BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

161 related articles for article (PubMed ID: 36895426)

  • 1. A curtailed task for quantitative evaluation of visuomotor adaptation in the head-mounted display virtual reality environment.
    Chang H; Woo SH; Kang S; Lee CY; Lee JY; Ryu JK
    Front Psychiatry; 2022; 13():963303. PubMed ID: 36895426
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Increased cognitive load in immersive virtual reality during visuomotor adaptation is associated with decreased long-term retention and context transfer.
    Juliano JM; Schweighofer N; Liew SL
    J Neuroeng Rehabil; 2022 Oct; 19(1):106. PubMed ID: 36199101
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Visuomotor adaptation in head-mounted virtual reality versus conventional training.
    Anglin JM; Sugiyama T; Liew SL
    Sci Rep; 2017 Apr; 7():45469. PubMed ID: 28374808
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments.
    Juliano JM; Liew SL
    J Neuroeng Rehabil; 2020 Apr; 17(1):48. PubMed ID: 32276664
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation.
    Ammann-Reiffer C; Kläy A; Keller U
    JMIR Serious Games; 2022 Jul; 10(3):e38509. PubMed ID: 35834316
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke.
    Winter C; Kern F; Gall D; Latoschik ME; Pauli P; Käthner I
    J Neuroeng Rehabil; 2021 Apr; 18(1):68. PubMed ID: 33888148
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Visuomotor Adaptation of Lower Extremity Movements During Virtual Ball-Kicking Task.
    Moriyama M; Kouzaki M; Hagio S
    Front Sports Act Living; 2022; 4():883656. PubMed ID: 35813057
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Comparison of visual fatigue caused by head-mounted display for virtual reality and two-dimensional display using objective and subjective evaluation.
    Hirota M; Kanda H; Endo T; Miyoshi T; Miyagawa S; Hirohara Y; Yamaguchi T; Saika M; Morimoto T; Fujikado T
    Ergonomics; 2019 Jun; 62(6):759-766. PubMed ID: 30773103
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Desktop VR Is Better Than Non-ambulatory HMD VR for Spatial Learning.
    Srivastava P; Rimzhim A; Vijay P; Singh S; Chandra S
    Front Robot AI; 2019; 6():50. PubMed ID: 33501066
    [TBL] [Abstract][Full Text] [Related]  

  • 10. The cerebellum does more than sensory prediction error-based learning in sensorimotor adaptation tasks.
    Butcher PA; Ivry RB; Kuo SH; Rydz D; Krakauer JW; Taylor JA
    J Neurophysiol; 2017 Sep; 118(3):1622-1636. PubMed ID: 28637818
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Embodiment Is Related to Better Performance on a Brain-Computer Interface in Immersive Virtual Reality: A Pilot Study.
    Juliano JM; Spicer RP; Vourvopoulos A; Lefebvre S; Jann K; Ard T; Santarnecchi E; Krum DM; Liew SL
    Sensors (Basel); 2020 Feb; 20(4):. PubMed ID: 32098317
    [TBL] [Abstract][Full Text] [Related]  

  • 12. The effect of viewing a virtual environment through a head-mounted display on balance.
    Robert MT; Ballaz L; Lemay M
    Gait Posture; 2016 Jul; 48():261-266. PubMed ID: 27344394
    [TBL] [Abstract][Full Text] [Related]  

  • 13. A comparative experimental study of visual brain event-related potentials to a working memory task: virtual reality head-mounted display versus a desktop computer screen.
    Aksoy M; Ufodiama CE; Bateson AD; Martin S; Asghar AUR
    Exp Brain Res; 2021 Oct; 239(10):3007-3022. PubMed ID: 34347129
    [TBL] [Abstract][Full Text] [Related]  

  • 14. A Novel Method to Understand Neural Oscillations During Full-Body Reaching: A Combined EEG and 3D Virtual Reality Study.
    Wang WE; Ho RLM; Gatto B; Der Veen SMV; Underation MK; Thomas JS; Antony AB; Coombes SA
    IEEE Trans Neural Syst Rehabil Eng; 2020 Dec; 28(12):3074-3082. PubMed ID: 33232238
    [TBL] [Abstract][Full Text] [Related]  

  • 15. A Wearable Mixed Reality Platform to Augment Overground Walking: A Feasibility Study.
    Evans E; Dass M; Muter WM; Tuthill C; Tan AQ; Trumbower RD
    Front Hum Neurosci; 2022; 16():868074. PubMed ID: 35754777
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Radiography education with VR using head mounted display: proficiency evaluation by rubric method.
    Kato K; Kon D; Ito T; Ichikawa S; Ueda K; Kuroda Y
    BMC Med Educ; 2022 Jul; 22(1):579. PubMed ID: 35902953
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Bringing the outside in: The feasibility of virtual reality with people with dementia in an inpatient psychiatric care setting.
    Rose V; Stewart I; Jenkins KG; Tabbaa L; Ang CS; Matsangidou M
    Dementia (London); 2021 Jan; 20(1):106-129. PubMed ID: 31510801
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Effects of body visualization on performance in head-mounted display virtual reality.
    Pastel S; Chen CH; Petri K; Witte K
    PLoS One; 2020; 15(9):e0239226. PubMed ID: 32956420
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Immersive 3D Virtual Reality Cancellation Task for Visual Neglect Assessment: A Pilot Study.
    Knobel SEJ; Kaufmann BC; Gerber SM; Cazzoli D; Müri RM; Nyffeler T; Nef T
    Front Hum Neurosci; 2020; 14():180. PubMed ID: 32528265
    [No Abstract]   [Full Text] [Related]  

  • 20. The interference effects of non-rotated versus counter-rotated trials in visuomotor adaptation.
    Hinder MR; Walk L; Woolley DG; Riek S; Carson RG
    Exp Brain Res; 2007 Jul; 180(4):629-40. PubMed ID: 17588186
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 9.