219 related articles for article (PubMed ID: 35797804)
1. Effects of immersive virtual reality on upper limb function in subjects with multiple sclerosis: A cross-over study.
Bertoni R; Mestanza Mattos FG; Porta M; Arippa F; Cocco E; Pau M; Cattaneo D
Mult Scler Relat Disord; 2022 Sep; 65():104004. PubMed ID: 35797804
[TBL] [Abstract][Full Text] [Related]
2. Feasibility and usability of a new home-based immersive virtual reality headset-based dexterity training in multiple sclerosis.
Kamm CP; Blättler R; Kueng R; Vanbellingen T
Mult Scler Relat Disord; 2023 Mar; 71():104525. PubMed ID: 36738693
[TBL] [Abstract][Full Text] [Related]
3. Effect of immersive virtual reality training on hand-to-mouth task performance in people with Multiple Sclerosis: A quantitative kinematic study.
Pau M; Porta M; Bertoni R; Mattos FGM; Cocco E; Cattaneo D
Mult Scler Relat Disord; 2023 Jan; 69():104455. PubMed ID: 36508937
[TBL] [Abstract][Full Text] [Related]
4. Distribution and relation of two arm function tests, Box and Blocks test and Nine Hole Peg test, across disease severity levels and types of multiple sclerosis.
Bertoni R; Cattaneo D; Grosso C; Baglio F; Jonsdottir J
Mult Scler Relat Disord; 2022 Mar; 59():103683. PubMed ID: 35168094
[TBL] [Abstract][Full Text] [Related]
5. sEMG-controlled forearm bracelet and serious game-based rehabilitation for training manual dexterity in people with multiple sclerosis: a randomised controlled trial.
Marcos-Antón S; Jardón-Huete A; Oña-Simbaña ED; Blázquez-Fernández A; Martínez-Rolando L; Cano-de-la-Cuerda R
J Neuroeng Rehabil; 2023 Aug; 20(1):110. PubMed ID: 37598176
[TBL] [Abstract][Full Text] [Related]
6. Extended reality to assess post-stroke manual dexterity: contrasts between the classic box and block test, immersive virtual reality with controllers, with hand-tracking, and mixed-reality tests.
Everard G; Burton Q; Van de Sype V; Bibentyo TN; Auvinet E; Edwards MG; Batcho CS; Lejeune T
J Neuroeng Rehabil; 2024 Mar; 21(1):36. PubMed ID: 38491540
[TBL] [Abstract][Full Text] [Related]
7. Effects of virtual reality associated with serious games for upper limb rehabilitation inpatients with multiple sclerosis: randomized controlled trial.
Cuesta-Gómez A; Sánchez-Herrera-Baeza P; Oña-Simbaña ED; Martínez-Medina A; Ortiz-Comino C; Balaguer-Bernaldo-de-Quirós C; Jardón-Huete A; Cano-de-la-Cuerda R
J Neuroeng Rehabil; 2020 Jul; 17(1):90. PubMed ID: 32660604
[TBL] [Abstract][Full Text] [Related]
8. Effects of the powerball® system on muscle strength, coordination, fatigue, functionality and quality of life in people with multiple sclerosis. A randomized clinical trial.
Blázquez-Fernández A; López-Hazas-Jiménez G; Fernández-Vázquez D; Navarro-López V; Fernández-González P; Marcos-Antón S; Molina-Rueda F; Cano-de-la-Cuerda R
J Neuroeng Rehabil; 2024 Mar; 21(1):33. PubMed ID: 38431591
[TBL] [Abstract][Full Text] [Related]
9. [Virtual reality in upper extremity dysfunction: specific features of usage in acute stroke].
Dolganov MV; Karpova MI
Vopr Kurortol Fizioter Lech Fiz Kult; 2019; 96(5):19-28. PubMed ID: 31626156
[TBL] [Abstract][Full Text] [Related]
10. Effect of arm cycling and task-oriented exercises on fatigue and upper limb performance in multiple sclerosis: a randomized crossover study.
Gervasoni E; Cattaneo D; Bertoni R; Grosso C; Bisio A; Rovaris M; Bove M
Int J Rehabil Res; 2019 Dec; 42(4):300-308. PubMed ID: 31524664
[TBL] [Abstract][Full Text] [Related]
11. Validity of a Fully-Immersive VR-Based Version of the Box and Blocks Test for Upper Limb Function Assessment in Parkinson's Disease.
Oña ED; Jardón A; Cuesta-Gómez A; Sánchez-Herrera-Baeza P; Cano-de-la-Cuerda R; Balaguer C
Sensors (Basel); 2020 May; 20(10):. PubMed ID: 32414177
[TBL] [Abstract][Full Text] [Related]
12. Correlation between patient-reported manual ability and three objective measures of upper limb function in people with multiple sclerosis.
Solaro C; Di Giovanni R; Grange E; Brichetto G; Mueller M; Tacchino A; Bertoni R; Patti F; Pappalardo A; Prosperini L; Castelli L; Rosato R; Cattaneo D; Marengo D
Eur J Neurol; 2023 Jan; 30(1):172-178. PubMed ID: 36086993
[TBL] [Abstract][Full Text] [Related]
13. Quantification of upper limb dysfunction in the activities of the daily living in persons with multiple sclerosis.
Pisa M; Ruiz JA; DeLuca GC; de Andres Crespo M; DelMastro HM; Olson KM; Triche EW; Lo AC
Mult Scler Relat Disord; 2022 Jul; 63():103917. PubMed ID: 35671673
[TBL] [Abstract][Full Text] [Related]
14. Development of a new immersive virtual reality (VR) headset-based dexterity training for patients with multiple sclerosis: Clinical and technical aspects.
Kamm CP; Kueng R; Blättler R
Technol Health Care; 2024; 32(2):1067-1078. PubMed ID: 37545286
[TBL] [Abstract][Full Text] [Related]
15. Upper limb rehabilitation interventions using virtual reality for people with multiple sclerosis: A systematic review.
Webster A; Poyade M; Rooney S; Paul L
Mult Scler Relat Disord; 2021 Jan; 47():102610. PubMed ID: 33212400
[TBL] [Abstract][Full Text] [Related]
16. Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with stroke.
Everard G; Otmane-Tolba Y; Rosselli Z; Pellissier T; Ajana K; Dehem S; Auvinet E; Edwards MG; Lebleu J; Lejeune T
J Neuroeng Rehabil; 2022 Jan; 19(1):7. PubMed ID: 35065678
[TBL] [Abstract][Full Text] [Related]
17. Upper Extremity Rehabilitation Using Fully Immersive Virtual Reality Games With a Head Mount Display: A Feasibility Study.
Lee SH; Jung HY; Yun SJ; Oh BM; Seo HG
PM R; 2020 Mar; 12(3):257-262. PubMed ID: 31218794
[TBL] [Abstract][Full Text] [Related]
18. Non-immersive Virtual Reality Rehabilitation Applied to a Task-oriented Approach for Stroke Patients: A Randomized Controlled Trial.
Lee HS; Lim JH; Jeon BH; Song CS
Restor Neurol Neurosci; 2020; 38(2):165-172. PubMed ID: 32176674
[TBL] [Abstract][Full Text] [Related]
19. The effect of a telerehabilitation virtual reality intervention on functional upper limb activities in people with multiple sclerosis: a study protocol for the TEAMS pilot randomized controlled trial.
Kalron A; Achiron A; Pau M; Cocco E
Trials; 2020 Aug; 21(1):713. PubMed ID: 32787896
[TBL] [Abstract][Full Text] [Related]
20. Comparison of brain activation and functional outcomes between physical and virtual reality box and block test: a case study.
Parker SM; Andreasen SC; Ricks B; Kaipust MS; Zuniga J; Knarr BA
Disabil Rehabil Assist Technol; 2024 Feb; 19(2):273-280. PubMed ID: 35704460
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]