154 related articles for article (PubMed ID: 34252344)
1. Alternative Model for Physical Activity: Active Video Games Lead to High Physiological Responses.
Aygün C; Çakir-Atabek H
Res Q Exerc Sport; 2022 Sep; 93(3):447-456. PubMed ID: 34252344
[No Abstract] [Full Text] [Related]
2. Active Video Games Versus Traditional Exercises: Energy Expenditure and Blood Lactate Responses.
Çakir-Atabek H; Aygün C; Dokumacı B
Res Q Exerc Sport; 2020 Jun; 91(2):188-196. PubMed ID: 31625817
[No Abstract] [Full Text] [Related]
3. Physiological responses during active video games in spinal cord injury: a preliminary study.
Tosi AB; de Sousa JCS; de Moraes Forjaz CL; Torriani-Pasin C
Physiother Theory Pract; 2022 Oct; 38(10):1373-1380. PubMed ID: 33300418
[TBL] [Abstract][Full Text] [Related]
4. Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.
Peng W; Lin JH; Crouse J
Cyberpsychol Behav Soc Netw; 2011 Nov; 14(11):681-8. PubMed ID: 21668370
[TBL] [Abstract][Full Text] [Related]
5. Energy expended by boys playing active video games.
White K; Schofield G; Kilding AE
J Sci Med Sport; 2011 Mar; 14(2):130-4. PubMed ID: 20810313
[TBL] [Abstract][Full Text] [Related]
6. Assessing the Physiological Cost of Active Videogames (Xbox Kinect) Versus Sedentary Videogames in Young Healthy Males.
Barry G; Tough D; Sheerin P; Mattinson O; Dawe R; Board E
Games Health J; 2016 Feb; 5(1):68-74. PubMed ID: 26625306
[TBL] [Abstract][Full Text] [Related]
7. Energy expenditure, cardiorespiratory, and perceptual responses to shallow-water aquatic exercise in young adult women.
Nagle EF; Sanders ME; Shafer A; Barone Gibbs B; Nagle JA; Deldin AR; Franklin BA; Robertson RJ
Phys Sportsmed; 2013 Sep; 41(3):67-76. PubMed ID: 24113704
[TBL] [Abstract][Full Text] [Related]
8. Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study.
Malone LA; Thirumalai M; Padalabalanarayanan S; Neal WN; Bowman S; Mehta T
JMIR Serious Games; 2019 Feb; 7(1):e11326. PubMed ID: 30707098
[TBL] [Abstract][Full Text] [Related]
9. Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video games.
Sousa CV; Hwang J; Simoes HG; Sun KJ; Lu AS
BMC Pediatr; 2021 Feb; 21(1):80. PubMed ID: 33588770
[TBL] [Abstract][Full Text] [Related]
10. Effects of Active Video Games on Energy Expenditure in Adults: A Systematic Literature Review.
Dutta N; Pereira MA
J Phys Act Health; 2015 Jun; 12(6):890-9. PubMed ID: 25134074
[TBL] [Abstract][Full Text] [Related]
11. Physiological and Perceptual Responses to Nintendo® Wii Fit™ in Young and Older Adults.
Mullins NM; Tessmer KA; McCarroll ML; Peppel BP
Int J Exerc Sci; 2012; 5(1):79-92. PubMed ID: 27182377
[TBL] [Abstract][Full Text] [Related]
12. Comparison of acute exercise responses between conventional video gaming and isometric resistance exergaming.
Bonetti AJ; Drury DG; Danoff JV; Miller TA
J Strength Cond Res; 2010 Jul; 24(7):1799-803. PubMed ID: 19966584
[TBL] [Abstract][Full Text] [Related]
13. The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults.
Graves LE; Ridgers ND; Williams K; Stratton G; Atkinson G; Cable NT
J Phys Act Health; 2010 May; 7(3):393-401. PubMed ID: 20551497
[TBL] [Abstract][Full Text] [Related]
14. Energy intake adaptations to acute isoenergetic active video games and exercise are similar in obese adolescents.
Chaput JP; Schwartz C; Boirie Y; Duclos M; Tremblay A; Thivel D
Eur J Clin Nutr; 2015 Nov; 69(11):1267-71. PubMed ID: 25804270
[TBL] [Abstract][Full Text] [Related]
15. Comparison of College Students' Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise.
McDonough DJ; Pope ZC; Zeng N; Lee JE; Gao Z
J Clin Med; 2018 Nov; 7(11):. PubMed ID: 30423805
[TBL] [Abstract][Full Text] [Related]
16. Energy expenditure and exercise intensity of interactive video gaming in individuals poststroke.
Kafri M; Myslinski MJ; Gade VK; Deutsch JE
Neurorehabil Neural Repair; 2014 Jan; 28(1):56-65. PubMed ID: 23897906
[TBL] [Abstract][Full Text] [Related]
17. Heart rate and perceived exertion during self-selected intensities for exergaming compared to traditional exercise in college-age participants.
Kraft JA; Russell WD; Bowman TA; Selsor CW; Foster GD
J Strength Cond Res; 2011 Jun; 25(6):1736-42. PubMed ID: 21386720
[TBL] [Abstract][Full Text] [Related]
18. Active video games for youth: a systematic review.
Barnett A; Cerin E; Baranowski T
J Phys Act Health; 2011 Jul; 8(5):724-37. PubMed ID: 21734319
[TBL] [Abstract][Full Text] [Related]
19. Differentiated ratings of perceived exertion and physiological responses during aerobic dance steps by impact/type of arm movement.
Schaeffer-Gerschutz SA; Darby LA; Browder KD
Percept Mot Skills; 2000 Apr; 90(2):457-71. PubMed ID: 10833740
[TBL] [Abstract][Full Text] [Related]
20. Energy demand in an active videogame session and the potential to promote hypotension after exercise in hypertensive women.
da Silva TF; Cirilo-Souza MDS; de Souza MF; Veloso Neto G; Dos Santos MAP; Silva AS
PLoS One; 2018; 13(12):e0207505. PubMed ID: 30543638
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]