122 related articles for article (PubMed ID: 36248589)
1. Virtual reality boxing: Gaze-contingent manipulation of stimulus properties using blur.
Limballe A; Kulpa R; Vu A; Mavromatis M; Bennett SJ
Front Psychol; 2022; 13():902043. PubMed ID: 36248589
[TBL] [Abstract][Full Text] [Related]
2. Exploring the effects of 3D-360°VR and 2D viewing modes on gaze behavior, head excursion, and workload during a boxing specific anticipation task.
Loiseau Taupin M; Romeas T; Juste L; Labbé DR
Front Psychol; 2023; 14():1235984. PubMed ID: 37680243
[TBL] [Abstract][Full Text] [Related]
3. Using Blur for Perceptual Investigation and Training in Sport? A Clear Picture of the Evidence and Implications for Future Research.
Limballe A; Kulpa R; Bennett S
Front Psychol; 2021; 12():752582. PubMed ID: 35308077
[TBL] [Abstract][Full Text] [Related]
4. EHTask: Recognizing User Tasks From Eye and Head Movements in Immersive Virtual Reality.
Hu Z; Bulling A; Li S; Wang G
IEEE Trans Vis Comput Graph; 2023 Apr; 29(4):1992-2004. PubMed ID: 34962869
[TBL] [Abstract][Full Text] [Related]
5. Using "Enzan No Metsuke" (Gazing at the Far Mountain) as a Visual Search Strategy in Kendo.
Kato T
Front Sports Act Living; 2020; 2():40. PubMed ID: 33345032
[TBL] [Abstract][Full Text] [Related]
6. The contributions of central and peripheral vision to expertise in basketball: How blur helps to provide a clearer picture.
Ryu D; Abernethy B; Mann DL; Poolton JM
J Exp Psychol Hum Percept Perform; 2015 Feb; 41(1):167-85. PubMed ID: 25485663
[TBL] [Abstract][Full Text] [Related]
7. Effect of Gaze Position and Blur on Stepping Accuracy in Older Adults.
Black AA; Drager D; Parker L; Richardson M; Urquhart T; Wood JM
Optom Vis Sci; 2016 Jun; 93(6):560-6. PubMed ID: 26945174
[TBL] [Abstract][Full Text] [Related]
8. Microsaccades and interest areas during free-viewing sport task.
Piras A; Raffi M; Perazzolo M; Malagoli Lanzoni I; Squatrito S
J Sports Sci; 2019 May; 37(9):980-987. PubMed ID: 28922090
[TBL] [Abstract][Full Text] [Related]
9. Simulated disparity and peripheral blur interact during binocular fusion.
Maiello G; Chessa M; Solari F; Bex PJ
J Vis; 2014 Jul; 14(8):13. PubMed ID: 25034260
[TBL] [Abstract][Full Text] [Related]
10. Timing a fake punch: Inhibitory effects in a boxing-specific spatial attention task.
Pfister D; Jackson RC; Güldenpenning I; Williams AM
Hum Mov Sci; 2023 Jun; 89():103092. PubMed ID: 37075655
[TBL] [Abstract][Full Text] [Related]
11. Design and application of real-time visual attention model for the exploration of 3D virtual environments.
Hillaire S; Lécuyer A; Regia-Corte T; Cozot R; Royan J; Breton G
IEEE Trans Vis Comput Graph; 2012 Mar; 18(3):356-68. PubMed ID: 21931178
[TBL] [Abstract][Full Text] [Related]
12. Blur, eye movements and performance on a driving visual recognition slide test.
Lee SS; Wood JM; Black AA
Ophthalmic Physiol Opt; 2015 Sep; 35(5):522-9. PubMed ID: 26189873
[TBL] [Abstract][Full Text] [Related]
13. Blur Detection is Unaffected by Cognitive Load.
Loschky LC; Ringer RV; Johnson AP; Larson AM; Neider M; Kramer AF
Vis cogn; 2014 Mar; 22(3):522-547. PubMed ID: 24771997
[TBL] [Abstract][Full Text] [Related]
14. Effects of visual blur and contrast on spatial and temporal precision in manual interception.
Schroeger A; Tolentino-Castro JW; Raab M; Cañal-Bruland R
Exp Brain Res; 2021 Nov; 239(11):3343-3358. PubMed ID: 34480594
[TBL] [Abstract][Full Text] [Related]
15. Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur.
Hussain R; Chessa M; Solari F
Sensors (Basel); 2021 Jun; 21(12):. PubMed ID: 34200616
[TBL] [Abstract][Full Text] [Related]
16. Virtual reality simulation training for health professions trainees in gastrointestinal endoscopy.
Khan R; Plahouras J; Johnston BC; Scaffidi MA; Grover SC; Walsh CM
Cochrane Database Syst Rev; 2018 Aug; 8(8):CD008237. PubMed ID: 30117156
[TBL] [Abstract][Full Text] [Related]
17. What are the visuo-motor tendencies of omnidirectional scene free-viewing in virtual reality?
David EJ; Lebranchu P; Perreira Da Silva M; Le Callet P
J Vis; 2022 Mar; 22(4):12. PubMed ID: 35323868
[TBL] [Abstract][Full Text] [Related]
18. Saliency-Aware Subtle Augmentation Improves Human Visual Search Performance in VR.
Lukashova-Sanz O; Wahl S
Brain Sci; 2021 Feb; 11(3):. PubMed ID: 33669081
[TBL] [Abstract][Full Text] [Related]
19. Nonblurred regions show priority for gaze direction over spatial blur.
Smith WS; Tadmor Y
Q J Exp Psychol (Hove); 2013; 66(5):927-45. PubMed ID: 23035748
[TBL] [Abstract][Full Text] [Related]
20. A naturalistic viewing paradigm using 360° panoramic video clips and real-time field-of-view changes with eye-gaze tracking.
Kim HC; Jin S; Jo S; Lee JH
Neuroimage; 2020 Aug; 216():116617. PubMed ID: 32057996
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]