192 related articles for article (PubMed ID: 34449388)
21. Measurement of Empathy in Virtual Reality with Head-Mounted Displays: A Systematic Review.
Lee Y; Shin H; Gil YH
IEEE Trans Vis Comput Graph; 2024 May; 30(5):2485-2495. PubMed ID: 38437085
[TBL] [Abstract][Full Text] [Related]
22. AR-Loupe: Magnified Augmented Reality by Combining an Optical See-Through Head-Mounted Display and a Loupe.
Qian L; Song T; Unberath M; Kazanzides P
IEEE Trans Vis Comput Graph; 2022 Jul; 28(7):2550-2562. PubMed ID: 33170780
[TBL] [Abstract][Full Text] [Related]
23. The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response.
Waltemate T; Gall D; Roth D; Botsch M; Latoschik ME
IEEE Trans Vis Comput Graph; 2018 Apr; 24(4):1643-1652. PubMed ID: 29543180
[TBL] [Abstract][Full Text] [Related]
24. Virtual Reality-A Supplement to Posturography or a Novel Balance Assessment Tool?
Rosiak O; Puzio A; Kaminska D; Zwolinski G; Jozefowicz-Korczynska M
Sensors (Basel); 2022 Oct; 22(20):. PubMed ID: 36298254
[TBL] [Abstract][Full Text] [Related]
25. The Use of Virtual Reality Through Head-Mounted Display on Balance and Gait in Older Adults: A Scoping Review.
Delgado F; Der Ananian C
Games Health J; 2021 Feb; 10(1):2-12. PubMed ID: 32598189
[No Abstract] [Full Text] [Related]
26. Volumetric Head-Mounted Display With Locally Adaptive Focal Blocks.
Yoo D; Lee S; Jo Y; Cho J; Choi S; Lee B
IEEE Trans Vis Comput Graph; 2022 Feb; 28(2):1415-1427. PubMed ID: 32746283
[TBL] [Abstract][Full Text] [Related]
27. Comparing the usability of a virtual reality manual wheelchair simulator in two display conditions.
Alapakkam Govindarajan MA; Archambault PS; Laplante-El Haili Y
J Rehabil Assist Technol Eng; 2022; 9():20556683211067174. PubMed ID: 35237445
[TBL] [Abstract][Full Text] [Related]
28. A comparative experimental study of visual brain event-related potentials to a working memory task: virtual reality head-mounted display versus a desktop computer screen.
Aksoy M; Ufodiama CE; Bateson AD; Martin S; Asghar AUR
Exp Brain Res; 2021 Oct; 239(10):3007-3022. PubMed ID: 34347129
[TBL] [Abstract][Full Text] [Related]
29. Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents.
Oh H; Lee G
Neurosci Lett; 2021 Aug; 760():136063. PubMed ID: 34174345
[TBL] [Abstract][Full Text] [Related]
30. Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality.
Groth C; Tauscher JP; Heesen N; Hattenbach M; Castillo S; Magnor M
IEEE Trans Vis Comput Graph; 2022 May; 28(5):2234-2244. PubMed ID: 35167472
[TBL] [Abstract][Full Text] [Related]
31. Embodiment Is Related to Better Performance on a Brain-Computer Interface in Immersive Virtual Reality: A Pilot Study.
Juliano JM; Spicer RP; Vourvopoulos A; Lefebvre S; Jann K; Ard T; Santarnecchi E; Krum DM; Liew SL
Sensors (Basel); 2020 Feb; 20(4):. PubMed ID: 32098317
[TBL] [Abstract][Full Text] [Related]
32. Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users.
Zhang Q; Ban JS; Kim M; Byun HW; Kim CH
Sensors (Basel); 2021 Jan; 21(2):. PubMed ID: 33429976
[TBL] [Abstract][Full Text] [Related]
33. Color Contrast Enhanced Rendering for Optical See-Through Head-Mounted Displays.
Zhang Y; Wang R; Peng Y; Hua W; Bao H
IEEE Trans Vis Comput Graph; 2022 Dec; 28(12):4490-4502. PubMed ID: 34161241
[TBL] [Abstract][Full Text] [Related]
34. Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology.
Shafer DM; Carbonara CP; Korpi MF
Games Health J; 2019 Feb; 8(1):15-23. PubMed ID: 30199273
[TBL] [Abstract][Full Text] [Related]
35. Natural perspective projections for head-mounted displays.
Steinicke F; Bruder G; Kuhl S; Willemsen P; Lappe M; Hinrichs KH
IEEE Trans Vis Comput Graph; 2011 Jul; 17(7):888-99. PubMed ID: 21546652
[TBL] [Abstract][Full Text] [Related]
36. GestOnHMD: Enabling Gesture-based Interaction on Low-cost VR Head-Mounted Display.
Chen T; Xu L; Xu X; Zhu K
IEEE Trans Vis Comput Graph; 2021 May; 27(5):2597-2607. PubMed ID: 33750694
[TBL] [Abstract][Full Text] [Related]
37. Virtual reality head-mounted displays affect sidetone perception.
Öhlund Wistbacka G; Shen W; Brunskog J
JASA Express Lett; 2022 Oct; 2(10):105202. PubMed ID: 36319214
[TBL] [Abstract][Full Text] [Related]
38. Change in Blink Rate in the Metaverse VR HMD and AR Glasses Environment.
Kim J; Hwang L; Kwon S; Lee S
Int J Environ Res Public Health; 2022 Jul; 19(14):. PubMed ID: 35886402
[TBL] [Abstract][Full Text] [Related]
39. Radiography education with VR using head mounted display: proficiency evaluation by rubric method.
Kato K; Kon D; Ito T; Ichikawa S; Ueda K; Kuroda Y
BMC Med Educ; 2022 Jul; 22(1):579. PubMed ID: 35902953
[TBL] [Abstract][Full Text] [Related]
40. Did you see what I saw?: Comparing attentional synchrony during 360° video viewing in head mounted display and tablets.
Farmer H; Bevan C; Green D; Rose M; Cater K; Stanton Fraser D
J Exp Psychol Appl; 2021 Jun; 27(2):324-337. PubMed ID: 33271046
[TBL] [Abstract][Full Text] [Related]
[Previous] [Next] [New Search]