203 related articles for article (PubMed ID: 34403592)
1. Physiological and Metabolic Requirements, and User-Perceived Exertion of Immersive Virtual Reality Exergaming Incorporating an Adaptive Cable Resistance System: An Exploratory Study.
Hu J; Browne JD; Arnold MT; Robinson A; Heacock MF; Ku R; Mologne M; Baum GR; Ikemiya KA; Neufeld EV; Dolezal BA
Games Health J; 2021 Oct; 10(5):361-369. PubMed ID: 34403592
[No Abstract] [Full Text] [Related]
2. Muscle Activity During Immersive Virtual Reality Exergaming Incorporating an Adaptive Cable Resistance System.
Gomez D; Browne JD; Almalouhi A; Abundex M; Hu J; Nason S; Kull N; Mills C; Harris Q; Ku R; Neufeld EV; Dolezal BA
Int J Exerc Sci; 2022; 15(7):261-275. PubMed ID: 36896022
[TBL] [Abstract][Full Text] [Related]
3. The Efficacy of an Immersive Virtual Reality Exergame Incorporating an Adaptive Cable Resistance System on Fitness and Cardiometabolic Measures: A 12-Week Randomized Controlled Trial.
Mologne MS; Hu J; Carrillo E; Gomez D; Yamamoto T; Lu S; Browne JD; Dolezal BA
Int J Environ Res Public Health; 2022 Dec; 20(1):. PubMed ID: 36612530
[TBL] [Abstract][Full Text] [Related]
4. Effects of Full Body Exergaming in Virtual Reality on Cardiovascular and Muscular Parameters: Cross-Sectional Experiment.
Feodoroff B; Konstantinidis I; Froböse I
JMIR Serious Games; 2019 Aug; 7(3):e12324. PubMed ID: 31464194
[TBL] [Abstract][Full Text] [Related]
5. Comparison of College Students' Blood Pressure, Perceived Exertion, and Psychosocial Outcomes During Virtual Reality, Exergaming, and Traditional Exercise: An Exploratory Study.
McDonough DJ; Pope ZC; Zeng N; Liu W; Gao Z
Games Health J; 2020 Aug; 9(4):290-296. PubMed ID: 32609004
[No Abstract] [Full Text] [Related]
6. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
Xu W; Liang HN; Zhang Z; Baghaei N
Games Health J; 2020 Dec; 9(6):405-414. PubMed ID: 32074463
[No Abstract] [Full Text] [Related]
7. Energy expenditure, cardiorespiratory, and perceptual responses to shallow-water aquatic exercise in young adult women.
Nagle EF; Sanders ME; Shafer A; Barone Gibbs B; Nagle JA; Deldin AR; Franklin BA; Robertson RJ
Phys Sportsmed; 2013 Sep; 41(3):67-76. PubMed ID: 24113704
[TBL] [Abstract][Full Text] [Related]
8. Adaptive High-Intensity Exergaming: The More Enjoyable Alternative to Conventional Training Approaches Despite Working Harder.
Röglin L; Ketelhut S; Ketelhut K; Kircher E; Ketelhut RG; Martin-Niedecken AL; Hottenrott K; Stoll O
Games Health J; 2021 Dec; 10(6):400-407. PubMed ID: 34558966
[No Abstract] [Full Text] [Related]
9. Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health.
Dębska M; Polechoński J; Mynarski A; Polechoński P
Int J Environ Res Public Health; 2019 Sep; 16(19):. PubMed ID: 31574911
[TBL] [Abstract][Full Text] [Related]
10. Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects.
Szpak A; Michalski SC; Loetscher T
J Med Internet Res; 2020 Oct; 22(10):e19840. PubMed ID: 33095182
[TBL] [Abstract][Full Text] [Related]
11. Physical Activity Intensity, Perceived Exertion, and Enjoyment During Head-Mounted Display Virtual Reality Games.
Evans E; Naugle KE; Kaleth AS; Arnold B; Naugle KM
Games Health J; 2021 Oct; 10(5):314-320. PubMed ID: 34449262
[No Abstract] [Full Text] [Related]
12. Acute Effects of Virtual Reality Exercise Biking on College Students' Physical Responses.
Zeng N; Liu W; Pope ZC; McDonough DJ; Gao Z
Res Q Exerc Sport; 2022 Sep; 93(3):633-639. PubMed ID: 34663191
[No Abstract] [Full Text] [Related]
13. Comparison of College Students' Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise.
McDonough DJ; Pope ZC; Zeng N; Lee JE; Gao Z
J Clin Med; 2018 Nov; 7(11):. PubMed ID: 30423805
[TBL] [Abstract][Full Text] [Related]
14. Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study.
Malone LA; Thirumalai M; Padalabalanarayanan S; Neal WN; Bowman S; Mehta T
JMIR Serious Games; 2019 Feb; 7(1):e11326. PubMed ID: 30707098
[TBL] [Abstract][Full Text] [Related]
15. Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke.
Deutsch JE; James-Palmer A; Damodaran H; Puh U
J Neuroeng Rehabil; 2021 Apr; 18(1):63. PubMed ID: 33853608
[TBL] [Abstract][Full Text] [Related]
16. The effect of exergaming on vascular function in children.
Mills A; Rosenberg M; Stratton G; Carter HH; Spence AL; Pugh CJ; Green DJ; Naylor LH
J Pediatr; 2013 Sep; 163(3):806-10. PubMed ID: 23684507
[TBL] [Abstract][Full Text] [Related]
17. Can Immersive Virtual Reality Videogames Help Parkinson's Disease Patients? A Case Study.
Campo-Prieto P; Rodríguez-Fuentes G; Cancela-Carral JM
Sensors (Basel); 2021 Jul; 21(14):. PubMed ID: 34300565
[TBL] [Abstract][Full Text] [Related]
18. Large Estimate Variations in Assessed Energy Expenditure and Physical Activity Levels during Active Virtual Reality Gaming: A Short Report.
Johansen JM; Schutte KVI; Bratland-Sanda S
Int J Environ Res Public Health; 2023 Jan; 20(2):. PubMed ID: 36674301
[TBL] [Abstract][Full Text] [Related]
19. Virtual reality exergaming improves affect during physical activity and reduces subsequent food consumption in inactive adults.
Sauchelli S; Brunstrom JM
Appetite; 2022 Aug; 175():106058. PubMed ID: 35460807
[TBL] [Abstract][Full Text] [Related]
20. Acute Effect of Virtual Reality Exercise Bike Games on College Students' Physiological and Psychological Outcomes.
Zeng N; Pope Z; Gao Z
Cyberpsychol Behav Soc Netw; 2017 Jul; 20(7):453-457. PubMed ID: 28715263
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]