BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

193 related articles for article (PubMed ID: 34957075)

  • 1. Overground Walking in a Fully Immersive Virtual Reality: A Comprehensive Study on the Effects on Full-Body Walking Biomechanics.
    Horsak B; Simonlehner M; Schöffer L; Dumphart B; Jalaeefar A; Husinsky M
    Front Bioeng Biotechnol; 2021; 9():780314. PubMed ID: 34957075
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Virtual reality-enhanced walking in people post-stroke: effect of optic flow speed and level of immersion on the gait biomechanics.
    De Keersmaecker E; Van Bladel A; Zaccardi S; Lefeber N; Rodriguez-Guerrero C; Kerckhofs E; Jansen B; Swinnen E
    J Neuroeng Rehabil; 2023 Sep; 20(1):124. PubMed ID: 37749566
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Virtual reality doorway and hallway environments alter gait kinematics in people with Parkinson disease and freezing.
    Besharat A; Imsdahl SI; Yamagami M; Nhan N; Bellatin O; Burden SA; Cummer K; Pradhan SD; Kelly VE
    Gait Posture; 2022 Feb; 92():442-448. PubMed ID: 34996008
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke.
    Winter C; Kern F; Gall D; Latoschik ME; Pauli P; Käthner I
    J Neuroeng Rehabil; 2021 Apr; 18(1):68. PubMed ID: 33888148
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Self-paced versus fixed speed walking and the effect of virtual reality in children with cerebral palsy.
    Sloot LH; Harlaar J; van der Krogt MM
    Gait Posture; 2015 Oct; 42(4):498-504. PubMed ID: 26338532
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Gait patterns during overground and virtual omnidirectional treadmill walking.
    Lewis MM; Waltz C; Scelina L; Scelina K; Owen KM; Hastilow K; Zimmerman EM; Rosenfeldt AB; Miller Koop M; Alberts JL
    J Neuroeng Rehabil; 2024 Feb; 21(1):29. PubMed ID: 38388883
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Walking with head-mounted virtual and augmented reality devices: Effects on position control and gait biomechanics.
    Chan ZYS; MacPhail AJC; Au IPH; Zhang JH; Lam BMF; Ferber R; Cheung RTH
    PLoS One; 2019; 14(12):e0225972. PubMed ID: 31800637
    [TBL] [Abstract][Full Text] [Related]  

  • 8. A Wearable Mixed Reality Platform to Augment Overground Walking: A Feasibility Study.
    Evans E; Dass M; Muter WM; Tuthill C; Tan AQ; Trumbower RD
    Front Hum Neurosci; 2022; 16():868074. PubMed ID: 35754777
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Effects of virtual reality environments on overground walking in people with Parkinson disease and freezing of gait.
    Yamagami M; Imsdahl S; Lindgren K; Bellatin O; Nhan N; Burden SA; Pradhan S; Kelly VE
    Disabil Rehabil Assist Technol; 2023 Apr; 18(3):266-273. PubMed ID: 33155870
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Effects of adding a virtual reality environment to different modes of treadmill walking.
    Sloot LH; van der Krogt MM; Harlaar J
    Gait Posture; 2014 Mar; 39(3):939-45. PubMed ID: 24412269
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Motor adaptation to real-life external environments using immersive virtual reality: A pilot study.
    Paralkar S; Varas-Diaz G; Wang S; Bhatt T
    J Bodyw Mov Ther; 2020 Oct; 24(4):152-158. PubMed ID: 33218504
    [TBL] [Abstract][Full Text] [Related]  

  • 12. A Fully-Immersive Virtual Reality Setup to Study Gait Modulation.
    Palmisano C; Kullmann P; Hanafi I; Verrecchia M; Latoschik ME; Canessa A; Fischbach M; Isaias IU
    Front Hum Neurosci; 2022; 16():783452. PubMed ID: 35399359
    [No Abstract]   [Full Text] [Related]  

  • 13. Analyses of Gait Parameters of Younger and Older Adults During (Non-)Isometric Virtual Walking.
    Janeh O; Bruder G; Steinicke F; Gulberti A; Poetter-Nerger M
    IEEE Trans Vis Comput Graph; 2018 Oct; 24(10):2663-2674. PubMed ID: 29990158
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Comparing Walking-Related Everyday Life Tasks of Children with Gait Disorders in a Virtual Reality Setup With a Physical Setup: Cross-Sectional Noninferiority Study.
    Rhiel S; Kläy A; Keller U; van Hedel HJA; Ammann-Reiffer C
    JMIR Serious Games; 2024 Mar; 12():e49550. PubMed ID: 38498048
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Walking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson's disease.
    Kim A; Darakjian N; Finley JM
    J Neuroeng Rehabil; 2017 Feb; 14(1):16. PubMed ID: 28222783
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Gait adaptations during overground walking and multidirectional oscillations of the visual field in a virtual reality headset.
    Martelli D; Xia B; Prado A; Agrawal SK
    Gait Posture; 2019 Jan; 67():251-256. PubMed ID: 30388606
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Feasibility of a walking virtual reality system for rehabilitation: objective and subjective parameters.
    Borrego A; Latorre J; Llorens R; Alcañiz M; Noé E
    J Neuroeng Rehabil; 2016 Aug; 13(1):68. PubMed ID: 27503112
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Consequences of Virtual Reality Experience on Biomechanical Gait Parameters in Children with Cerebral Palsy: A Scoping Review.
    Lohss R; Odorizzi M; Sangeux M; Hasler CC; Viehweger E
    Dev Neurorehabil; 2023; 26(6-7):377-388. PubMed ID: 37537745
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Overground versus self-paced treadmill walking in a virtual environment in children with cerebral palsy.
    van der Krogt MM; Sloot LH; Harlaar J
    Gait Posture; 2014 Sep; 40(4):587-93. PubMed ID: 25065627
    [TBL] [Abstract][Full Text] [Related]  

  • 20. A novel walking speed estimation scheme and its application to treadmill control for gait rehabilitation.
    Yoon J; Park HS; Damiano DL
    J Neuroeng Rehabil; 2012 Aug; 9():62. PubMed ID: 22929169
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 10.