These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
106 related articles for article (PubMed ID: 34347605)
1. Solving Two-Person Zero-Sum Stochastic Games With Incomplete Information Using Learning Automata With Artificial Barriers. Yazidi A; Silvestre D; Oommen BJ IEEE Trans Neural Netw Learn Syst; 2023 Feb; 34(2):650-661. PubMed ID: 34347605 [TBL] [Abstract][Full Text] [Related]
2. Continuous and discretized pursuit learning schemes: various algorithms and their comparison. Oommen BJ; Agache M IEEE Trans Syst Man Cybern B Cybern; 2001; 31(3):277-87. PubMed ID: 18244792 [TBL] [Abstract][Full Text] [Related]
3. Parameter learning from stochastic teachers and stochastic compulsive liars. Oommen BJ; Raghunath G; Kuipers B IEEE Trans Syst Man Cybern B Cybern; 2006 Aug; 36(4):820-34. PubMed ID: 16903367 [TBL] [Abstract][Full Text] [Related]
4. Generalized pursuit learning schemes: new families of continuous and discretized learning automata. Agache M; Oommen BJ IEEE Trans Syst Man Cybern B Cybern; 2002; 32(6):738-49. PubMed ID: 18244880 [TBL] [Abstract][Full Text] [Related]
5. A dynamical neural network approach for solving stochastic two-player zero-sum games. Wu D; Lisser A Neural Netw; 2022 Aug; 152():140-149. PubMed ID: 35525162 [TBL] [Abstract][Full Text] [Related]
6. Learning Automata-Based Multiagent Reinforcement Learning for Optimization of Cooperative Tasks. Zhang Z; Wang D; Gao J IEEE Trans Neural Netw Learn Syst; 2021 Oct; 32(10):4639-4652. PubMed ID: 33027003 [TBL] [Abstract][Full Text] [Related]
7. From Nash Equilibria to Chain Recurrent Sets: An Algorithmic Solution Concept for Game Theory. Papadimitriou C; Piliouras G Entropy (Basel); 2018 Oct; 20(10):. PubMed ID: 33265870 [TBL] [Abstract][Full Text] [Related]
8. Last-position elimination-based learning automata. Zhang J; Wang C; Zhou M IEEE Trans Cybern; 2014 Dec; 44(12):2484-92. PubMed ID: 24710837 [TBL] [Abstract][Full Text] [Related]
9. Decentralized learning in Markov games. Vrancx P; Verbeeck K; Nowé A IEEE Trans Syst Man Cybern B Cybern; 2008 Aug; 38(4):976-81. PubMed ID: 18632387 [TBL] [Abstract][Full Text] [Related]
10. Learning in multilevel games with incomplete information. II. Zhou J; Billard E; Lakshmivarahan S IEEE Trans Syst Man Cybern B Cybern; 1999; 29(3):340-9. PubMed ID: 18252309 [TBL] [Abstract][Full Text] [Related]
11. A novel strategy for solving the stochastic point location problem using a hierarchical searching scheme. Yazidi A; Granmo OC; John Oommen B; Goodwin M IEEE Trans Cybern; 2014 Nov; 44(11):2202-20. PubMed ID: 25330192 [TBL] [Abstract][Full Text] [Related]
12. The Frequency of Convergent Games under Best-Response Dynamics. Wiese SC; Heinrich T Dyn Games Appl; 2022; 12(2):689-700. PubMed ID: 34692183 [TBL] [Abstract][Full Text] [Related]
13. Multiagent reinforcement learning with unshared value functions. Hu Y; Gao Y; An B IEEE Trans Cybern; 2015 Apr; 45(4):647-62. PubMed ID: 25014990 [TBL] [Abstract][Full Text] [Related]
14. Regret-Based Nash Equilibrium Sorting Genetic Algorithm for Combinatorial Game Theory Problems with Multiple Players. Konak A; Kulturel-Konak S Evol Comput; 2022 Sep; 30(3):447-478. PubMed ID: 35231120 [TBL] [Abstract][Full Text] [Related]
15. Spike-based decision learning of Nash equilibria in two-player games. Friedrich J; Senn W PLoS Comput Biol; 2012; 8(9):e1002691. PubMed ID: 23028289 [TBL] [Abstract][Full Text] [Related]
16. Decentralized indirect methods for learning automata games. Tilak O; Martin R; Mukhopadhyay S IEEE Trans Syst Man Cybern B Cybern; 2011 Oct; 41(5):1213-23. PubMed ID: 21925998 [TBL] [Abstract][Full Text] [Related]
18. Adaptive Dynamic Programming for Discrete-Time Zero-Sum Games. Wei Q; Liu D; Lin Q; Song R IEEE Trans Neural Netw Learn Syst; 2018 Apr; 29(4):957-969. PubMed ID: 28141530 [TBL] [Abstract][Full Text] [Related]
19. Varieties of learning automata: an overview. Thathachar ML; Sastry PS IEEE Trans Syst Man Cybern B Cybern; 2002; 32(6):711-22. PubMed ID: 18244878 [TBL] [Abstract][Full Text] [Related]
20. Automata learning and intelligent tertiary searching for stochastic point location. Oommen BJ; Raghunath G IEEE Trans Syst Man Cybern B Cybern; 1998; 28(6):947-54. PubMed ID: 18256016 [TBL] [Abstract][Full Text] [Related] [Next] [New Search]