BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

385 related articles for article (PubMed ID: 35044320)

  • 1. Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic.
    Muñoz J; Mehrabi S; Li Y; Basharat A; Middleton LE; Cao S; Barnett-Cowan M; Boger J
    JMIR Serious Games; 2022 Jan; 10(1):e29987. PubMed ID: 35044320
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Seas the day: Co-designing immersive virtual reality exergames with exercise professionals and people living with dementia.
    Mehrabi S; Muñoz JE; Basharat A; Li Y; Middleton LE; Cao S; Barnett-Cowan M; Boger J
    Alzheimers Dement; 2021 Dec; 17 Suppl 11():e051278. PubMed ID: 34971033
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study.
    Mehrabi S; Muñoz JE; Basharat A; Boger J; Cao S; Barnett-Cowan M; Middleton LE
    JMIR Res Protoc; 2022 Jun; 11(6):e32955. PubMed ID: 35700014
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study.
    Villada Castillo JF; Montoya Vega MF; Muñoz Cardona JE; Lopez D; Quiñones L; Henao Gallo OA; Lopez JF
    JMIR Serious Games; 2024 Jan; 12():e48900. PubMed ID: 38206670
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
    Xu W; Liang HN; Zhang Z; Baghaei N
    Games Health J; 2020 Dec; 9(6):405-414. PubMed ID: 32074463
    [No Abstract]   [Full Text] [Related]  

  • 6. Assessing virtual reality acceptance in long-term care facilities: a quantitative study with older adults.
    Hosseini M; Thomas R; Pilutti L; Fallavollita P; Jutai JW
    Disabil Rehabil Assist Technol; 2023 Dec; ():1-12. PubMed ID: 38146956
    [TBL] [Abstract][Full Text] [Related]  

  • 7. A social VR-based collaborative exergame for rehabilitation: codesign, development and user study.
    Shah SHH; Karlsen AST; Solberg M; Hameed IA
    Virtual Real; 2022 Nov; ():1-18. PubMed ID: 36465891
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Immersive virtual reality health games: a narrative review of game design.
    Tao G; Garrett B; Taverner T; Cordingley E; Sun C
    J Neuroeng Rehabil; 2021 Feb; 18(1):31. PubMed ID: 33573684
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Participatory design and evaluation of virtual reality games to promote engagement in physical activity for people living with dementia.
    Eisapour M; Cao S; Boger J
    J Rehabil Assist Technol Eng; 2020; 7():2055668320913770. PubMed ID: 32499921
    [TBL] [Abstract][Full Text] [Related]  

  • 10. A Virtual Reality Exergame to Engage Adolescents in Physical Activity: Mixed Methods Study Describing the Formative Intervention Development Process.
    Farič N; Smith L; Hon A; Potts HWW; Newby K; Steptoe A; Fisher A
    J Med Internet Res; 2021 Feb; 23(2):e18161. PubMed ID: 33538697
    [TBL] [Abstract][Full Text] [Related]  

  • 11. What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews.
    Faric N; Potts HWW; Hon A; Smith L; Newby K; Steptoe A; Fisher A
    J Med Internet Res; 2019 Sep; 21(9):e13833. PubMed ID: 31538951
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Experiences of older adults participating in dance exergames: A systematic review and meta-synthesis.
    Yoong SQ; Wu VX; Jiang Y
    Int J Nurs Stud; 2024 Apr; 152():104696. PubMed ID: 38301305
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Effects of Virtual Reality and Non-Virtual Reality Exercises on the Exercise Capacity and Concentration of Users in a Ski Exergame: Comparative Study.
    Ko J; Jang SW; Lee HT; Yun HK; Kim YS
    JMIR Serious Games; 2020 Oct; 8(4):e16693. PubMed ID: 33112240
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Virtual Reality Exergames for Improving Older Adults' Cognition and Depression: A Systematic Review and Meta-Analysis of Randomized Control Trials.
    Yen HY; Chiu HL
    J Am Med Dir Assoc; 2021 May; 22(5):995-1002. PubMed ID: 33812843
    [TBL] [Abstract][Full Text] [Related]  

  • 15. A Perspective on Implementation of Technology-Driven Exergames for Adults as Telerehabilitation Services.
    Meulenberg CJW; de Bruin ED; Marusic U
    Front Psychol; 2022; 13():840863. PubMed ID: 35369192
    [TBL] [Abstract][Full Text] [Related]  

  • 16. User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design.
    Brox E; Konstantinidis ST; Evertsen G
    JMIR Serious Games; 2017 Jan; 5(1):e2. PubMed ID: 28077348
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects.
    Szpak A; Michalski SC; Loetscher T
    J Med Internet Res; 2020 Oct; 22(10):e19840. PubMed ID: 33095182
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Understanding Senior Adults' Needs, Preferences, and Experiences of Commercial Exergames for Health: Usability Study.
    Wang YH
    JMIR Serious Games; 2024 Apr; 12():e36154. PubMed ID: 38578674
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy in Persons With Neurological Disorders Using a Rasch Analysis: Longitudinal Observational Study.
    Wiskerke E; Kool J; Hilfiker R; Sattelmayer KM; Verheyden G
    JMIR Serious Games; 2022 Mar; 10(1):e30366. PubMed ID: 35315785
    [TBL] [Abstract][Full Text] [Related]  

  • 20. The Role of Virtual Reality in Improving Health Outcomes for Community-Dwelling Older Adults: Systematic Review.
    Dermody G; Whitehead L; Wilson G; Glass C
    J Med Internet Res; 2020 Jun; 22(6):e17331. PubMed ID: 32478662
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 20.