These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
24. Contextual sensory integration training via head mounted display for individuals with vestibular disorders: a feasibility study. Lubetzky AV; Kelly J; Wang Z; Gospodarek M; Fu G; Sutera J; Hujsak BD Disabil Rehabil Assist Technol; 2022 Jan; 17(1):74-84. PubMed ID: 32421374 [TBL] [Abstract][Full Text] [Related]
25. Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur. Hussain R; Chessa M; Solari F Sensors (Basel); 2021 Jun; 21(12):. PubMed ID: 34200616 [TBL] [Abstract][Full Text] [Related]
26. Effect of Visually Induced Motion Sickness from Head-Mounted Display on Cardiac Activity. Park S; Ha J; Kim L Sensors (Basel); 2022 Aug; 22(16):. PubMed ID: 36015973 [TBL] [Abstract][Full Text] [Related]
27. A Comparison of Eye Tracking Latencies Among Several Commercial Head-Mounted Displays. Stein N; Niehorster DC; Watson T; Steinicke F; Rifai K; Wahl S; Lappe M Iperception; 2021; 12(1):2041669520983338. PubMed ID: 33628410 [TBL] [Abstract][Full Text] [Related]
28. Measurement of Empathy in Virtual Reality with Head-Mounted Displays: A Systematic Review. Lee Y; Shin H; Gil YH IEEE Trans Vis Comput Graph; 2024 May; 30(5):2485-2495. PubMed ID: 38437085 [TBL] [Abstract][Full Text] [Related]
29. Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality. Borglund F; Young M; Eriksson J; Rasmussen A Sensors (Basel); 2021 Apr; 21(9):. PubMed ID: 33922711 [TBL] [Abstract][Full Text] [Related]
30. Highly immersive virtual reality laparoscopy simulation: development and future aspects. Huber T; Wunderling T; Paschold M; Lang H; Kneist W; Hansen C Int J Comput Assist Radiol Surg; 2018 Feb; 13(2):281-290. PubMed ID: 29151194 [TBL] [Abstract][Full Text] [Related]
31. Measuring motion-to-photon latency for sensorimotor experiments with virtual reality systems. Warburton M; Mon-Williams M; Mushtaq F; Morehead JR Behav Res Methods; 2023 Oct; 55(7):3658-3678. PubMed ID: 36217006 [TBL] [Abstract][Full Text] [Related]
32. Using Virtual Reality to Improve Apathy in Residential Aged Care: Mixed Methods Study. Saredakis D; Keage HA; Corlis M; Loetscher T J Med Internet Res; 2020 Jun; 22(6):e17632. PubMed ID: 32469314 [TBL] [Abstract][Full Text] [Related]
33. Visual fatigue induced by watching virtual reality device and the effect of anisometropia. Lee SH; Kim M; Kim H; Park CY Ergonomics; 2021 Dec; 64(12):1522-1531. PubMed ID: 34270388 [TBL] [Abstract][Full Text] [Related]
34. The Use of Virtual Reality Through Head-Mounted Display on Balance and Gait in Older Adults: A Scoping Review. Delgado F; Der Ananian C Games Health J; 2021 Feb; 10(1):2-12. PubMed ID: 32598189 [No Abstract] [Full Text] [Related]
35. Evaluating the Accuracy of Virtual Reality Trackers for Computing Spatiotemporal Gait Parameters. Guaitolini M; Petros FE; Prado A; Sabatini AM; Agrawal SK Sensors (Basel); 2021 May; 21(10):. PubMed ID: 34064807 [TBL] [Abstract][Full Text] [Related]
36. Change in Blink Rate in the Metaverse VR HMD and AR Glasses Environment. Kim J; Hwang L; Kwon S; Lee S Int J Environ Res Public Health; 2022 Jul; 19(14):. PubMed ID: 35886402 [TBL] [Abstract][Full Text] [Related]
37. HTC Vive MeVisLab integration via OpenVR for medical applications. Egger J; Gall M; Wallner J; Boechat P; Hann A; Li X; Chen X; Schmalstieg D PLoS One; 2017; 12(3):e0173972. PubMed ID: 28323840 [TBL] [Abstract][Full Text] [Related]
38. Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality. Wang J; Shi R; Zheng W; Xie W; Kao D; Liang HN IEEE Trans Vis Comput Graph; 2023 Feb; PP():. PubMed ID: 37027727 [TBL] [Abstract][Full Text] [Related]
39. Virtual reality for healthcare: A scoping review of commercially available applications for head-mounted displays. Helou S; Khalil N; Daou M; El Helou E Digit Health; 2023; 9():20552076231178619. PubMed ID: 37312952 [TBL] [Abstract][Full Text] [Related]
40. Naturalistic visualization of reaching movements using head-mounted displays improves movement quality compared to conventional computer screens and proves high usability. Wenk N; Buetler KA; Penalver-Andres J; Müri RM; Marchal-Crespo L J Neuroeng Rehabil; 2022 Dec; 19(1):137. PubMed ID: 36494668 [TBL] [Abstract][Full Text] [Related] [Previous] [Next] [New Search]