These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
178 related articles for article (PubMed ID: 37009304)
21. Design Preferences for a Serious Game-Based Cognitive Assessment of Older Adults in Prison: Thematic Analysis. Mantell R; Withall A; Radford K; Kasumovic M; Monds L; Hwang YIJ JMIR Serious Games; 2023 Apr; 11():e45467. PubMed ID: 37067850 [TBL] [Abstract][Full Text] [Related]
22. Exergaming in older adults: the effects of game characteristics on brain activity and physical activity. Müller H; Baumeister J; Bardal EM; Vereijken B; Skjæret-Maroni N Front Aging Neurosci; 2023; 15():1143859. PubMed ID: 37213536 [TBL] [Abstract][Full Text] [Related]
23. Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational Study. Malone LA; Davlyatov GK; Padalabalanarayanan S; Thirumalai M JMIR Serious Games; 2021 Aug; 9(3):e30672. PubMed ID: 34435962 [TBL] [Abstract][Full Text] [Related]
24. Validation of a Motor-Cognitive Assessment for a Stepping Exergame in Older Adults: Use of Game-Specific, Internal Data Stream. Litz E; Ball C; Jansen CP; Werner C; de Bruin E; Hauer K Games Health J; 2020 Apr; 9(2):95-107. PubMed ID: 31651191 [No Abstract] [Full Text] [Related]
25. Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study. Tziraki C; Berenbaum R; Gross D; Abikhzer J; Ben-David BM JMIR Serious Games; 2017 Jul; 5(3):e16. PubMed ID: 28760730 [TBL] [Abstract][Full Text] [Related]
26. Cognitive and Motor Cortical Activity During Cognitively Demanding Stepping Tasks in Older People at Low and High Risk of Falling. Pelicioni PHS; Lord SR; Sturnieks DL; Halmy B; Menant JC Front Med (Lausanne); 2021; 8():554231. PubMed ID: 34322496 [No Abstract] [Full Text] [Related]
27. A Comparison of Traditional and Serious Game-Based Digital Markers of Cognition in Older Adults with Mild Cognitive Impairment and Healthy Controls. Iliadou P; Paliokas I; Zygouris S; Lazarou E; Votis K; Tzovaras D; Tsolaki M J Alzheimers Dis; 2021; 79(4):1747-1759. PubMed ID: 33459650 [TBL] [Abstract][Full Text] [Related]
28. The Usability of a Touchpad Active Video Game Controller for Individuals With Impaired Mobility: Observational Study. Mendonca CJ; Malone LA; Mohanraj S; Thirumalai M JMIR Rehabil Assist Technol; 2023 Aug; 10():e41993. PubMed ID: 37535411 [TBL] [Abstract][Full Text] [Related]
29. Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia. Wiloth S; Lemke N; Werner C; Hauer K JMIR Serious Games; 2016 Jul; 4(2):e12. PubMed ID: 27432746 [TBL] [Abstract][Full Text] [Related]
30. Virtual Reality Exergames for Improving Older Adults' Cognition and Depression: A Systematic Review and Meta-Analysis of Randomized Control Trials. Yen HY; Chiu HL J Am Med Dir Assoc; 2021 May; 22(5):995-1002. PubMed ID: 33812843 [TBL] [Abstract][Full Text] [Related]
31. User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design. Brox E; Konstantinidis ST; Evertsen G JMIR Serious Games; 2017 Jan; 5(1):e2. PubMed ID: 28077348 [TBL] [Abstract][Full Text] [Related]
32. Tests of stepping as indicators of mobility, balance, and fall risk in balance-impaired older adults. Cho BL; Scarpace D; Alexander NB J Am Geriatr Soc; 2004 Jul; 52(7):1168-73. PubMed ID: 15209657 [TBL] [Abstract][Full Text] [Related]
33. Evidence of slow and variable choice-stepping reaction time in cancer survivors with chemotherapy-induced peripheral neuropathy. Menant JC; Goldstein D; Au K; Trinh T; van Schooten KS; McCrary JM; Harris CA; Forster BC; Park SB Gait Posture; 2021 Sep; 89():178-185. PubMed ID: 34320441 [TBL] [Abstract][Full Text] [Related]
34. The Effectiveness of Serious Games on Cognitive Processing Speed Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. Abd-Alrazaq A; Ahmed A; Alali H; Aldardour AM; Househ M JMIR Serious Games; 2022 Sep; 10(3):e36754. PubMed ID: 36083623 [TBL] [Abstract][Full Text] [Related]
35. Effectiveness of the Mobility Rehab System for Mobility Training in Older Adults: A Pragmatic Clinical Trial. Vitório R; El-Gohary M; Pearson S; Carlson-Kuhta P; Harker G; Horak FB; Lapidus J; Studer M; Mancini M Front Neurol; 2021; 12():680637. PubMed ID: 34552549 [No Abstract] [Full Text] [Related]
36. Physical Activity and Exergames Among Older Adults: A Scoping Review. Ismail NA; Hashim HA; Ahmad Yusof H Games Health J; 2022 Feb; 11(1):1-17. PubMed ID: 34851732 [TBL] [Abstract][Full Text] [Related]
37. A pilot study of Wii Fit exergames to improve balance in older adults. Agmon M; Perry CK; Phelan E; Demiris G; Nguyen HQ J Geriatr Phys Ther; 2011; 34(4):161-7. PubMed ID: 22124415 [TBL] [Abstract][Full Text] [Related]
38. A usability study of a multicomponent video game-based training for older adults. Adcock M; Sonder F; Schättin A; Gennaro F; de Bruin ED Eur Rev Aging Phys Act; 2020; 17():3. PubMed ID: 31938075 [TBL] [Abstract][Full Text] [Related]
39. Functional mobility limitations and falls in assisted living residents with dementia: physical performance assessment and quantitative gait analysis. McGough EL; Logsdon RG; Kelly VE; Teri L J Geriatr Phys Ther; 2013; 36(2):78-86. PubMed ID: 22976811 [TBL] [Abstract][Full Text] [Related]
40. Folic acid supplementation and malaria susceptibility and severity among people taking antifolate antimalarial drugs in endemic areas. Crider K; Williams J; Qi YP; Gutman J; Yeung L; Mai C; Finkelstain J; Mehta S; Pons-Duran C; Menéndez C; Moraleda C; Rogers L; Daniels K; Green P Cochrane Database Syst Rev; 2022 Feb; 2(2022):. PubMed ID: 36321557 [TBL] [Abstract][Full Text] [Related] [Previous] [Next] [New Search]