These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
279 related articles for article (PubMed ID: 34489794)
61. Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review. Pimentel J; Arias A; Ramírez D; Molina A; Chomat AM; Cockcroft A; Andersson N Games Health J; 2020 Jun; 9(3):164-181. PubMed ID: 32027184 [No Abstract] [Full Text] [Related]
62. Palliative medicine education-Bed Race, The End of Life Board Game in undergraduates. Harris DG; Atkinson C BMJ Support Palliat Care; 2021 Dec; 11(4):411-417. PubMed ID: 34535499 [TBL] [Abstract][Full Text] [Related]
63. An innovative educational approach in using instructional videos to teach dental local anaesthetic skills. Wong G; Apthorpe HC; Ruiz K; Nanayakkara S Eur J Dent Educ; 2019 Feb; 23(1):28-34. PubMed ID: 30069994 [TBL] [Abstract][Full Text] [Related]
64. Interactive learning in oral and maxillofacial radiology. Ramesh A; Ganguly R Imaging Sci Dent; 2016 Sep; 46(3):211-6. PubMed ID: 27672617 [TBL] [Abstract][Full Text] [Related]
65. Researching and designing educational games on the basis of "self-regulated learning theory". Jiang F; Shangguan D Front Psychol; 2022; 13():996403. PubMed ID: 36438312 [TBL] [Abstract][Full Text] [Related]
66. Characterization of medical students recall of factual knowledge using learning objects and repeated testing in a novel e-learning system. Taveira-Gomes T; Prado-Costa R; Severo M; Ferreira MA BMC Med Educ; 2015 Jan; 15():4. PubMed ID: 25616353 [TBL] [Abstract][Full Text] [Related]
67. The effectiveness of using in-game cards as reward. Chen P; Kuo R; Chang M; Heh JS Res Pract Technol Enhanc Learn; 2017; 12(1):15. PubMed ID: 30595720 [TBL] [Abstract][Full Text] [Related]
68. Timing of quizzes during learning: Effects on motivation and retention. Healy AF; Jones M; Lalchandani LA; Tack LA J Exp Psychol Appl; 2017 Jun; 23(2):128-137. PubMed ID: 28277691 [TBL] [Abstract][Full Text] [Related]
69. The effectiveness of internet-based e-learning on clinician behavior and patient outcomes: a systematic review protocol. Sinclair P; Kable A; Levett-Jones T JBI Database System Rev Implement Rep; 2015 Jan; 13(1):52-64. PubMed ID: 26447007 [TBL] [Abstract][Full Text] [Related]
70. Quizzing for success: Evaluation of the impact of feedback quizzes on the experiences and academic performance of undergraduate students in two clinical pharmacokinetics courses. Hennig S; Staatz CE; Bond JA; Leung D; Singleton J Curr Pharm Teach Learn; 2019 Jul; 11(7):742-749. PubMed ID: 31227099 [TBL] [Abstract][Full Text] [Related]
71. Impact of educational games on academic outcomes of students in the Degree in Nursing. Castro MJ; López M; Cao MJ; Fernández-Castro M; García S; Frutos M; Jiménez JM PLoS One; 2019; 14(7):e0220388. PubMed ID: 31356621 [TBL] [Abstract][Full Text] [Related]
72. Outcomes from building system courseware for teaching and testing in a discipline-based human structure curriculum. Reilly FD Anat Sci Educ; 2011; 4(4):190-4. PubMed ID: 21618444 [TBL] [Abstract][Full Text] [Related]
73. The self-assessment dilemma: an open-source, ethical method using Matlab to formulate multiple-choice quiz questions for online reinforcement. Witchel HJ; Guppy JH; Smith CF Adv Physiol Educ; 2018 Dec; 42(4):697-703. PubMed ID: 30431320 [TBL] [Abstract][Full Text] [Related]
74. Automatic extraction and identification of users' responses in Facebook medical quizzes. Rodríguez-González A; Menasalvas Ruiz E; Mayer Pujadas MA Comput Methods Programs Biomed; 2016 Apr; 127():197-203. PubMed ID: 26777433 [TBL] [Abstract][Full Text] [Related]
75. Effects of frequent announced parasitology quizzes on the academic achievement. Zamini G; Khadem Erfan MB; Rahmani MR; Khodavaisy MS; Davari B Iran J Parasitol; 2013 Oct; 8(4):617-21. PubMed ID: 25516744 [TBL] [Abstract][Full Text] [Related]
76. Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses. Noël F; Xexéo G; Martins MA; Silva EJR; Pupo AS; Magalhães PJC; Lima-Júnior RCP; Gadelha KKL; Lima-Silva K; Raimundo JM; Ghedini PC; Crespo-Lopez ME; Arrifano GP; Ferreira J; Prediger RD; Militão GCG; Oliveira RB; Hollais AW; Rodrigues LCM; Carvalho DT; Costa SKP; Martins DTO Braz J Med Biol Res; 2024; 57():e13258. PubMed ID: 38265347 [TBL] [Abstract][Full Text] [Related]
77. Games that teach: a practical approach. Wolkenheim BJ; Westdorp J J Nurs Staff Dev; 1990; 6(1):45-7. PubMed ID: 2299411 [TBL] [Abstract][Full Text] [Related]
78. Effectiveness of a Radiographic Anatomy Software Application for Enhancing Learning of Veterinary Radiographic Anatomy. Reiter R; Viehdorfer M; Hescock K; Clark T; Nemanic S J Vet Med Educ; 2018; 45(1):131-139. PubMed ID: 29466118 [TBL] [Abstract][Full Text] [Related]
79. Neuropoly: An Educational Board Game to Facilitate Neurology Learning. Raskurazhev A; Kuznetsova P; Khizhnikova AE; Klochkov A; Bakulin I; Annushkin V; Tanashyan M; Suponeva N; Gnedovskaya E Front Syst Neurosci; 2021; 15():688210. PubMed ID: 34690710 [No Abstract] [Full Text] [Related]
80. Game-Based Learning in Virtual Worlds: A Multiuser Online Game for Medical Undergraduate Radiology Education within Second Life. Lorenzo-Alvarez R; Rudolphi-Solero T; Ruiz-Gomez MJ; Sendra-Portero F Anat Sci Educ; 2020 Sep; 13(5):602-617. PubMed ID: 31665564 [TBL] [Abstract][Full Text] [Related] [Previous] [Next] [New Search]