These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
124 related articles for article (PubMed ID: 37022783)
1. Digital Game-Based Korean Language Learning for Russian Immigrant Children. Kim JS; Kim SY; Kim SM; Kim HJ; Han DH Games Health J; 2023 Aug; 12(4):280-287. PubMed ID: 37022783 [No Abstract] [Full Text] [Related]
2. The effect of methylphenidate on Internet video game play in children with attention-deficit/hyperactivity disorder. Han DH; Lee YS; Na C; Ahn JY; Chung US; Daniels MA; Haws CA; Renshaw PF Compr Psychiatry; 2009; 50(3):251-6. PubMed ID: 19374970 [TBL] [Abstract][Full Text] [Related]
3. Adjuvant Therapy for Attention in Children with ADHD Using Game-Type Digital Therapy. Kim SC; Lee H; Lee HS; Kim G; Song JH Int J Environ Res Public Health; 2022 Nov; 19(22):. PubMed ID: 36429699 [TBL] [Abstract][Full Text] [Related]
4. Digital Attention-Related Augmented-Reality Game: Significant Correlation between Student Game Performance and Validated Clinical Measures of Attention-Deficit/Hyperactivity Disorder (ADHD). Keshav NU; Vogt-Lowell K; Vahabzadeh A; Sahin NT Children (Basel); 2019 May; 6(6):. PubMed ID: 31142022 [TBL] [Abstract][Full Text] [Related]
5. Behavioral Outcome Effects of Serious Gaming as an Adjunct to Treatment for Children With Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial. Bul KC; Kato PM; Van der Oord S; Danckaerts M; Vreeke LJ; Willems A; van Oers HJ; Van Den Heuvel R; Birnie D; Van Amelsvoort TA; Franken IH; Maras A J Med Internet Res; 2016 Feb; 18(2):e26. PubMed ID: 26883052 [TBL] [Abstract][Full Text] [Related]
6. Development and User Satisfaction of "Plan-It Commander," a Serious Game for Children with ADHD. Bul KC; Franken IH; Van der Oord S; Kato PM; Danckaerts M; Vreeke LJ; Willems A; van Oers HJ; van den Heuvel R; van Slagmaat R; Maras A Games Health J; 2015 Dec; 4(6):502-12. PubMed ID: 26325247 [TBL] [Abstract][Full Text] [Related]
7. Influences of digital media use on children and adolescents with ADHD during COVID-19 pandemic. Shuai L; He S; Zheng H; Wang Z; Qiu M; Xia W; Cao X; Lu L; Zhang J Global Health; 2021 Apr; 17(1):48. PubMed ID: 33874977 [TBL] [Abstract][Full Text] [Related]
8. Learning Italian as a Second Language in a Sample of Ukrainian Children: A Game-Based Learning Approach. Frolli A; Cerciello F; Esposito C; Russo M; Bisogni F Pediatr Rep; 2023 Aug; 15(3):502-511. PubMed ID: 37606450 [TBL] [Abstract][Full Text] [Related]
9. Association between dietary behaviors and attention-deficit/hyperactivity disorder and learning disabilities in school-aged children. Park S; Cho SC; Hong YC; Oh SY; Kim JW; Shin MS; Kim BN; Yoo HJ; Cho IH; Bhang SY Psychiatry Res; 2012 Aug; 198(3):468-76. PubMed ID: 22999993 [TBL] [Abstract][Full Text] [Related]
11. Deep Learning-Based ADHD and ADHD-RISK Classification Technology through the Recognition of Children's Abnormal Behaviors during the Robot-Led ADHD Screening Game. Lee W; Lee S; Lee D; Jun K; Ahn DH; Kim MS Sensors (Basel); 2022 Dec; 23(1):. PubMed ID: 36616875 [TBL] [Abstract][Full Text] [Related]
12. Novel Interactive Eye-Tracking Game for Training Attention in Children With Attention-Deficit/Hyperactivity Disorder. García-Baos A; D'Amelio T; Oliveira I; Collins P; Echevarria C; Zapata LP; Liddle E; Supèr H Prim Care Companion CNS Disord; 2019 Jul; 21(4):. PubMed ID: 31274260 [TBL] [Abstract][Full Text] [Related]
13. Pattern of video game use in children with attention-deficit-hyperactivity disorder and typical development. Kietglaiwansiri T; Chonchaiya W Pediatr Int; 2018 Jun; 60(6):523-528. PubMed ID: 29573063 [TBL] [Abstract][Full Text] [Related]
14. Intervention Effect of Theme Building Block Games on the Mental Health and Behavior of Children with Attention Deficit Hyperactivity Disorder. Li D; Guo J Psychiatr Danub; 2022; 34(4):660-667. PubMed ID: 36548878 [TBL] [Abstract][Full Text] [Related]
15. A process for developing community consensus regarding the diagnosis and management of attention-deficit/hyperactivity disorder. Foy JM; Earls MF Pediatrics; 2005 Jan; 115(1):e97-104. PubMed ID: 15629972 [TBL] [Abstract][Full Text] [Related]
16. Assessing the learning potential of an interactive digital game versus an interactive-style didactic lecture: the continued importance of didactic teaching in medical student education. Courtier J; Webb EM; Phelps AS; Naeger DM Pediatr Radiol; 2016 Dec; 46(13):1787-1796. PubMed ID: 27580908 [TBL] [Abstract][Full Text] [Related]
17. How does therapist guided game-based intervention program effect motor skills in children with Attention Deficit Hyperactivity Disorder?: Single blind randomised study design. Barkın K; Ege T; Özgün KK; Koray K; Sedef Ş Res Dev Disabil; 2023 Jun; 137():104495. PubMed ID: 37001250 [TBL] [Abstract][Full Text] [Related]
18. Migration of an Escape Room-Style Educational Game to an Online Environment: Design Thinking Methodology. Videnovik M; Vold T; Dimova G; Kiønig LV; Trajkovik V JMIR Serious Games; 2022 Sep; 10(3):e32095. PubMed ID: 36155979 [TBL] [Abstract][Full Text] [Related]
19. Parenting of children with ADHD in South Korea: the role of socio-emotional development of children with ADHD. Oh WO; Park ES; Suk MH; Song DH; Im Y J Clin Nurs; 2012 Jul; 21(13-14):1932-42. PubMed ID: 22340017 [TBL] [Abstract][Full Text] [Related]
20. Subjective experiences and perceptions of learning a second language through digital games: A case study of Chinese college students. Xiao X; He G Front Psychol; 2022; 13():1109370. PubMed ID: 36698575 [TBL] [Abstract][Full Text] [Related] [Next] [New Search]