BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

329 related articles for article (PubMed ID: 36557007)

  • 1. Immersive Virtual Reality during Robot-Assisted Gait Training: Validation of a New Device in Stroke Rehabilitation.
    Morizio C; Compagnat M; Boujut A; Labbani-Igbida O; Billot M; Perrochon A
    Medicina (Kaunas); 2022 Dec; 58(12):. PubMed ID: 36557007
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke.
    Winter C; Kern F; Gall D; Latoschik ME; Pauli P; Käthner I
    J Neuroeng Rehabil; 2021 Apr; 18(1):68. PubMed ID: 33888148
    [TBL] [Abstract][Full Text] [Related]  

  • 3. The effects of virtual reality augmented robot-assisted gait training on dual-task performance and functional measures in chronic stroke: a randomized controlled single-blind trial.
    Kayabinar B; Alemdaroğlu-Gürbüz İ; Yilmaz Ö
    Eur J Phys Rehabil Med; 2021 Apr; 57(2):227-237. PubMed ID: 33541040
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Virtual reality to augment robot-assisted gait training in non-ambulatory patients with a subacute stroke: a pilot randomized controlled trial.
    Bergmann J; Krewer C; Bauer P; Koenig A; Riener R; Müller F
    Eur J Phys Rehabil Med; 2018 Jun; 54(3):397-407. PubMed ID: 29265791
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Upper Extremity Rehabilitation Using Fully Immersive Virtual Reality Games With a Head Mount Display: A Feasibility Study.
    Lee SH; Jung HY; Yun SJ; Oh BM; Seo HG
    PM R; 2020 Mar; 12(3):257-262. PubMed ID: 31218794
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Virtual reality-enhanced walking in people post-stroke: effect of optic flow speed and level of immersion on the gait biomechanics.
    De Keersmaecker E; Van Bladel A; Zaccardi S; Lefeber N; Rodriguez-Guerrero C; Kerckhofs E; Jansen B; Swinnen E
    J Neuroeng Rehabil; 2023 Sep; 20(1):124. PubMed ID: 37749566
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Evaluating the effect of immersive virtual reality technology on gait rehabilitation in stroke patients: a study protocol for a randomized controlled trial.
    Cai H; Lin T; Chen L; Weng H; Zhu R; Chen Y; Cai G
    Trials; 2021 Jan; 22(1):91. PubMed ID: 33494805
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Fully immersive virtual reality exergames with dual-task components for patients with Parkinson's disease: a feasibility study.
    Yun SJ; Hyun SE; Oh BM; Seo HG
    J Neuroeng Rehabil; 2023 Jul; 20(1):92. PubMed ID: 37464349
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Tolerance of immersive head-mounted virtual reality among older nursing home residents.
    Rmadi H; Maillot P; Artico R; Baudouin E; Hanneton S; Dietrich G; Duron E
    Front Public Health; 2023; 11():1163484. PubMed ID: 37538272
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents.
    Oh H; Lee G
    Neurosci Lett; 2021 Aug; 760():136063. PubMed ID: 34174345
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Efficacy of Robot-Assisted and Virtual Reality Interventions on Balance, Gait, and Daily Function in Patients With Stroke: A Systematic Review and Network Meta-analysis.
    Zhang B; Wong KP; Kang R; Fu S; Qin J; Xiao Q
    Arch Phys Med Rehabil; 2023 Oct; 104(10):1711-1719. PubMed ID: 37119954
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Robotic gait training in multiple sclerosis rehabilitation: Can virtual reality make the difference? Findings from a randomized controlled trial.
    Calabrò RS; Russo M; Naro A; De Luca R; Leo A; Tomasello P; Molonia F; Dattola V; Bramanti A; Bramanti P
    J Neurol Sci; 2017 Jun; 377():25-30. PubMed ID: 28477702
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Self-selected speed gait training in Parkinson's disease: robot-assisted gait training with virtual reality versus gait training on the ground.
    Fundarò C; Maestri R; Ferriero G; Chimento P; Taveggia G; Casale R
    Eur J Phys Rehabil Med; 2019 Aug; 55(4):456-462. PubMed ID: 30370751
    [TBL] [Abstract][Full Text] [Related]  

  • 14. The effects of Robot-assisted gait training and virtual reality on balance and gait in stroke survivors: A randomized controlled trial.
    Akıncı M; Burak M; Yaşar E; Kılıç RT
    Gait Posture; 2023 Jun; 103():215-222. PubMed ID: 37262976
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation.
    Ammann-Reiffer C; Kläy A; Keller U
    JMIR Serious Games; 2022 Jul; 10(3):e38509. PubMed ID: 35834316
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Acceptance and Usability of Immersive Virtual Reality in Older Adults with Objective and Subjective Cognitive Decline.
    Arlati S; Di Santo SG; Franchini F; Mondellini M; Filiputti B; Luchi M; Ratto F; Ferrigno G; Sacco M; Greci L
    J Alzheimers Dis; 2021; 80(3):1025-1038. PubMed ID: 33646164
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Development of an 360-degree virtual reality video-based immersive cycle training system for physical enhancement in older adults: a feasibility study : Development of immersive virtual cycle for older adults.
    Lee N; Choi W; Lee S
    BMC Geriatr; 2021 May; 21(1):325. PubMed ID: 34022789
    [TBL] [Abstract][Full Text] [Related]  

  • 18. The role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial.
    Calabrò RS; Naro A; Russo M; Leo A; De Luca R; Balletta T; Buda A; La Rosa G; Bramanti A; Bramanti P
    J Neuroeng Rehabil; 2017 Jun; 14(1):53. PubMed ID: 28592282
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Evaluating the Usability and Safety of Virtual Reality Application Combined with the SWalker for Functional Gait Rehabilitation.
    Costa V; Rojo A; López-López S; Pareja-Galeano H; Velásquez A; Perea L; Raya R
    Games Health J; 2024 May; ():. PubMed ID: 38757664
    [No Abstract]   [Full Text] [Related]  

  • 20. Go Across Immersive Technology: A Preliminary Study of the Design and Development of a System for Gait Training Using Virtual Reality.
    Silva PMM; Silva LWM; Vieira ER; Cavalvanti FAC; Morya E
    Games Health J; 2023 Dec; 12(6):472-479. PubMed ID: 37410502
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 17.