536320
    [No Abstract]   [Full Text] [Related]  

  • 24. Full-immersion virtual reality: Adverse effects related to static balance.
    Park S; Lee G
    Neurosci Lett; 2020 Aug; 733():134974. PubMed ID: 32294492
    [TBL] [Abstract][Full Text] [Related]  

  • 25. Immersive Virtual Reality-Based Cognitive Intervention for the Improvement of Cognitive Function, Depression, and Perceived Stress in Older Adults With Mild Cognitive Impairment and Mild Dementia: Pilot Pre-Post Study.
    Zhu K; Zhang Q; He B; Huang M; Lin R; Li H
    JMIR Serious Games; 2022 Feb; 10(1):e32117. PubMed ID: 35188466
    [TBL] [Abstract][Full Text] [Related]  

  • 26. Physiological and Metabolic Requirements, and User-Perceived Exertion of Immersive Virtual Reality Exergaming Incorporating an Adaptive Cable Resistance System: An Exploratory Study.
    Hu J; Browne JD; Arnold MT; Robinson A; Heacock MF; Ku R; Mologne M; Baum GR; Ikemiya KA; Neufeld EV; Dolezal BA
    Games Health J; 2021 Oct; 10(5):361-369. PubMed ID: 34403592
    [No Abstract]   [Full Text] [Related]  

  • 27. Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment.
    Kim HK; Park J; Choi Y; Choe M
    Appl Ergon; 2018 May; 69():66-73. PubMed ID: 29477332
    [TBL] [Abstract][Full Text] [Related]  

  • 28. PedaleoVR: Usability study of a virtual reality application for cycling exercise in patients with lower limb disorders and elderly people.
    Rojo A; Castrillo A; López C; Perea L; Alnajjar F; Moreno JC; Raya R
    PLoS One; 2023; 18(2):e0280743. PubMed ID: 36812248
    [TBL] [Abstract][Full Text] [Related]  

  • 29. Virtual Reality Air Travel Training Using Apple iPhone X and Google Cardboard: A Feasibility Report with Autistic Adolescents and Adults.
    Miller IT; Miller CS; Wiederhold MD; Wiederhold BK
    Autism Adulthood; 2020 Dec; 2(4):325-333. PubMed ID: 36600956
    [TBL] [Abstract][Full Text] [Related]  

  • 30. Understanding cancer patient cohorts in virtual reality environment for better clinical decisions: a usability study.
    Qu Z; Nguyen QV; Lau CW; Johnston A; Kennedy PJ; Simoff S; Catchpoole D
    BMC Med Inform Decis Mak; 2023 Dec; 23(1):295. PubMed ID: 38124044
    [TBL] [Abstract][Full Text] [Related]  

  • 31. Virtual Reality for the Assessment of Everyday Cognitive Functions in Older Adults: An Evaluation of the Virtual Reality Action Test and Two Interaction Devices in a 91-Year-Old Woman.
    Chirico A; Giovannetti T; Neroni P; Simone S; Gallo L; Galli F; Giancamilli F; Predazzi M; Lucidi F; De Pietro G; Giordano A
    Front Psychol; 2020; 11():123. PubMed ID: 32116928
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Graduating nursing students' user experiences of the immersive virtual reality simulation in learning - A qualitative descriptive study.
    Mäkinen H; Haavisto E; Havola S; Koivisto JM
    Nurs Open; 2023 May; 10(5):3210-3219. PubMed ID: 36598872
    [TBL] [Abstract][Full Text] [Related]  

  • 33. Cybersickness in People with Multiple Sclerosis Exposed to Immersive Virtual Reality.
    Pau M; Arippa F; Leban B; Porta M; Casu G; Frau J; Lorefice L; Coghe G; Cocco E
    Bioengineering (Basel); 2024 Jan; 11(2):. PubMed ID: 38391601
    [TBL] [Abstract][Full Text] [Related]  

  • 34. Fully Immersive Virtual Reality Using 360° Videos to Manage Well-Being in Older Adults: A Scoping Review.
    Restout J; Bernache-Assollant I; Morizio C; Boujut A; Angelini L; Tchalla A; Perrochon A
    J Am Med Dir Assoc; 2023 Apr; 24(4):564-572. PubMed ID: 36758621
    [TBL] [Abstract][Full Text] [Related]  

  • 35. New dimensions in surgical training: immersive virtual reality laparoscopic simulation exhilarates surgical staff.
    Huber T; Paschold M; Hansen C; Wunderling T; Lang H; Kneist W
    Surg Endosc; 2017 Nov; 31(11):4472-4477. PubMed ID: 28378077
    [TBL] [Abstract][Full Text] [Related]  

  • 36. Go Across Immersive Technology: A Preliminary Study of the Design and Development of a System for Gait Training Using Virtual Reality.
    Silva PMM; Silva LWM; Vieira ER; Cavalvanti FAC; Morya E
    Games Health J; 2023 Dec; 12(6):472-479. PubMed ID: 37410502
    [TBL] [Abstract][Full Text] [Related]  

  • 37. Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study.
    Mehrabi S; Muñoz JE; Basharat A; Boger J; Cao S; Barnett-Cowan M; Middleton LE
    JMIR Res Protoc; 2022 Jun; 11(6):e32955. PubMed ID: 35700014
    [TBL] [Abstract][Full Text] [Related]  

  • 38. An empirical study to investigate the efficacy of collaborative immersive virtual reality systems for designing information architecture of software systems.
    Narasimha S; Dixon E; Bertrand JW; Chalil Madathil K
    Appl Ergon; 2019 Oct; 80():175-186. PubMed ID: 31280803
    [TBL] [Abstract][Full Text] [Related]  

  • 39. The Role of Virtual Reality in Improving Health Outcomes for Community-Dwelling Older Adults: Systematic Review.
    Dermody G; Whitehead L; Wilson G; Glass C
    J Med Internet Res; 2020 Jun; 22(6):e17331. PubMed ID: 32478662
    [TBL] [Abstract][Full Text] [Related]  

  • 40. Acceptance of immersive head-mounted virtual reality in older adults.
    Huygelier H; Schraepen B; van Ee R; Vanden Abeele V; Gillebert CR
    Sci Rep; 2019 Mar; 9(1):4519. PubMed ID: 30872760
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 22.