These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

141 related articles for article (PubMed ID: 34143669)

  • 1. Videogame and Computer Intervention Effects on Older Adults' Mental Rotation Performance.
    Taylor B; Yam A; Belchior P; Marsiske M
    Games Health J; 2021 Jun; 10(3):198-203. PubMed ID: 34143669
    [No Abstract]   [Full Text] [Related]  

  • 2. Computer and Videogame Interventions for Older Adults' Cognitive and Everyday Functioning.
    Belchior P; Yam A; Thomas KR; Bavelier D; Ball KK; Mann WC; Marsiske M
    Games Health J; 2019 Apr; 8(2):129-143. PubMed ID: 30273002
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Older Adults' Engagement During an Intervention Involving Off-the-Shelf Videogame.
    Belchior P; Marsiske M; Leite WL; Yam A; Thomas K; Mann W
    Games Health J; 2016 Jun; 5(3):151-6. PubMed ID: 27310479
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Video Game Play Does Not Improve Spatial Skills When Controlling for Speed-Accuracy Trade-Off: Evidence From Mental-Rotation and Mental-Folding Tasks.
    Safaei A; Rahmanian M; Oraki M; Zinchenko A
    Percept Mot Skills; 2022 Jun; 129(3):488-512. PubMed ID: 35395926
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Effects of Nonaction Videogames on Attention and Memory in Young Adults.
    Ruiz-Marquez E; Prieto A; Mayas J; Toril P; Reales JM; Ballesteros S
    Games Health J; 2019 Dec; 8(6):414-422. PubMed ID: 31347931
    [No Abstract]   [Full Text] [Related]  

  • 6. Age-Related Cognitive Effects of Videogame Playing Across the Adult Life span.
    Wang P; Zhu XT; Liu HH; Zhang YW; Hu Y; Li HJ; Zuo XN
    Games Health J; 2017 Aug; 6(4):237-248. PubMed ID: 28609152
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Erratum.
    Mult Scler; 2016 Oct; 22(12):NP9-NP11. PubMed ID: 26041800
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Does multicomponent physical exercise with simultaneous cognitive training boost cognitive performance in older adults? A 6-month randomized controlled trial with a 1-year follow-up.
    Eggenberger P; Schumacher V; Angst M; Theill N; de Bruin ED
    Clin Interv Aging; 2015; 10():1335-49. PubMed ID: 26316729
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Cognitive Training Game Versus Action Videogame: Effects on Cognitive Functions in Older Adults.
    Perrot A; Maillot P; Hartley A
    Games Health J; 2019 Feb; 8(1):35-40. PubMed ID: 30376364
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Enhancing cognition with video games: a multiple game training study.
    Oei AC; Patterson MD
    PLoS One; 2013; 8(3):e58546. PubMed ID: 23516504
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Effects of a Group-Based 8-Week Multicomponent Cognitive Training on Cognition, Mood and Activities of Daily Living among Healthy Older Adults: A One-Year Follow-Up of a Randomized Controlled Trial.
    Srisuwan P; Nakawiro D; Chansirikarnjana S; Kuha O; Chaikongthong P; Suwannagoot T
    J Prev Alzheimers Dis; 2020; 7(2):112-121. PubMed ID: 32236400
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Gender, videogames and navigation in virtual space.
    de Castell S; Larios H; Jenson J
    Acta Psychol (Amst); 2019 Aug; 199():102895. PubMed ID: 31377309
    [TBL] [Abstract][Full Text] [Related]  

  • 13. A randomized controlled pilot study of home-based step training in older people using videogame technology.
    Schoene D; Lord SR; Delbaere K; Severino C; Davies TA; Smith ST
    PLoS One; 2013; 8(3):e57734. PubMed ID: 23472104
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Health Benefits of Digital Videogames for the Aging Population: A Systematic Review.
    Xu W; Liang HN; Baghaei N; Wu Berberich B; Yue Y
    Games Health J; 2020 Dec; 9(6):389-404. PubMed ID: 32589482
    [No Abstract]   [Full Text] [Related]  

  • 15. A Videogame-Based Approach to Measuring Information Processing Speed in Multiple Sclerosis Patients.
    Pitteri M; Dapor C; Ziccardi S; Guandalini M; Meggiato R; Calabrese M
    Games Health J; 2021 Apr; 10(2):115-120. PubMed ID: 33818136
    [No Abstract]   [Full Text] [Related]  

  • 16. Computerised cognitive training for 12 or more weeks for maintaining cognitive function in cognitively healthy people in late life.
    Gates NJ; Rutjes AW; Di Nisio M; Karim S; Chong LY; March E; Martínez G; Vernooij RW
    Cochrane Database Syst Rev; 2020 Feb; 2(2):CD012277. PubMed ID: 32104914
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Multicomponent physical exercise with simultaneous cognitive training to enhance dual-task walking of older adults: a secondary analysis of a 6-month randomized controlled trial with 1-year follow-up.
    Eggenberger P; Theill N; Holenstein S; Schumacher V; de Bruin ED
    Clin Interv Aging; 2015; 10():1711-32. PubMed ID: 26604719
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Effects of the Interactive Videogame Nintendo Wii Sports on Upper Limb Motor Function of Individuals with Post-Polio Syndrome: A Randomized Clinical Trial.
    Gouveia E Silva EC; Lange B; Bacha JMR; Pompeu JE
    Games Health J; 2020 Dec; 9(6):461-471. PubMed ID: 32673102
    [No Abstract]   [Full Text] [Related]  

  • 19. Strength-balance supplemented with computerized cognitive training to improve dual task gait and divided attention in older adults: a multicenter randomized-controlled trial.
    van het Reve E; de Bruin ED
    BMC Geriatr; 2014 Dec; 14():134. PubMed ID: 25511081
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Computer-based, personalized cognitive training versus classical computer games: a randomized double-blind prospective trial of cognitive stimulation.
    Peretz C; Korczyn AD; Shatil E; Aharonson V; Birnboim S; Giladi N
    Neuroepidemiology; 2011; 36(2):91-9. PubMed ID: 21311196
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 8.