139 related articles for article (PubMed ID: 34892545)
1. Virtual Reality for Evaluating Prosthetic Hand Control Strategies: A Preliminary Report.
Xie J; Hu X
Annu Int Conf IEEE Eng Med Biol Soc; 2021 Nov; 2021():6263-6266. PubMed ID: 34892545
[TBL] [Abstract][Full Text] [Related]
2. Static and Dynamic Hand Gestures: A Review of Techniques of Virtual Reality Manipulation.
Herbert OM; Pérez-Granados D; Ruiz MAO; Cadena Martínez R; Gutiérrez CAG; Antuñano MAZ
Sensors (Basel); 2024 Jun; 24(12):. PubMed ID: 38931542
[TBL] [Abstract][Full Text] [Related]
3. A Prosthetic Hand Body Area Controller Based on Efficient Pattern Recognition Control Strategies.
Benatti S; Milosevic B; Farella E; Gruppioni E; Benini L
Sensors (Basel); 2017 Apr; 17(4):. PubMed ID: 28420135
[TBL] [Abstract][Full Text] [Related]
4. Robust Optical Based Hand Interaction for Virtual Reality.
Worrallo AG; Hartley T
IEEE Trans Vis Comput Graph; 2022 Dec; 28(12):4186-4197. PubMed ID: 34033541
[TBL] [Abstract][Full Text] [Related]
5. Investigating the Performance of Gesture-Based Input for Mid-Air Text Entry in a Virtual Environment: A Comparison of Hand-Up versus Hand-Down Postures.
Wang Y; Wang Y; Chen J; Wang Y; Yang J; Jiang T; He J
Sensors (Basel); 2021 Feb; 21(5):. PubMed ID: 33668275
[TBL] [Abstract][Full Text] [Related]
6. Hands-Free User Interface for VR Headsets Based on In Situ Facial Gesture Sensing.
Kim J; Cha J; Kim S
Sensors (Basel); 2020 Dec; 20(24):. PubMed ID: 33339247
[TBL] [Abstract][Full Text] [Related]
7. Machine learning for hand pose classification from phasic and tonic EMG signals during bimanual activities in virtual reality.
Simar C; Colot M; Cebolla AM; Petieau M; Cheron G; Bontempi G
Front Neurosci; 2024; 18():1329411. PubMed ID: 38737097
[TBL] [Abstract][Full Text] [Related]
8. GestOnHMD: Enabling Gesture-based Interaction on Low-cost VR Head-Mounted Display.
Chen T; Xu L; Xu X; Zhu K
IEEE Trans Vis Comput Graph; 2021 May; 27(5):2597-2607. PubMed ID: 33750694
[TBL] [Abstract][Full Text] [Related]
9. Inertial Sensor-Based Touch and Shake Metaphor for Expressive Control of 3D Virtual Avatars.
Patil S; Chintalapalli HR; Kim D; Chai Y
Sensors (Basel); 2015 Jun; 15(6):14435-57. PubMed ID: 26094629
[TBL] [Abstract][Full Text] [Related]
10. BeHere: a VR/SAR remote collaboration system based on virtual replicas sharing gesture and avatar in a procedural task.
Wang P; Wang Y; Billinghurst M; Yang H; Xu P; Li Y
Virtual Real; 2023; 27(2):1409-1430. PubMed ID: 36686612
[TBL] [Abstract][Full Text] [Related]
11. Empirical Evaluation of a 3D Virtual Simulator of Hysteroscopy Using Leap Motion for Gestural Interfacing.
Ferreira SC; Chaves RO; Seruffo MCDR; Pereira A; Azar APDS; Dias ÂV; Santos AASD; Brito MVH
J Med Syst; 2020 Oct; 44(11):198. PubMed ID: 33043426
[TBL] [Abstract][Full Text] [Related]
12. A Novel Gesture-Based Control System for Fluorescence Volumetric Data in Virtual Reality.
Cmiel V; Chmelikova L; Zumberg I; Kralik M
Sensors (Basel); 2021 Dec; 21(24):. PubMed ID: 34960422
[TBL] [Abstract][Full Text] [Related]
13. Give Me a Sign: Using Data Gloves for Static Hand-Shape Recognition.
Achenbach P; Laux S; Purdack D; Müller PN; Göbel S
Sensors (Basel); 2023 Dec; 23(24):. PubMed ID: 38139692
[TBL] [Abstract][Full Text] [Related]
14. Virtual Reality Zoo Therapy for Alzheimer's Disease Using Real-Time Gesture Recognition.
Ben Abdessalem H; Ai Y; Marulasidda Swamy KS; Frasson C
Adv Exp Med Biol; 2021; 1338():97-105. PubMed ID: 34973014
[TBL] [Abstract][Full Text] [Related]
15. A Physics-based Virtual Reality Environment to Quantify Functional Performance of Upper-limb Prostheses.
Odette K; Fu Q
Annu Int Conf IEEE Eng Med Biol Soc; 2019 Jul; 2019():3807-3810. PubMed ID: 31946703
[TBL] [Abstract][Full Text] [Related]
16. BoidVR: An Agent Simulation Environment Based on Freehand and Virtual Reality.
Capece N; Erra U; Manfredi G; Bello RD; Potel M
IEEE Comput Graph Appl; 2022; 42(6):107-115. PubMed ID: 37015714
[TBL] [Abstract][Full Text] [Related]
17. OctoPocus in VR: Using a Dynamic Guide for 3D Mid-Air Gestures in Virtual Reality.
Fennedy K; Hartmann J; Roy Q; Perrault ST; Vogel D
IEEE Trans Vis Comput Graph; 2021 Dec; 27(12):4425-4438. PubMed ID: 34347600
[TBL] [Abstract][Full Text] [Related]
18. Westdrive X LoopAR: An Open-Access Virtual Reality Project in Unity for Evaluating User Interaction Methods during Takeover Requests.
Nezami FN; Wächter MA; Maleki N; Spaniol P; Kühne LM; Haas A; Pingel JM; Tiemann L; Nienhaus F; Keller L; König SU; König P; Pipa G
Sensors (Basel); 2021 Mar; 21(5):. PubMed ID: 33800215
[TBL] [Abstract][Full Text] [Related]
19. Exploring the Feasibility of EMG Based Interaction for Assessing Cognitive Capacity in Virtual Reality.
Wirth M; Grad S; Poimann D; Richer R; Ottmann J; Eskofier BM
Annu Int Conf IEEE Eng Med Biol Soc; 2018 Jul; 2018():4953-4956. PubMed ID: 30441454
[TBL] [Abstract][Full Text] [Related]
20. Myoelectric control of prosthetic hands: state-of-the-art review.
Geethanjali P
Med Devices (Auckl); 2016; 9():247-55. PubMed ID: 27555799
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]