These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

110 related articles for article (PubMed ID: 34918536)

  • 21. Age-Related Changes in Hemispherical Specialization for Attentional Networks.
    Casagrande M; Agostini F; Favieri F; Forte G; Giovannoli J; Guarino A; Marotta A; Doricchi F; Martella D
    Brain Sci; 2021 Aug; 11(9):. PubMed ID: 34573137
    [TBL] [Abstract][Full Text] [Related]  

  • 22. Is action video gaming related to sustained attention of adolescents?
    Trisolini DC; Petilli MA; Daini R
    Q J Exp Psychol (Hove); 2018 May; 71(5):1033-1039. PubMed ID: 28335681
    [TBL] [Abstract][Full Text] [Related]  

  • 23. The effects of video game playing on attention, memory, and executive control.
    Boot WR; Kramer AF; Simons DJ; Fabiani M; Gratton G
    Acta Psychol (Amst); 2008 Nov; 129(3):387-98. PubMed ID: 18929349
    [TBL] [Abstract][Full Text] [Related]  

  • 24. Right hemisphere superiority for executive control of attention.
    Spagna A; Kim TH; Wu T; Fan J
    Cortex; 2020 Jan; 122():263-276. PubMed ID: 30661735
    [TBL] [Abstract][Full Text] [Related]  

  • 25. Neural bases of selective attention in action video game players.
    Bavelier D; Achtman RL; Mani M; Föcker J
    Vision Res; 2012 May; 61():132-43. PubMed ID: 21864560
    [TBL] [Abstract][Full Text] [Related]  

  • 26. Influence of action video gaming on spatial representation in the haptic modality.
    Van Mier HI; Jiao H
    Exp Brain Res; 2020 Dec; 238(12):2769-2781. PubMed ID: 32990773
    [TBL] [Abstract][Full Text] [Related]  

  • 27. Enhancing cognition with video games: a multiple game training study.
    Oei AC; Patterson MD
    PLoS One; 2013; 8(3):e58546. PubMed ID: 23516504
    [TBL] [Abstract][Full Text] [Related]  

  • 28. Action video game training reduces the Simon Effect.
    Hutchinson CV; Barrett DJ; Nitka A; Raynes K
    Psychon Bull Rev; 2016 Apr; 23(2):587-92. PubMed ID: 26238760
    [TBL] [Abstract][Full Text] [Related]  

  • 29. Competitive action video game players display rightward error bias during on-line video game play.
    Roebuck AJ; Dubnyk AJB; Cochran D; Mandryk RL; Howland JG; Harms V
    Laterality; 2018 Sep; 23(5):505-516. PubMed ID: 28899210
    [TBL] [Abstract][Full Text] [Related]  

  • 30. Enhancing Attentional Control: Lessons from Action Video Games.
    Bavelier D; Green CS
    Neuron; 2019 Oct; 104(1):147-163. PubMed ID: 31600511
    [TBL] [Abstract][Full Text] [Related]  

  • 31. Not scene learning, but attentional processing is superior in team sport athletes and action video game players.
    Schmidt A; Geringswald F; Sharifian F; Pollmann S
    Psychol Res; 2020 Jun; 84(4):1028-1038. PubMed ID: 30294749
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Enhanced temporal resolution of vision in action video game players.
    Foerster FR; Chidharom M; Giersch A
    Neuroimage; 2023 Apr; 269():119906. PubMed ID: 36739103
    [TBL] [Abstract][Full Text] [Related]  

  • 33. Action video game players form more detailed representation of objects.
    Sungur H; Boduroglu A
    Acta Psychol (Amst); 2012 Feb; 139(2):327-34. PubMed ID: 22266223
    [TBL] [Abstract][Full Text] [Related]  

  • 34. Nothing else matters: Video games create sustained attentional selection away from task-irrelevant features.
    Cutting J; Cairns P; Kuhn G
    Atten Percept Psychophys; 2020 Nov; 82(8):3907-3919. PubMed ID: 32918271
    [TBL] [Abstract][Full Text] [Related]  

  • 35. The neuropsychological profile of professional action video game players.
    Benoit JJ; Roudaia E; Johnson T; Love T; Faubert J
    PeerJ; 2020; 8():e10211. PubMed ID: 33240605
    [TBL] [Abstract][Full Text] [Related]  

  • 36. Visuospatial experience modulates attentional capture: evidence from action video game players.
    West GL; Stevens SA; Pun C; Pratt J
    J Vis; 2008 Dec; 8(16):13.1-9. PubMed ID: 19146279
    [TBL] [Abstract][Full Text] [Related]  

  • 37. How difficult is it for adolescents to maintain attention? The differential effects of video games and sports.
    Petilli MA; Rinaldi L; Trisolini DC; Girelli L; Vecchio LP; Daini R
    Q J Exp Psychol (Hove); 2020 Jun; 73(6):968-982. PubMed ID: 32028843
    [TBL] [Abstract][Full Text] [Related]  

  • 38. Hemispheric modulations of the attentional networks.
    Spagna A; Martella D; Fuentes LJ; Marotta A; Casagrande M
    Brain Cogn; 2016 Oct; 108():73-80. PubMed ID: 27566000
    [TBL] [Abstract][Full Text] [Related]  

  • 39. Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
    Bediou B; Adams DM; Mayer RE; Tipton E; Green CS; Bavelier D
    Psychol Bull; 2018 Jan; 144(1):77-110. PubMed ID: 29172564
    [TBL] [Abstract][Full Text] [Related]  

  • 40. Perceptual learning during action video game playing.
    Green CS; Li R; Bavelier D
    Top Cogn Sci; 2010 Apr; 2(2):202-16. PubMed ID: 25163784
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 6.