These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

191 related articles for article (PubMed ID: 35366605)

  • 1. The dark and bright side of video game consumption: Effects of violent and prosocial video games.
    Greitemeyer T
    Curr Opin Psychol; 2022 Aug; 46():101326. PubMed ID: 35366605
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play.
    Greitemeyer T; Mügge DO
    Pers Soc Psychol Bull; 2014 May; 40(5):578-89. PubMed ID: 24458215
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Virtually justifiable homicide: the effects of prosocial contexts on the link between violent video games, aggression, and prosocial and hostile cognition.
    Gitter SA; Ewell PJ; Guadagno RE; Stillman TF; Baumeister RF
    Aggress Behav; 2013; 39(5):346-54. PubMed ID: 23650097
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Effects of prosocial, neutral, and violent video games on college students' affect.
    Saleem M; Anderson CA; Gentile DA
    Aggress Behav; 2012; 38(4):263-71. PubMed ID: 22549724
    [TBL] [Abstract][Full Text] [Related]  

  • 5. The contagious impact of playing violent video games on aggression: Longitudinal evidence.
    Greitemeyer T
    Aggress Behav; 2019 Nov; 45(6):635-642. PubMed ID: 31410869
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Playing violent video games increases intergroup bias.
    Greitemeyer T
    Pers Soc Psychol Bull; 2014 Jan; 40(1):70-8. PubMed ID: 24085715
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors.
    Saleem M; Anderson CA; Gentile DA
    Aggress Behav; 2012; 38(4):281-7. PubMed ID: 25363697
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature.
    Anderson CA; Bushman BJ
    Psychol Sci; 2001 Sep; 12(5):353-9. PubMed ID: 11554666
    [TBL] [Abstract][Full Text] [Related]  

  • 9. The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games.
    Ferguson CJ
    Psychiatr Q; 2007 Dec; 78(4):309-16. PubMed ID: 17914672
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Playing prosocial video games increases the accessibility of prosocial thoughts.
    Greitemeyer T; Osswald S
    J Soc Psychol; 2011; 151(2):121-8. PubMed ID: 21476457
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Effects of Violent Video Games on Aggressive Cognition and Aggressive Behavior.
    Zhang Q; Cao Y; Tian J
    Cyberpsychol Behav Soc Netw; 2021 Jan; 24(1):5-10. PubMed ID: 33370158
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.
    Anderson CA; Shibuya A; Ihori N; Swing EL; Bushman BJ; Sakamoto A; Rothstein HR; Saleem M
    Psychol Bull; 2010 Mar; 136(2):151-73. PubMed ID: 20192553
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Violent video game players and non-players differ on facial emotion recognition.
    Diaz RL; Wong U; Hodgins DC; Chiu CG; Goghari VM
    Aggress Behav; 2016; 42(1):16-28. PubMed ID: 26299393
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Does playing violent video games cause aggression? A longitudinal intervention study.
    Kühn S; Kugler DT; Schmalen K; Weichenberger M; Witt C; Gallinat J
    Mol Psychiatry; 2019 Aug; 24(8):1220-1234. PubMed ID: 29535447
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Associations between violent video gaming, empathic concern, and prosocial behavior toward strangers, friends, and family members.
    Fraser AM; Padilla-Walker LM; Coyne SM; Nelson LJ; Stockdale LA
    J Youth Adolesc; 2012 May; 41(5):636-49. PubMed ID: 22302216
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Long-term relations among prosocial-media use, empathy, and prosocial behavior.
    Prot S; Gentile DA; Anderson CA; Suzuki K; Swing E; Lim KM; Horiuchi Y; Jelic M; Krahé B; Liuqing W; Liau AK; Khoo A; Petrescu PD; Sakamoto A; Tajima S; Toma RA; Warburton W; Zhang X; Lam BC
    Psychol Sci; 2014 Feb; 25(2):358-68. PubMed ID: 24335350
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Neuroimaging and behavioral evidence that violent video games exert no negative effect on human empathy for pain and emotional reactivity to violence.
    Lengersdorff LL; Wagner IC; Mittmann G; Sastre-Yagüe D; Lüttig A; Olsson A; Petrovic P; Lamm C
    Elife; 2023 Nov; 12():. PubMed ID: 37975654
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Effects of playing video games on perceptions of one's humanity.
    Greitemeyer T
    J Soc Psychol; 2013; 153(4):499-514. PubMed ID: 23951954
    [TBL] [Abstract][Full Text] [Related]  

  • 19. The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players.
    Gabbiadini A; Riva P
    Aggress Behav; 2018 Mar; 44(2):113-124. PubMed ID: 29052252
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games?
    Greitemeyer T; Weiß N; Heuberger T
    Aggress Behav; 2019 Mar; 45(2):206-213. PubMed ID: 30585333
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 10.