262 related articles for article (PubMed ID: 35939353)
1. A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI).
Király O; Billieux J; King DL; Urbán R; Koncz P; Polgár E; Demetrovics Z
J Behav Addict; 2022 Sep; 11(3):796-819. PubMed ID: 35939353
[TBL] [Abstract][Full Text] [Related]
2. Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people.
Wu AM; Lai MH; Yu S; Lau JT; Lei MW
J Behav Addict; 2017 Mar; 6(1):11-20. PubMed ID: 28264590
[TBL] [Abstract][Full Text] [Related]
3. The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey.
Király O; Urbán R; Griffiths MD; Ágoston C; Nagygyörgy K; Kökönyei G; Demetrovics Z
J Med Internet Res; 2015 Apr; 17(4):e88. PubMed ID: 25855558
[TBL] [Abstract][Full Text] [Related]
4. Introduction of a new instrument to measure motivation for gaming: the electronic gaming motives questionnaire.
Myrseth H; Notelaers G; Strand LÅ; Borud EK; Olsen OK
Addiction; 2017 Sep; 112(9):1658-1668. PubMed ID: 28543718
[TBL] [Abstract][Full Text] [Related]
5. A latent profile approach for classifying internet gamers based on motives for online gaming.
Kim BN; Kang HS; Park J
J Behav Addict; 2023 Mar; 12(1):148-158. PubMed ID: 36763334
[TBL] [Abstract][Full Text] [Related]
6. How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing.
Annika B; Stephanie A; Magnus L; Matthias B
Cyberpsychol Behav Soc Netw; 2022 Sep; 25(9):613-619. PubMed ID: 36067114
[TBL] [Abstract][Full Text] [Related]
7. Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers.
Blasi MD; Giardina A; Giordano C; Coco GL; Tosto C; Billieux J; Schimmenti A
J Behav Addict; 2019 Mar; 8(1):25-34. PubMed ID: 30739460
[TBL] [Abstract][Full Text] [Related]
8. Intense video gaming is not essentially problematic.
Király O; Tóth D; Urbán R; Demetrovics Z; Maraz A
Psychol Addict Behav; 2017 Nov; 31(7):807-817. PubMed ID: 28956935
[TBL] [Abstract][Full Text] [Related]
9. Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games.
Kuss DJ; Louws J; Wiers RW
Cyberpsychol Behav Soc Netw; 2012 Sep; 15(9):480-5. PubMed ID: 22974351
[TBL] [Abstract][Full Text] [Related]
10. Predictors of Gaming Disorder or Protective from It, in a French Sample: A Symptomatic Approach to Self-Regulation and Pursued Rewards, Providing Insights for Clinical Practice.
Achab S; Rothen S; Giustiniani J; Nicolier M; Franc E; Zullino D; Mauny F; Haffen E
Int J Environ Res Public Health; 2022 Aug; 19(15):. PubMed ID: 35954855
[TBL] [Abstract][Full Text] [Related]
11. The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers.
Bányai F; Griffiths MD; Demetrovics Z; Király O
Compr Psychiatry; 2019 Oct; 94():152117. PubMed ID: 31422185
[TBL] [Abstract][Full Text] [Related]
12. Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students.
Infanti A; Valls-Serrano C; Billieux J; Perales JC
Span J Psychol; 2024 May; 27():e16. PubMed ID: 38801093
[TBL] [Abstract][Full Text] [Related]
13. The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers: The Indirect Effects of Gaming Motives.
Cudo A; Wojtasiński M; Tużnik P; Fudali-Czyż A; Griffiths MD
Int J Environ Res Public Health; 2022 Aug; 19(16):. PubMed ID: 36012072
[TBL] [Abstract][Full Text] [Related]
14. Korean validation of the Motives for Online Gaming Questionnaire: Focusing on its factor structure and incremental validity.
Kim BN; Kang HS
Addict Behav; 2021 Nov; 122():107019. PubMed ID: 34161877
[TBL] [Abstract][Full Text] [Related]
15. Spending Money in Free-to-Play Games: Sociodemographic Characteristics, Motives, Impulsivity and Internet Gaming Disorder Specificities.
Costes JM; Bonnaire C
Int J Environ Res Public Health; 2022 Nov; 19(23):. PubMed ID: 36497782
[TBL] [Abstract][Full Text] [Related]
16. The Role of Self-Control Dimensions, Game Motivation, Game Genre, and Game Platforms in Gaming Disorder: Cross-Sectional and Longitudinal Findings.
Cudo A; Kopiś-Posiej N; Griffiths MD
Psychol Res Behav Manag; 2023; 16():4749-4777. PubMed ID: 38024654
[TBL] [Abstract][Full Text] [Related]
17. Do Gamers Play for Money? A Moderated Mediation of Gaming Motives, Relative Deprivation, and Upward Mobility.
King A; Wong-Padoongpatt G
Int J Environ Res Public Health; 2022 Nov; 19(22):. PubMed ID: 36430102
[TBL] [Abstract][Full Text] [Related]
18. Developing Personas of Gamers with Problematic Gaming Behavior among College Students Based on Qualitative Data of Gaming Motives and Push-Pull-Mooring.
Chang SM; Lin SSJ
Int J Environ Res Public Health; 2023 Jan; 20(1):. PubMed ID: 36613121
[TBL] [Abstract][Full Text] [Related]
19. Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries.
López-Fernández FJ; Mezquita L; Vidal-Arenas V; Michelini Y; Bravo AJ; Pilatti A; Ortet G; Ibáñez MI;
Addict Behav; 2024 Sep; 156():108049. PubMed ID: 38733950
[TBL] [Abstract][Full Text] [Related]
20. Examining the influence of actual-ideal self-discrepancies, depression, and escapism, on pathological gaming among massively multiplayer online adolescent gamers.
Li D; Liau A; Khoo A
Cyberpsychol Behav Soc Netw; 2011 Sep; 14(9):535-9. PubMed ID: 21332374
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]