292 related articles for article (PubMed ID: 34465269)
1. Virtual reality gaming in rehabilitation after stroke - user experiences and perceptions.
Gustavsson M; Kjörk EK; Erhardsson M; Alt Murphy M
Disabil Rehabil; 2022 Nov; 44(22):6759-6765. PubMed ID: 34465269
[TBL] [Abstract][Full Text] [Related]
2. Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: a single-case design study.
Erhardsson M; Alt Murphy M; Sunnerhagen KS
J Neuroeng Rehabil; 2020 Nov; 17(1):154. PubMed ID: 33228710
[TBL] [Abstract][Full Text] [Related]
3. Game-Based Virtual Reality System for Upper Limb Rehabilitation After Stroke in a Clinical Environment: Systematic Review and Meta-Analysis.
Wang L; Chen JL; Wong AMK; Liang KC; Tseng KC
Games Health J; 2022 Oct; 11(5):277-297. PubMed ID: 36252097
[TBL] [Abstract][Full Text] [Related]
4. Effectiveness of Virtual Reality- and Gaming-Based Interventions for Upper Extremity Rehabilitation Poststroke: A Meta-analysis.
Karamians R; Proffitt R; Kline D; Gauthier LV
Arch Phys Med Rehabil; 2020 May; 101(5):885-896. PubMed ID: 31821799
[TBL] [Abstract][Full Text] [Related]
5. Survivors of chronic stroke - participant evaluations of commercial gaming for rehabilitation.
Paquin K; Crawley J; Harris JE; Horton S
Disabil Rehabil; 2016 Oct; 38(21):2144-52. PubMed ID: 26728133
[TBL] [Abstract][Full Text] [Related]
6. Upper Extremity Rehabilitation Using Fully Immersive Virtual Reality Games With a Head Mount Display: A Feasibility Study.
Lee SH; Jung HY; Yun SJ; Oh BM; Seo HG
PM R; 2020 Mar; 12(3):257-262. PubMed ID: 31218794
[TBL] [Abstract][Full Text] [Related]
7. The feasibility, acceptability and preliminary efficacy of a low-cost, virtual-reality based, upper-limb stroke rehabilitation device: a mixed methods study.
Warland A; Paraskevopoulos I; Tsekleves E; Ryan J; Nowicky A; Griscti J; Levings H; Kilbride C
Disabil Rehabil; 2019 Sep; 41(18):2119-2134. PubMed ID: 29644897
[No Abstract] [Full Text] [Related]
8. Experiences of Stroke Survivors and Clinicians With a Fully Immersive Virtual Reality Treadmill Exergame for Stroke Rehabilitation: A Qualitative Pilot Study.
Moan ME; Vonstad EK; Su X; Vereijken B; Solbjør M; Skjæret-Maroni N
Front Aging Neurosci; 2021; 13():735251. PubMed ID: 34795576
[TBL] [Abstract][Full Text] [Related]
9. Efficacy and safety of non-immersive virtual reality exercising in stroke rehabilitation (EVREST): a randomised, multicentre, single-blind, controlled trial.
Saposnik G; Cohen LG; Mamdani M; Pooyania S; Ploughman M; Cheung D; Shaw J; Hall J; Nord P; Dukelow S; Nilanont Y; De Los Rios F; Olmos L; Levin M; Teasell R; Cohen A; Thorpe K; Laupacis A; Bayley M;
Lancet Neurol; 2016 Sep; 15(10):1019-27. PubMed ID: 27365261
[TBL] [Abstract][Full Text] [Related]
10. Game-Based Virtual Reality Canoe Paddling Training to Improve Postural Balance and Upper Extremity Function: A Preliminary Randomized Controlled Study of 30 Patients with Subacute Stroke.
Lee MM; Lee KJ; Song CH
Med Sci Monit; 2018 Apr; 24():2590-2598. PubMed ID: 29702630
[TBL] [Abstract][Full Text] [Related]
11. Virtual rehabilitation in an activity centre for community-dwelling persons with stroke. The possibilities of 3-dimensional computer games.
Broeren J; Claesson L; Goude D; Rydmark M; Sunnerhagen KS
Cerebrovasc Dis; 2008; 26(3):289-96. PubMed ID: 18667809
[TBL] [Abstract][Full Text] [Related]
12. Immersive VR for upper-extremity rehabilitation in patients with neurological disorders: a scoping review.
Ceradini M; Losanno E; Micera S; Bandini A; Orlandi S
J Neuroeng Rehabil; 2024 May; 21(1):75. PubMed ID: 38734690
[TBL] [Abstract][Full Text] [Related]
13. A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments.
Shin JH; Ryu H; Jang SH
J Neuroeng Rehabil; 2014 Mar; 11():32. PubMed ID: 24597650
[TBL] [Abstract][Full Text] [Related]
14. Rehabilitation via HOMe-Based gaming exercise for the Upper limb post Stroke (RHOMBUS): a qualitative analysis of participants' experience.
Kilbride C; Butcher T; Warland A; Ryan J; Scott DJM; Cassidy E; Athanasiou DA; Singla-Buxarrais G; Baker K; Norris M
BMJ Open; 2024 Jan; 14(1):e075821. PubMed ID: 38245009
[TBL] [Abstract][Full Text] [Related]
15. Immersive virtual reality health games: a narrative review of game design.
Tao G; Garrett B; Taverner T; Cordingley E; Sun C
J Neuroeng Rehabil; 2021 Feb; 18(1):31. PubMed ID: 33573684
[TBL] [Abstract][Full Text] [Related]
16. Effectiveness of Immersive Virtual Reality-Based Hand Rehabilitation Games for Improving Hand Motor Functions in Subacute Stroke Patients.
Amin F; Waris A; Syed S; Amjad I; Umar M; Iqbal J; Omer Gilani S
IEEE Trans Neural Syst Rehabil Eng; 2024; 32():2060-2069. PubMed ID: 38801680
[TBL] [Abstract][Full Text] [Related]
17. Enabling More Accessible MS Rehabilitation Training Using Virtual Reality.
Soomal HK; Poyade M; Rea PM; Paul L
Adv Exp Med Biol; 2020; 1262():95-114. PubMed ID: 32613581
[TBL] [Abstract][Full Text] [Related]
18. Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke.
Triandafilou KM; Tsoupikova D; Barry AJ; Thielbar KN; Stoykov N; Kamper DG
J Neuroeng Rehabil; 2018 Oct; 15(1):88. PubMed ID: 30290777
[TBL] [Abstract][Full Text] [Related]
19. Virtual reality gaming in the rehabilitation of the upper extremities post-stroke.
Yates M; Kelemen A; Sik Lanyi C
Brain Inj; 2016; 30(7):855-63. PubMed ID: 27029647
[TBL] [Abstract][Full Text] [Related]
20. Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation.
Choi YH; Paik NJ
J Vis Exp; 2018 Mar; (133):. PubMed ID: 29578520
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]