BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

138 related articles for article (PubMed ID: 36731533)

  • 1. Can the Perceived Timing of Multisensory Events Predict Cybersickness?
    Sadiq O; Barnett-Cowan M
    Multisens Res; 2022 Oct; 35(7-8):623-652. PubMed ID: 36731533
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Motion sickness and cybersickness - Sensory mismatch.
    Laessoe U; Abrahamsen S; Zepernick S; Raunsbaek A; Stensen C
    Physiol Behav; 2023 Jan; 258():114015. PubMed ID: 36323375
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments.
    Sevinc V; Berkman MI
    Appl Ergon; 2020 Jan; 82():102958. PubMed ID: 31563798
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Estimating objective (EEG) and subjective (SSQ) cybersickness in people with susceptibility to motion sickness.
    Jang KM; Kwon M; Nam SG; Kim D; Lim HK
    Appl Ergon; 2022 Jul; 102():103731. PubMed ID: 35248910
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Eye Movement Patterns Reflecting Cybersickness: Evidence from Different Experience Modes of a Virtual Reality Game.
    Nam Y; Hong U; Chung H; Noh SR
    Cyberpsychol Behav Soc Netw; 2022 Feb; 25(2):135-139. PubMed ID: 34962156
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Subjective Visual Vertical test with the 3D virtual reality system: effective factors and cybersickness.
    Ardıç FN; Metin U; Gökcan BE
    Acta Otolaryngol; 2023; 143(7):570-575. PubMed ID: 37493360
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences.
    Jung S; Li R; McKee R; Whitton MC; Lindeman RW
    IEEE Trans Vis Comput Graph; 2021 May; 27(5):2669-2680. PubMed ID: 33760736
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Tolerance of immersive head-mounted virtual reality among older nursing home residents.
    Rmadi H; Maillot P; Artico R; Baudouin E; Hanneton S; Dietrich G; Duron E
    Front Public Health; 2023; 11():1163484. PubMed ID: 37538272
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Perceived Simultaneity and Temporal Order of Audiovisual Events Following Concussion.
    Wise A; Barnett-Cowan M
    Front Hum Neurosci; 2018; 12():139. PubMed ID: 29706877
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Assessing Postural Instability and Cybersickness Through Linear and Angular Displacement.
    Widdowson C; Becerra I; Merrill C; Wang RF; LaValle S
    Hum Factors; 2021 Mar; 63(2):296-311. PubMed ID: 31651196
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people.
    Kim H; Kim DJ; Chung WH; Park KA; Kim JDK; Kim D; Kim K; Jeon HJ
    Sci Rep; 2021 Jun; 11(1):12139. PubMed ID: 34108520
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Restricting the distribution of visual attention reduces cybersickness.
    Yip SH; Saunders JA
    Cogn Res Princ Implic; 2023 Mar; 8(1):18. PubMed ID: 36929248
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur.
    Hussain R; Chessa M; Solari F
    Sensors (Basel); 2021 Jun; 21(12):. PubMed ID: 34200616
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study.
    Oh H; Son W
    Sensors (Basel); 2022 Feb; 22(4):. PubMed ID: 35214216
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Reduction of cybersickness during and immediately following noisy galvanic vestibular stimulation.
    Weech S; Wall T; Barnett-Cowan M
    Exp Brain Res; 2020 Feb; 238(2):427-437. PubMed ID: 31938844
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Reducing Cybersickness in 360-Degree Virtual Reality.
    Arshad I; De Mello P; Ender M; McEwen JD; Ferré ER
    Multisens Res; 2021 Dec; ():1-17. PubMed ID: 34936982
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Combined pitch and roll and cybersickness in a virtual environment.
    Bonato F; Bubka A; Palmisano S
    Aviat Space Environ Med; 2009 Nov; 80(11):941-5. PubMed ID: 19911517
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Effect of economically friendly acustimulation approach against cybersickness in video-watching tasks using consumer virtual reality devices.
    Liu R; Zhuang C; Yang R; Ma L
    Appl Ergon; 2020 Jan; 82():102946. PubMed ID: 31487560
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Estimating the sensorimotor components of cybersickness.
    Weech S; Varghese JP; Barnett-Cowan M
    J Neurophysiol; 2018 Nov; 120(5):2201-2217. PubMed ID: 30044672
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents.
    Oh H; Lee G
    Neurosci Lett; 2021 Aug; 760():136063. PubMed ID: 34174345
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 7.