These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

201 related articles for article (PubMed ID: 35313181)

  • 1. Social video gaming and well-being.
    Bowman ND; Rieger D; Tammy Lin JH
    Curr Opin Psychol; 2022 Jun; 45():101316. PubMed ID: 35313181
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems.
    Colder Carras M; Kalbarczyk A; Wells K; Banks J; Kowert R; Gillespie C; Latkin C
    Soc Sci Med; 2018 Nov; 216():124-132. PubMed ID: 30257787
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Playing to your skills: a randomised controlled trial evaluating a dedicated video game for minimally invasive surgery.
    Harrington CM; Chaitanya V; Dicker P; Traynor O; Kavanagh DO
    Surg Endosc; 2018 Sep; 32(9):3813-3821. PubMed ID: 29445864
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Habits and Attitudes of Video Gaming and Information Technology Use in People with Schizophrenia: Cross-Sectional Survey.
    Choi WT; Yu DK; Wong T; Lantta T; Yang M; Välimäki M
    J Med Internet Res; 2020 Jul; 22(7):e14865. PubMed ID: 32459646
    [TBL] [Abstract][Full Text] [Related]  

  • 5. When and How Video Games Can Be Good: A Review of the Positive Effects of Video Games on Well-Being.
    Halbrook YJ; O'Donnell AT; Msetfi RM
    Perspect Psychol Sci; 2019 Nov; 14(6):1096-1104. PubMed ID: 31672105
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games.
    Ferrari M; McIlwaine SV; Jordan G; Shah JL; Lal S; Iyer SN
    JMIR Ment Health; 2019 May; 6(5):e12418. PubMed ID: 31066703
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Acceptance of physical activity virtual reality games by residents of long-term care facilities: A qualitative study.
    Hosseini M; Thomas R; Pilutti L; Fallavollita P; Jutai JW
    PLoS One; 2024; 19(6):e0305865. PubMed ID: 38917119
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study.
    Pallavicini F; Pepe A
    JMIR Serious Games; 2020 Jun; 8(2):e15635. PubMed ID: 32554371
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Can Immersive Virtual Reality Videogames Help Parkinson's Disease Patients? A Case Study.
    Campo-Prieto P; Rodríguez-Fuentes G; Cancela-Carral JM
    Sensors (Basel); 2021 Jul; 21(14):. PubMed ID: 34300565
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Gaming in Pandemic Times: An International Survey Assessing the Effects of COVID-19 Lockdowns on Young Video Gamers' Health.
    DiFrancisco-Donoghue J; De Las Heras B; Li O; Middleton J; Jung MK
    Int J Environ Res Public Health; 2023 Sep; 20(19):. PubMed ID: 37835124
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Setting the Game Agenda: Reviewing the Emerging Literature on Video Gaming and Psychological Well-Being of Sexual and Gender Diverse Youth.
    Di Cesare DM; Craig SL; Brooks AS; Doll K
    Games Cult; 2024 Nov; 19(7):933-953. PubMed ID: 39355233
    [TBL] [Abstract][Full Text] [Related]  

  • 12. The relationship of loot box purchases to problem video gaming and problem gambling.
    Li W; Mills D; Nower L
    Addict Behav; 2019 Oct; 97():27-34. PubMed ID: 31129456
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational Study.
    Malone LA; Davlyatov GK; Padalabalanarayanan S; Thirumalai M
    JMIR Serious Games; 2021 Aug; 9(3):e30672. PubMed ID: 34435962
    [TBL] [Abstract][Full Text] [Related]  

  • 14. An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study.
    Esposito MR; Serra N; Guillari A; Simeone S; Sarracino F; Continisio GI; Rea T
    Medicina (Kaunas); 2020 May; 56(5):. PubMed ID: 32384823
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Men's harassment behavior in online video games: Personality traits and game factors.
    Tang WY; Fox J
    Aggress Behav; 2016 Nov; 42(6):513-521. PubMed ID: 26880037
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Video Gaming and Children's Psychosocial Wellbeing: A Longitudinal Study.
    Lobel A; Engels RC; Stone LL; Burk WJ; Granic I
    J Youth Adolesc; 2017 Apr; 46(4):884-897. PubMed ID: 28224404
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Escape from reality or practicing life in the virtual world.
    Greš A; Staver D; Šakić B
    Riv Psichiatr; 2023; 58(6):302-304. PubMed ID: 38032034
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Design recommendations for active games.
    Martinez PN
    Front Digit Health; 2022; 4():814226. PubMed ID: 36588749
    [TBL] [Abstract][Full Text] [Related]  

  • 19. The role of personality on disordered gaming and game genre preferences in adolescence: Gender differences and person-environment transactions.
    López-Fernández FJ; Mezquita L; Griffiths MD; Ortet G; Ibáñez MI
    Adicciones; 2021 Jul; 33(3):263-272. PubMed ID: 32100046
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Versatility and addiction in gaming: the number of video-game genres played is associated with pathological gaming in male adolescents.
    Donati MA; Chiesi F; Ammannato G; Primi C
    Cyberpsychol Behav Soc Netw; 2015 Feb; 18(2):129-32. PubMed ID: 25684613
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 11.