These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

175 related articles for article (PubMed ID: 34938849)

  • 21. Social genomics of healthy and disordered internet gaming.
    Snodgrass JG; Dengah Ii HJF; Lacy MG; Else RJ; Polzer ER; Arevalo JMG; Cole SW
    Am J Hum Biol; 2018 Sep; 30(5):e23146. PubMed ID: 29923288
    [TBL] [Abstract][Full Text] [Related]  

  • 22. Internet Gaming Disorder in adolescence: investigating profiles and associated risk factors.
    Macur M; Pontes HM
    BMC Public Health; 2021 Aug; 21(1):1547. PubMed ID: 34384394
    [TBL] [Abstract][Full Text] [Related]  

  • 23. Comparing the Behavioral Patterns and Psychological Characteristics of Web Board Gamers and Gamblers.
    Han J; Seo Y; Lee C; Han DH
    Psychiatry Investig; 2018 Dec; 15(12):1181-1187. PubMed ID: 30602108
    [TBL] [Abstract][Full Text] [Related]  

  • 24. Gender swapping and socializing in cyberspace: an exploratory study.
    Hussain Z; Griffiths MD
    Cyberpsychol Behav; 2008 Feb; 11(1):47-53. PubMed ID: 18275312
    [TBL] [Abstract][Full Text] [Related]  

  • 25. Gaming Device Usage Patterns Predict Internet Gaming Disorder: Comparison across Different Gaming Device Usage Patterns.
    Paik SH; Cho H; Chun JW; Jeong JE; Kim DJ
    Int J Environ Res Public Health; 2017 Dec; 14(12):. PubMed ID: 29206183
    [TBL] [Abstract][Full Text] [Related]  

  • 26. Infamous Gaming: The Intergroup Bias of Non-gamers in the Chinese Marriage Market.
    Zhao S; Zhang W
    Front Psychol; 2022; 13():682372. PubMed ID: 35197891
    [TBL] [Abstract][Full Text] [Related]  

  • 27. Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria.
    Király O; Sleczka P; Pontes HM; Urbán R; Griffiths MD; Demetrovics Z
    Addict Behav; 2017 Jan; 64():253-260. PubMed ID: 26632194
    [TBL] [Abstract][Full Text] [Related]  

  • 28. The association between online gaming, social phobia, and depression: an internet survey.
    Wei HT; Chen MH; Huang PC; Bai YM
    BMC Psychiatry; 2012 Jul; 12():92. PubMed ID: 22839747
    [TBL] [Abstract][Full Text] [Related]  

  • 29. Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical Features.
    Park CH; Chun JW; Cho H; Kim DJ
    Front Psychiatry; 2018; 9():291. PubMed ID: 30008681
    [TBL] [Abstract][Full Text] [Related]  

  • 30. Evaluating U.S. gamers' metacognitions about digital entertainment: Validation of Metacognition about Online Gaming Scale in the U.S. context.
    Gandolfi E; Soyturk I; Ferdig RE
    J Affect Disord; 2021 Dec; 295():954-959. PubMed ID: 34706468
    [TBL] [Abstract][Full Text] [Related]  

  • 31. Linking Gaming Disorder Tendencies in Children to Their Personality and Parental Gaming Behavior.
    Wernicke J; Montag C
    Front Psychiatry; 2021; 12():748195. PubMed ID: 35250648
    [TBL] [Abstract][Full Text] [Related]  

  • 32. The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents.
    VAN Rooij AJ; Kuss DJ; Griffiths MD; Shorter GW; Schoenmakers MT; VAN DE Mheen D
    J Behav Addict; 2014 Sep; 3(3):157-65. PubMed ID: 25317339
    [TBL] [Abstract][Full Text] [Related]  

  • 33. Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement.
    Hawi NS; Samaha M; Griffiths MD
    J Behav Addict; 2018 Mar; 7(1):70-78. PubMed ID: 29486571
    [TBL] [Abstract][Full Text] [Related]  

  • 34. Self-Efficacy and Clinical Characteristics in Casual Gamers Compared to Excessive Gaming Users and Non-Gamers in Young Adults.
    Chung SJ; Jang JH; Lee JY; Choi A; Kim BM; Park MK; Jung MH; Choi JS
    J Clin Med; 2020 Aug; 9(9):. PubMed ID: 32842707
    [TBL] [Abstract][Full Text] [Related]  

  • 35. Validity and Psychometric Properties of the Internet Gaming Disorder Scale in Three Large Independent Samples of Children and Adolescents.
    Paschke K; Sack PM; Thomasius R
    Int J Environ Res Public Health; 2021 Jan; 18(3):. PubMed ID: 33530635
    [TBL] [Abstract][Full Text] [Related]  

  • 36. Internet gaming disorder and gaming disorder in the context of seeking and not seeking treatment for video-gaming.
    Starcevic V; Choi TY; Kim TH; Yoo SK; Bae S; Choi BS; Han DH
    J Psychiatr Res; 2020 Oct; 129():31-39. PubMed ID: 32559506
    [TBL] [Abstract][Full Text] [Related]  

  • 37. Psychometric Evaluation and Comparison of Two Gaming Disorder Measures Derived From the DSM-5 and ICD-11 Frameworks.
    Wang HY; Cheng C
    Front Psychiatry; 2020; 11():577366. PubMed ID: 33391047
    [TBL] [Abstract][Full Text] [Related]  

  • 38. Validity, functional impairment and complications related to Internet gaming disorder in the DSM-5 and gaming disorder in the ICD-11.
    Ko CH; Lin HC; Lin PC; Yen JY
    Aust N Z J Psychiatry; 2020 Jul; 54(7):707-718. PubMed ID: 31631668
    [TBL] [Abstract][Full Text] [Related]  

  • 39. The prevalence of problematic video gamers in the Netherlands.
    Haagsma MC; Pieterse ME; Peters O
    Cyberpsychol Behav Soc Netw; 2012 Mar; 15(3):162-8. PubMed ID: 22313358
    [TBL] [Abstract][Full Text] [Related]  

  • 40. Intensive online videogame involvement: A new global idiom of wellness and distress.
    Snodgrass JG; Dengah HJF; Polzer E; Else R
    Transcult Psychiatry; 2019 Aug; 56(4):748-774. PubMed ID: 31084279
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 9.