BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

226 related articles for article (PubMed ID: 35886180)

  • 1. The Impact of Pandemic-Related Life Stress on Internet Gaming: Social Cynicism and Gaming Motivation as Serial Mediators.
    Yan E; Sun RW; Wu AMS; Lai DWL; Lee VWP
    Int J Environ Res Public Health; 2022 Jul; 19(14):. PubMed ID: 35886180
    [TBL] [Abstract][Full Text] [Related]  

  • 2. The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey.
    Király O; Urbán R; Griffiths MD; Ágoston C; Nagygyörgy K; Kökönyei G; Demetrovics Z
    J Med Internet Res; 2015 Apr; 17(4):e88. PubMed ID: 25855558
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people.
    Wu AM; Lai MH; Yu S; Lau JT; Lei MW
    J Behav Addict; 2017 Mar; 6(1):11-20. PubMed ID: 28264590
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Social anxiety and Internet gaming disorder: The role of motives and metacognitions.
    Marino C; Canale N; Vieno A; Caselli G; Scacchi L; Spada MM
    J Behav Addict; 2020 Oct; 9(3):617-628. PubMed ID: 32750032
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the COVID-19 Pandemic: A Comparison of the Latent Profiles in 2018 and 2020.
    Kim D; Lee J
    Int J Environ Res Public Health; 2021 Jul; 18(14):. PubMed ID: 34299725
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Prevalence and risk factors of internet gaming disorder and problematic internet use before and during the COVID-19 pandemic: A large online survey of Japanese adults.
    Oka T; Hamamura T; Miyake Y; Kobayashi N; Honjo M; Kawato M; Kubo T; Chiba T
    J Psychiatr Res; 2021 Oct; 142():218-225. PubMed ID: 34385071
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Do Gamers Play for Money? A Moderated Mediation of Gaming Motives, Relative Deprivation, and Upward Mobility.
    King A; Wong-Padoongpatt G
    Int J Environ Res Public Health; 2022 Nov; 19(22):. PubMed ID: 36430102
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players.
    Wischert-Zielke M; Barke A
    Sci Rep; 2023 Mar; 13(1):5102. PubMed ID: 36991080
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Prevalence and Correlates of Internet Gaming Problem among Internet Users: Results from an Internet Survey.
    Subramaniam M; Chua BY; Abdin E; Pang S; Satghare P; Vaingankar JA; Verma S; Ong SH; Picco L; Chong SA
    Ann Acad Med Singap; 2016 May; 45(5):174-83. PubMed ID: 27383716
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Spending Money in Free-to-Play Games: Sociodemographic Characteristics, Motives, Impulsivity and Internet Gaming Disorder Specificities.
    Costes JM; Bonnaire C
    Int J Environ Res Public Health; 2022 Nov; 19(23):. PubMed ID: 36497782
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Uncovering sample heterogeneity in gaming and social withdrawal behaviors in adolescent and young adult gamers in Hong Kong.
    Fong TCT; Cheng Q; Pai CY; Kwan I; Wong C; Cheung SH; Yip PSF
    Soc Sci Med; 2023 Mar; 321():115774. PubMed ID: 36796169
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Korean validation of the Motives for Online Gaming Questionnaire: Focusing on its factor structure and incremental validity.
    Kim BN; Kang HS
    Addict Behav; 2021 Nov; 122():107019. PubMed ID: 34161877
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Disentangling the effects of empathy components on Internet gaming disorder: A study of vulnerable youth in China.
    Hui BPH; S Wu AM; Pun N
    J Behav Addict; 2019 Mar; 8(1):181-189. PubMed ID: 30920294
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan.
    Lin PC; Yen JY; Lin HC; Chou WP; Liu TL; Ko CH
    Int J Environ Res Public Health; 2021 Feb; 18(4):. PubMed ID: 33670343
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Impulsivity, Self-control, Interpersonal Influences, and Maladaptive Cognitions as Factors of Internet Gaming Disorder Among Adolescents in China: Cross-sectional Mediation Study.
    Yu Y; Mo PK; Zhang J; Li J; Lau JT
    J Med Internet Res; 2021 Oct; 23(10):e26810. PubMed ID: 34704960
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory.
    T'ng ST; Ho KH; Pau K
    Int J Ment Health Addict; 2022 Apr; ():1-21. PubMed ID: 35497075
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations.
    Ricci V; De Berardis D; Maina G; Martinotti G
    Int J Environ Res Public Health; 2023 Feb; 20(5):. PubMed ID: 36900931
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Introduction of a new instrument to measure motivation for gaming: the electronic gaming motives questionnaire.
    Myrseth H; Notelaers G; Strand LÅ; Borud EK; Olsen OK
    Addiction; 2017 Sep; 112(9):1658-1668. PubMed ID: 28543718
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Why is Internet gaming disorder more prevalent among Chinese male than female adolescents? The role of cognitive mediators.
    Yu Y; Mo PKH; Zhang J; Li J; Lau JTF
    Addict Behav; 2021 Jan; 112():106637. PubMed ID: 32919322
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students.
    Infanti A; Valls-Serrano C; Billieux J; Perales JC
    Span J Psychol; 2024 May; 27():e16. PubMed ID: 38801093
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 12.