864 related articles for article (PubMed ID: 34383662)
1. Feasibility and Effects of Virtual Reality Motor-Cognitive Training in Community-Dwelling Older People With Cognitive Frailty: Pilot Randomized Controlled Trial.
Kwan RYC; Liu JYW; Fong KNK; Qin J; Leung PK; Sin OSK; Hon PY; Suen LW; Tse MK; Lai CK
JMIR Serious Games; 2021 Aug; 9(3):e28400. PubMed ID: 34383662
[TBL] [Abstract][Full Text] [Related]
2. Effects of an mHealth Brisk Walking Intervention on Increasing Physical Activity in Older People With Cognitive Frailty: Pilot Randomized Controlled Trial.
Kwan RY; Lee D; Lee PH; Tse M; Cheung DS; Thiamwong L; Choi KS
JMIR Mhealth Uhealth; 2020 Jul; 8(7):e16596. PubMed ID: 32735218
[TBL] [Abstract][Full Text] [Related]
3. Α Virtual Reality App for Physical and Cognitive Training of Older People With Mild Cognitive Impairment: Mixed Methods Feasibility Study.
Hassandra M; Galanis E; Hatzigeorgiadis A; Goudas M; Mouzakidis C; Karathanasi EM; Petridou N; Tsolaki M; Zikas P; Evangelou G; Papagiannakis G; Bellis G; Kokkotis C; Panagiotopoulos SR; Giakas G; Theodorakis Y
JMIR Serious Games; 2021 Mar; 9(1):e24170. PubMed ID: 33759797
[TBL] [Abstract][Full Text] [Related]
4. Feasibility, Acceptability, and Efficacy of Virtual Reality Training for Older Adults and People With Disabilities: Single-Arm Pre-Post Study.
Chau PH; Kwok YYJ; Chan MKM; Kwan KYD; Wong KL; Tang YH; Chau KLP; Lau SWM; Yiu YYY; Kwong MYF; Lai WTT; Leung MK
J Med Internet Res; 2021 May; 23(5):e27640. PubMed ID: 33944795
[TBL] [Abstract][Full Text] [Related]
5. Using virtual reality-based training to improve cognitive function, instrumental activities of daily living and neural efficiency in older adults with mild cognitive impairment.
Liao YY; Tseng HY; Lin YJ; Wang CJ; Hsu WC
Eur J Phys Rehabil Med; 2020 Feb; 56(1):47-57. PubMed ID: 31615196
[TBL] [Abstract][Full Text] [Related]
6. Feasibility, safety, acceptability, and functional outcomes of playing Nintendo Wii Fit Plus
Gomes GCV; Simões MDS; Lin SM; Bacha JMR; Viveiro LAP; Varise EM; Carvas Junior N; Lange B; Jacob Filho W; Pompeu JE
Maturitas; 2018 Dec; 118():20-28. PubMed ID: 30415751
[TBL] [Abstract][Full Text] [Related]
7. The Effectiveness of Virtual Reality-Based Training on Cognitive, Social, and Physical Functioning in High-Functioning Older Adults (CoSoPhy FX): 2-Arm, Parallel-Group Randomized Controlled Trial.
Szczepocka E; Mokros Ł; Kazmierski J; Nowakowska K; Łucka A; Antoszczyk A; Oltra-Cucarella J; Werzowa W; Hellevik MM; Skouras S; Bagger K
JMIR Res Protoc; 2024 Jun; 13():e53261. PubMed ID: 38837194
[TBL] [Abstract][Full Text] [Related]
8. A single-arm feasibility study of community-delivered Baduanjin (Qigong practice of the eight Brocades) training for frail older adults.
Liu X; Seah JWT; Pang BWJ; Tsao MA; Gu F; Ng WC; Tay JYR; Ng TP; Wee SL
Pilot Feasibility Stud; 2020; 6():105. PubMed ID: 32699644
[TBL] [Abstract][Full Text] [Related]
9. Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study.
Mehrabi S; Muñoz JE; Basharat A; Boger J; Cao S; Barnett-Cowan M; Middleton LE
JMIR Res Protoc; 2022 Jun; 11(6):e32955. PubMed ID: 35700014
[TBL] [Abstract][Full Text] [Related]
10. Effects of Virtual Reality-Based Physical and Cognitive Training on Executive Function and Dual-Task Gait Performance in Older Adults With Mild Cognitive Impairment: A Randomized Control Trial.
Liao YY; Chen IH; Lin YJ; Chen Y; Hsu WC
Front Aging Neurosci; 2019; 11():162. PubMed ID: 31379553
[No Abstract] [Full Text] [Related]
11. Erratum.
Mult Scler; 2016 Oct; 22(12):NP9-NP11. PubMed ID: 26041800
[TBL] [Abstract][Full Text] [Related]
12. The Impact of Exercise and Virtual Reality Executive Function Training on Cognition Among Heavy Drinking Veterans With Traumatic Brain Injury: A Pilot Feasibility Study.
Pennington DL; Reavis JV; Cano MT; Walker E; Batki SL
Front Behav Neurosci; 2022; 16():802711. PubMed ID: 35391785
[TBL] [Abstract][Full Text] [Related]
13. Effect of Cognitive Training in Fully Immersive Virtual Reality on Visuospatial Function and Frontal-Occipital Functional Connectivity in Predementia: Randomized Controlled Trial.
Kang JM; Kim N; Lee SY; Woo SK; Park G; Yeon BK; Park JW; Youn JH; Ryu SH; Lee JY; Cho SJ
J Med Internet Res; 2021 May; 23(5):e24526. PubMed ID: 33955835
[TBL] [Abstract][Full Text] [Related]
14. Fully immersive virtual reality exergames with dual-task components for patients with Parkinson's disease: a feasibility study.
Yun SJ; Hyun SE; Oh BM; Seo HG
J Neuroeng Rehabil; 2023 Jul; 20(1):92. PubMed ID: 37464349
[TBL] [Abstract][Full Text] [Related]
15. V-TIME: a treadmill training program augmented by virtual reality to decrease fall risk in older adults: study design of a randomized controlled trial.
Mirelman A; Rochester L; Reelick M; Nieuwhof F; Pelosin E; Abbruzzese G; Dockx K; Nieuwboer A; Hausdorff JM
BMC Neurol; 2013 Feb; 13():15. PubMed ID: 23388087
[TBL] [Abstract][Full Text] [Related]
16. Effectiveness of Social Virtual Reality Training in Enhancing Social Interaction Skills in Children With Attention-Deficit/Hyperactivity Disorder: Protocol for a Three-Arm Pilot Randomized Controlled Trial.
Wong KP; Qin J
JMIR Res Protoc; 2023 Sep; 12():e48208. PubMed ID: 37721790
[TBL] [Abstract][Full Text] [Related]
17. Addition of a non-immersive virtual reality component to treadmill training to reduce fall risk in older adults (V-TIME): a randomised controlled trial.
Mirelman A; Rochester L; Maidan I; Del Din S; Alcock L; Nieuwhof F; Rikkert MO; Bloem BR; Pelosin E; Avanzino L; Abbruzzese G; Dockx K; Bekkers E; Giladi N; Nieuwboer A; Hausdorff JM
Lancet; 2016 Sep; 388(10050):1170-82. PubMed ID: 27524393
[TBL] [Abstract][Full Text] [Related]
18. Immersive Virtual Reality-Based Cognitive Intervention for the Improvement of Cognitive Function, Depression, and Perceived Stress in Older Adults With Mild Cognitive Impairment and Mild Dementia: Pilot Pre-Post Study.
Zhu K; Zhang Q; He B; Huang M; Lin R; Li H
JMIR Serious Games; 2022 Feb; 10(1):e32117. PubMed ID: 35188466
[TBL] [Abstract][Full Text] [Related]
19. Virtual reality as a method of cognitive training of processing speed, working memory, and sustained attention in persons with acquired brain injury: a protocol for a randomized controlled trial.
Johansen T; Matre M; Løvstad M; Lund A; Martinsen AC; Olsen A; Becker F; Brunborg C; Ponsford J; Spikman J; Neumann D; Tornås S
Trials; 2024 May; 25(1):340. PubMed ID: 38778411
[TBL] [Abstract][Full Text] [Related]
20. Cognitive Training With Head-Mounted Display Virtual Reality in Neurorehabilitation: Pilot Randomized Controlled Trial.
Specht J; Stegmann B; Gross H; Krakow K
JMIR Serious Games; 2023 Jul; 11():e45816. PubMed ID: 37477957
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]