These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
166 related articles for article (PubMed ID: 37067850)
21. Developing a Theory-Driven Serious Game to Promote Prescription Opioid Safety Among Adolescents: Mixed Methods Study. Abraham O; Thakur T; Brown R JMIR Serious Games; 2020 Jul; 8(3):e18207. PubMed ID: 32618571 [TBL] [Abstract][Full Text] [Related]
22. A Comparison of Traditional and Serious Game-Based Digital Markers of Cognition in Older Adults with Mild Cognitive Impairment and Healthy Controls. Iliadou P; Paliokas I; Zygouris S; Lazarou E; Votis K; Tzovaras D; Tsolaki M J Alzheimers Dis; 2021; 79(4):1747-1759. PubMed ID: 33459650 [TBL] [Abstract][Full Text] [Related]
23. Integrating Health Behavior Theory and Design Elements in Serious Games. Cheek C; Fleming T; Lucassen MF; Bridgman H; Stasiak K; Shepherd M; Orpin P JMIR Ment Health; 2015; 2(2):e11. PubMed ID: 26543916 [TBL] [Abstract][Full Text] [Related]
24. The Role of Relevance in Shaping Perceptions of Sleep Hygiene Games Among University Students: Mixed Methods Study. Liang Z; Melcer E; Khotchasing K; Chen S; Hwang D; Hoang NH JMIR Serious Games; 2024 Oct; 12():e64063. PubMed ID: 39378422 [TBL] [Abstract][Full Text] [Related]
25. Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review. Sharifzadeh N; Kharrazi H; Nazari E; Tabesh H; Edalati Khodabandeh M; Heidari S; Tara M JMIR Serious Games; 2020 Mar; 8(1):e13459. PubMed ID: 32134391 [TBL] [Abstract][Full Text] [Related]
26. A Game-Based, Physical Activity Coaching Application for Older Adults: Design Approach and User Experience in Daily Life. Tabak M; de Vette F; van Dijk H; Vollenbroek-Hutten M Games Health J; 2020 Jun; 9(3):215-226. PubMed ID: 32053023 [No Abstract] [Full Text] [Related]
27. A Serious Game for Clinical Assessment of Cognitive Status: Validation Study. Tong T; Chignell M; Tierney MC; Lee J JMIR Serious Games; 2016 May; 4(1):e7. PubMed ID: 27234145 [TBL] [Abstract][Full Text] [Related]
28. Exergaming interventions for older adults: The effect of game characteristics on gameplay. Müller H; Skjæret-Maroni N; Bardal EM; Vereijken B; Baumeister J Exp Gerontol; 2024 Nov; 197():112610. PubMed ID: 39413936 [TBL] [Abstract][Full Text] [Related]
29. A Serious Game for Cognitive Stimulation of Older People With Mild Cognitive Impairment: Design and Pilot Usability Study. Ortega Morán JF; Pagador JB; Gilete Preciado V; Moyano-Cuevas JL; Rodríguez Domínguez T; Santurino Muñoz M; Sánchez Margallo FM JMIR Aging; 2024 Apr; 7():e41437. PubMed ID: 38596860 [TBL] [Abstract][Full Text] [Related]
30. Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study. Khalili-Mahani N; Assadi A; Li K; Mirgholami M; Rivard ME; Benali H; Sawchuk K; De Schutter B JMIR Ment Health; 2020 Mar; 7(3):e12388. PubMed ID: 32213474 [TBL] [Abstract][Full Text] [Related]
31. What Matters 2 Adults (WM2Adults): Understanding the Foundations of Aboriginal and Torres Strait Islander Wellbeing. Garvey G; Anderson K; Gall A; Butler TL; Cunningham J; Whop LJ; Dickson M; Ratcliffe J; Cass A; Tong A; Arley B; Howard K Int J Environ Res Public Health; 2021 Jun; 18(12):. PubMed ID: 34201090 [TBL] [Abstract][Full Text] [Related]
32. Exploration of Aboriginal and Torres Strait Islander perspectives of Home Medicines Review. Swain LS; Barclay L Rural Remote Health; 2015; 15():3009. PubMed ID: 25711405 [TBL] [Abstract][Full Text] [Related]
33. Using shoe-mounted inertial sensors and stepping exergames to assess the motor-cognitive status of older adults: A correlational study. Guimarães V; Sousa I; de Bruin ED; Pais J; Correia MV Digit Health; 2023; 9():20552076231167001. PubMed ID: 37009304 [TBL] [Abstract][Full Text] [Related]
34. Detection of Mild Cognitive Impairment in an At-Risk Group of Older Adults: Can a Novel Self-Administered Serious Game-Based Screening Test Improve Diagnostic Accuracy? Zygouris S; Iliadou P; Lazarou E; Giakoumis D; Votis K; Alexiadis A; Triantafyllidis A; Segkouli S; Tzovaras D; Tsiatsos T; Papagianopoulos S; Tsolaki M J Alzheimers Dis; 2020; 78(1):405-412. PubMed ID: 32986676 [TBL] [Abstract][Full Text] [Related]
35. The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review. Wiley K; Robinson R; Mandryk RL JMIR Serious Games; 2021 Aug; 9(3):e26449. PubMed ID: 34383674 [TBL] [Abstract][Full Text] [Related]
36. Serious Games and Gamification for Mental Health: Current Status and Promising Directions. Fleming TM; Bavin L; Stasiak K; Hermansson-Webb E; Merry SN; Cheek C; Lucassen M; Lau HM; Pollmuller B; Hetrick S Front Psychiatry; 2016; 7():215. PubMed ID: 28119636 [TBL] [Abstract][Full Text] [Related]
37. Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis. DeSmet A; Thompson D; Baranowski T; Palmeira A; Verloigne M; De Bourdeaudhuij I J Med Internet Res; 2016 Apr; 18(4):e94. PubMed ID: 27129447 [TBL] [Abstract][Full Text] [Related]
38. Exploring Middle School Students' Perspectives on Using Serious Games for Cancer Prevention Education: Focus Group Study. Abraham O; Szela L; Khan M; Geddam A JMIR Serious Games; 2022 Jan; 10(1):e31172. PubMed ID: 34643533 [TBL] [Abstract][Full Text] [Related]
39. Onset and trajectory of alcohol and other drug use among Aboriginal men entering a prison treatment program: A qualitative study. Doyle MF; Guthrie J; Butler T; Shakeshaft A; Conigrave K; Williams M Drug Alcohol Rev; 2020 Sep; 39(6):704-712. PubMed ID: 32743856 [TBL] [Abstract][Full Text] [Related]