These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

329 related articles for article (PubMed ID: 35256889)

  • 1. A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects.
    Shahmoradi L; Mohammadian F; Rahmani Katigari M
    Behav Neurol; 2022; 2022():2017975. PubMed ID: 35256889
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study.
    Välimäki M; Mishina K; Kaakinen JK; Holm SK; Vahlo J; Kirjonen M; Pekurinen V; Tenovuo O; Korkeila J; Hämäläinen H; Sarajuuri J; Rantanen P; Orenius T; Koponen A
    J Med Internet Res; 2018 Mar; 20(3):e77. PubMed ID: 29555622
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Game-based interventions for neuropsychological assessment, training and rehabilitation: Which game-elements to use? A systematic review.
    Ferreira-Brito F; Fialho M; Virgolino A; Neves I; Miranda AC; Sousa-Santos N; Caneiras C; Carriço L; Verdelho A; Santos O
    J Biomed Inform; 2019 Oct; 98():103287. PubMed ID: 31518700
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Evaluating the relationship between white matter integrity, cognition, and varieties of video game learning.
    Ray NR; O'Connell MA; Nashiro K; Smith ET; Qin S; Basak C
    Restor Neurol Neurosci; 2017; 35(5):437-456. PubMed ID: 28968249
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review.
    Vieira C; Ferreira da Silva Pais-Vieira C; Novais J; Perrotta A
    JMIR Serious Games; 2021 Sep; 9(3):e20066. PubMed ID: 34554102
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Development of a serious game-based cognitive rehabilitation system for patients with brain injury.
    Rahmani-Katigari M; Mohammadian F; Shahmoradi L
    BMC Psychiatry; 2023 Nov; 23(1):893. PubMed ID: 38031072
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Serious Games for Psychotherapy: A Systematic Review.
    Eichenberg C; Schott M
    Games Health J; 2017 Jun; 6(3):127-135. PubMed ID: 28628385
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Serious Games and Their Effect Improving Attention in Students with Learning Disabilities.
    García-Redondo P; García T; Areces D; Núñez JC; Rodríguez C
    Int J Environ Res Public Health; 2019 Jul; 16(14):. PubMed ID: 31336804
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Trends on the application of serious games to neuropsychological evaluation: A scoping review.
    Valladares-Rodríguez S; Pérez-Rodríguez R; Anido-Rifón L; Fernández-Iglesias M
    J Biomed Inform; 2016 Dec; 64():296-319. PubMed ID: 27815228
    [TBL] [Abstract][Full Text] [Related]  

  • 10. A low-cost cognitive rehabilitation with a commercial video game improves sustained attention and executive functions in multiple sclerosis: a pilot study.
    De Giglio L; De Luca F; Prosperini L; Borriello G; Bianchi V; Pantano P; Pozzilli C
    Neurorehabil Neural Repair; 2015 Jun; 29(5):453-61. PubMed ID: 25398725
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Enhancing cognition with video games: a multiple game training study.
    Oei AC; Patterson MD
    PLoS One; 2013; 8(3):e58546. PubMed ID: 23516504
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Digital games for rehabilitation of speech disorders: A scoping review.
    Hajesmaeel-Gohari S; Goharinejad S; Shafiei E; Bahaadinbeigy K
    Health Sci Rep; 2023 Jun; 6(6):e1308. PubMed ID: 37283880
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Video games and rehabilitation: using design principles to enhance engagement in physical therapy.
    Lohse K; Shirzad N; Verster A; Hodges N; Van der Loos HF
    J Neurol Phys Ther; 2013 Dec; 37(4):166-75. PubMed ID: 24232363
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement.
    Choi E; Shin SH; Ryu JK; Jung KI; Kim SY; Park MH
    Behav Brain Funct; 2020 Feb; 16(1):2. PubMed ID: 32014027
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Cognitive training with casual video games: points to consider.
    Baniqued PL; Kranz MB; Voss MW; Lee H; Cosman JD; Severson J; Kramer AF
    Front Psychol; 2014 Jan; 4():1010. PubMed ID: 24432009
    [TBL] [Abstract][Full Text] [Related]  

  • 16. The Role of AI in Serious Games and Gamification for Health: Scoping Review.
    Tolks D; Schmidt JJ; Kuhn S
    JMIR Serious Games; 2024 Jan; 12():e48258. PubMed ID: 38224472
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Systematic Review on the Effects of Serious Games and Wearable Technology Used in Rehabilitation of Patients With Traumatic Bone and Soft Tissue Injuries.
    Meijer HA; Graafland M; Goslings JC; Schijven MP
    Arch Phys Med Rehabil; 2018 Sep; 99(9):1890-1899. PubMed ID: 29138050
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Applying Game-Based Approaches for Physical Rehabilitation of Poststroke Patients: A Systematic Review.
    Saeedi S; Ghazisaeedi M; Rezayi S
    J Healthc Eng; 2021; 2021():9928509. PubMed ID: 34567491
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review.
    Abraham O; LeMay S; Bittner S; Thakur T; Stafford H; Brown R
    JMIR Serious Games; 2020 Apr; 8(2):e16096. PubMed ID: 32347811
    [TBL] [Abstract][Full Text] [Related]  

  • 20. What Older People Like to Play: Genre Preferences and Acceptance of Casual Games.
    Chesham A; Wyss P; Müri RM; Mosimann UP; Nef T
    JMIR Serious Games; 2017 Apr; 5(2):e8. PubMed ID: 28420601
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 17.