These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

127 related articles for article (PubMed ID: 37028005)

  • 1. Studying the Influence of Multisensory Stimuli on a Firefighting Training Virtual Environment.
    Narciso D; Melo M; Rodrigues S; Cunha JP; Vasconcelos-Raposo J; Bessa M
    IEEE Trans Vis Comput Graph; 2024 Jul; 30(7):4122-4136. PubMed ID: 37028005
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Using Heart Rate Variability for Comparing the Effectiveness of Virtual vs Real Training Environments for Firefighters.
    Narciso D; Melo M; Rodrigues S; Cunha JP; Vasconcelos-Raposo J; Bessa M
    IEEE Trans Vis Comput Graph; 2023 Jul; 29(7):3238-3250. PubMed ID: 35254983
    [TBL] [Abstract][Full Text] [Related]  

  • 3. The More, the Better? Improving VR Firefighting Training System with Realistic Firefighter Tools as Controllers.
    Jeon S; Paik S; Yang U; Shih PC; Han K
    Sensors (Basel); 2021 Oct; 21(21):. PubMed ID: 34770500
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments.
    Sevinc V; Berkman MI
    Appl Ergon; 2020 Jan; 82():102958. PubMed ID: 31563798
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Is Video Gaming a Cure for Cybersickness? Gamers Experience Less Cybersickness Than Non-Gamers in a VR Self-Motion Task.
    Pohlmann KMT; Li G; Wilson G; McGill M; Pollick F; Brewster S
    IEEE Trans Vis Comput Graph; 2024 Nov; 30(11):7225-7233. PubMed ID: 39255120
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Transfer of training-Virtual reality training with augmented multisensory cues improves user experience during training and task performance in the real world.
    Cooper N; Millela F; Cant I; White MD; Meyer G
    PLoS One; 2021; 16(3):e0248225. PubMed ID: 33760859
    [TBL] [Abstract][Full Text] [Related]  

  • 7. SmoothRide: A Versatile Solution to Combat Cybersickness in Elevation-Altering Environments.
    Ang S; Quarles J
    IEEE Trans Vis Comput Graph; 2024 Nov; 30(11):7152-7161. PubMed ID: 39255132
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review.
    Melo M; Goncalves G; Monteiro P; Coelho H; Vasconcelos-Raposo J; Bessa M
    IEEE Trans Vis Comput Graph; 2022 Feb; 28(2):1428-1442. PubMed ID: 32746276
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Audio-Visual-Olfactory Resource Allocation for Tri-modal Virtual Environments.
    Doukakis E; Debattista K; Bashford-Rogers T; Dhokia A; Asadipour A; Chalmers A; Harvey C
    IEEE Trans Vis Comput Graph; 2019 May; 25(5):1865-1875. PubMed ID: 30762561
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Studying the Effects of Congruence of Auditory and Visual Stimuli on Virtual Reality Experiences.
    Kim H; Lee IK
    IEEE Trans Vis Comput Graph; 2022 May; 28(5):2080-2090. PubMed ID: 35167477
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Spatial Presence, Performance, and Behavior between Real, Remote, and Virtual Immersive Environments.
    Khenak N; Vezien J; Bourdot P
    IEEE Trans Vis Comput Graph; 2020 Dec; 26(12):3467-3478. PubMed ID: 32976103
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Ascending and Descending in Virtual Reality: Simple and Safe System Using Passive Haptics.
    Nagao R; Matsumoto K; Narumi T; Tanikawa T; Hirose M
    IEEE Trans Vis Comput Graph; 2018 Apr; 24(4):1584-1593. PubMed ID: 29543176
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Influence of Scenarios and Player Traits on Flow in Virtual Reality.
    Lavoue E; Villenave S; Serna A; Didier C; Baert P; Lavoue G
    IEEE Trans Vis Comput Graph; 2024 Sep; 30(9):6208-6221. PubMed ID: 37956017
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Cybersickness: a Multisensory Integration Perspective.
    Gallagher M; Ferrè ER
    Multisens Res; 2018 Jan; 31(7):645-674. PubMed ID: 31264611
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Analysis on Mitigation of Visually Induced Motion Sickness by Applying Dynamical Blurring on a User's Retina.
    Nie GY; Duh HB; Liu Y; Wang Y
    IEEE Trans Vis Comput Graph; 2020 Aug; 26(8):2535-2545. PubMed ID: 30668475
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences.
    Jung S; Li R; McKee R; Whitton MC; Lindeman RW
    IEEE Trans Vis Comput Graph; 2021 May; 27(5):2669-2680. PubMed ID: 33760736
    [TBL] [Abstract][Full Text] [Related]  

  • 17. The Effects of Auditory, Visual, and Cognitive Distractions on Cybersickness in Virtual Reality.
    Venkatakrishnan R; Venkatakrishnan R; Raveendranath B; Sarno DM; Robb AC; Lin WC; Babu SV
    IEEE Trans Vis Comput Graph; 2024 Aug; 30(8):5350-5369. PubMed ID: 37418399
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Immersive Process Model Exploration in Virtual Reality.
    Zenner A; Makhsadov A; Klingner S; Liebemann D; Kruger A
    IEEE Trans Vis Comput Graph; 2020 May; 26(5):2104-2114. PubMed ID: 32070982
    [TBL] [Abstract][Full Text] [Related]  

  • 19. How to Observe Users' Movements in Virtual Environments: Viewpoint Control in a Power Wheelchair Simulator.
    Alshaer A; O'Hare D; Archambault P; Shirley M; Regenbrecht H
    Hum Factors; 2020 Jun; 62(4):656-670. PubMed ID: 31306040
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Visual Perceptual Confidence: Exploring Discrepancies Between Self-reported and Actual Distance Perception In Virtual Reality.
    Hmaiti Y; Maslych M; Ghasemaghaei A; Ghamandi RK; LaViola JJ
    IEEE Trans Vis Comput Graph; 2024 Nov; 30(11):7245-7254. PubMed ID: 39255097
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 7.