248 related articles for article (PubMed ID: 35590992)
1. Wearable Immersive Virtual Reality Device for Promoting Physical Activity in Parkinson's Disease Patients.
Campo-Prieto P; Cancela-Carral JM; Rodríguez-Fuentes G
Sensors (Basel); 2022 Apr; 22(9):. PubMed ID: 35590992
[TBL] [Abstract][Full Text] [Related]
2. Can Immersive Virtual Reality Videogames Help Parkinson's Disease Patients? A Case Study.
Campo-Prieto P; Rodríguez-Fuentes G; Cancela-Carral JM
Sensors (Basel); 2021 Jul; 21(14):. PubMed ID: 34300565
[TBL] [Abstract][Full Text] [Related]
3. Fully immersive virtual reality exergames with dual-task components for patients with Parkinson's disease: a feasibility study.
Yun SJ; Hyun SE; Oh BM; Seo HG
J Neuroeng Rehabil; 2023 Jul; 20(1):92. PubMed ID: 37464349
[TBL] [Abstract][Full Text] [Related]
4. Walking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson's disease.
Kim A; Darakjian N; Finley JM
J Neuroeng Rehabil; 2017 Feb; 14(1):16. PubMed ID: 28222783
[TBL] [Abstract][Full Text] [Related]
5. Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke.
Winter C; Kern F; Gall D; Latoschik ME; Pauli P; Käthner I
J Neuroeng Rehabil; 2021 Apr; 18(1):68. PubMed ID: 33888148
[TBL] [Abstract][Full Text] [Related]
6. Upper limb rehabilitation system based on virtual reality for breast cancer patients: Development and usability study.
Zhou Z; Li J; Wang H; Luan Z; Li Y; Peng X
PLoS One; 2021; 16(12):e0261220. PubMed ID: 34910786
[TBL] [Abstract][Full Text] [Related]
7. Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study.
Ciążyńska J; Janowski M; Maciaszek J
JMIR Serious Games; 2022 Nov; 10(4):e41234. PubMed ID: 36445744
[TBL] [Abstract][Full Text] [Related]
8. Advantages of using 3D virtual reality based training in persons with Parkinson's disease: a parallel study.
Cikajlo I; Peterlin Potisk K
J Neuroeng Rehabil; 2019 Oct; 16(1):119. PubMed ID: 31623622
[TBL] [Abstract][Full Text] [Related]
9. Feasibility and Effects of an Immersive Virtual Reality Exergame Program on Physical Functions in Institutionalized Older Adults: A Randomized Clinical Trial.
Campo-Prieto P; Cancela-Carral JM; Rodríguez-Fuentes G
Sensors (Basel); 2022 Sep; 22(18):. PubMed ID: 36146092
[TBL] [Abstract][Full Text] [Related]
10. Immersive Virtual Reality during Robot-Assisted Gait Training: Validation of a New Device in Stroke Rehabilitation.
Morizio C; Compagnat M; Boujut A; Labbani-Igbida O; Billot M; Perrochon A
Medicina (Kaunas); 2022 Dec; 58(12):. PubMed ID: 36557007
[TBL] [Abstract][Full Text] [Related]
11. Immersive virtual reality health games: a narrative review of game design.
Tao G; Garrett B; Taverner T; Cordingley E; Sun C
J Neuroeng Rehabil; 2021 Feb; 18(1):31. PubMed ID: 33573684
[TBL] [Abstract][Full Text] [Related]
12. Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects.
Szpak A; Michalski SC; Loetscher T
J Med Internet Res; 2020 Oct; 22(10):e19840. PubMed ID: 33095182
[TBL] [Abstract][Full Text] [Related]
13. Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation.
Ammann-Reiffer C; Kläy A; Keller U
JMIR Serious Games; 2022 Jul; 10(3):e38509. PubMed ID: 35834316
[TBL] [Abstract][Full Text] [Related]
14. The Effect of Non-Immersive Virtual Reality Exergames versus Traditional Physiotherapy in Parkinson's Disease Older Patients: Preliminary Results from a Randomized-Controlled Trial.
Maranesi E; Casoni E; Baldoni R; Barboni I; Rinaldi N; Tramontana B; Amabili G; Benadduci M; Barbarossa F; Luzi R; Di Donna V; Scendoni P; Pelliccioni G; Lattanzio F; Riccardi GR; Bevilacqua R
Int J Environ Res Public Health; 2022 Nov; 19(22):. PubMed ID: 36429537
[TBL] [Abstract][Full Text] [Related]
15. Upper Extremity Rehabilitation Using Fully Immersive Virtual Reality Games With a Head Mount Display: A Feasibility Study.
Lee SH; Jung HY; Yun SJ; Oh BM; Seo HG
PM R; 2020 Mar; 12(3):257-262. PubMed ID: 31218794
[TBL] [Abstract][Full Text] [Related]
16. [Current status of immersive virtual reality as a tool for physical and functional rehabilitation in patients with Parkinson´s disease: systematic review].
Campo-Prieto P; Santos-García D; Cancela-Carral JM; Rodríguez-Fuentes G
Rev Neurol; 2021 Nov; 73(10):358-367. PubMed ID: 34755889
[TBL] [Abstract][Full Text] [Related]
17. Virtual reality for rehabilitation in Parkinson's disease.
Dockx K; Bekkers EM; Van den Bergh V; Ginis P; Rochester L; Hausdorff JM; Mirelman A; Nieuwboer A
Cochrane Database Syst Rev; 2016 Dec; 12(12):CD010760. PubMed ID: 28000926
[TBL] [Abstract][Full Text] [Related]
18. Exergaming-Based Dexterity Training in Persons With Parkinson Disease: A Pilot Feasibility Study.
van Beek JJW; van Wegen EEH; Bohlhalter S; Vanbellingen T
J Neurol Phys Ther; 2019 Jul; 43(3):168-174. PubMed ID: 31136450
[TBL] [Abstract][Full Text] [Related]
19. Tolerance of immersive head-mounted virtual reality among older nursing home residents.
Rmadi H; Maillot P; Artico R; Baudouin E; Hanneton S; Dietrich G; Duron E
Front Public Health; 2023; 11():1163484. PubMed ID: 37538272
[TBL] [Abstract][Full Text] [Related]
20. Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents.
Oh H; Lee G
Neurosci Lett; 2021 Aug; 760():136063. PubMed ID: 34174345
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]