BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

238 related articles for article (PubMed ID: 37415057)

  • 1. The effectiveness of virtual reality games in improving cognition, mobility, and emotion in elderly post-stroke patients: a systematic review and meta-analysis.
    Lin C; Ren Y; Lu A
    Neurosurg Rev; 2023 Jul; 46(1):167. PubMed ID: 37415057
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Examining the effect of virtual reality therapy on cognition post-stroke: a systematic review and meta-analysis.
    Wiley E; Khattab S; Tang A
    Disabil Rehabil Assist Technol; 2022 Jan; 17(1):50-60. PubMed ID: 32363955
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Effects of Virtual Reality Rehabilitation Training on Cognitive Function and Activities of Daily Living of Patients With Poststroke Cognitive Impairment: A Systematic Review and Meta-Analysis.
    Chen X; Liu F; Lin S; Yu L; Lin R
    Arch Phys Med Rehabil; 2022 Jul; 103(7):1422-1435. PubMed ID: 35417757
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Effectiveness of virtual reality games in improving physical function, balance and reducing falls in balance-impaired older adults: A systematic review and meta-analysis.
    Ren Y; Lin C; Zhou Q; Yingyuan Z; Wang G; Lu A
    Arch Gerontol Geriatr; 2023 May; 108():104924. PubMed ID: 36680968
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Effectiveness of Using Virtual Reality-Supported Exercise Therapy for Upper Extremity Motor Rehabilitation in Patients With Stroke: Systematic Review and Meta-analysis of Randomized Controlled Trials.
    Chen J; Or CK; Chen T
    J Med Internet Res; 2022 Jun; 24(6):e24111. PubMed ID: 35723907
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Virtual reality for limb motor function, balance, gait, cognition and daily function of stroke patients: A systematic review and meta-analysis.
    Zhang B; Li D; Liu Y; Wang J; Xiao Q
    J Adv Nurs; 2021 Aug; 77(8):3255-3273. PubMed ID: 33675076
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Effects of Virtual Reality Training using Xbox Kinect on Motor Function in Stroke Survivors: A Preliminary Study.
    Park DS; Lee DG; Lee K; Lee G
    J Stroke Cerebrovasc Dis; 2017 Oct; 26(10):2313-2319. PubMed ID: 28606661
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Game-Based Virtual Reality System for Upper Limb Rehabilitation After Stroke in a Clinical Environment: Systematic Review and Meta-Analysis.
    Wang L; Chen JL; Wong AMK; Liang KC; Tseng KC
    Games Health J; 2022 Oct; 11(5):277-297. PubMed ID: 36252097
    [TBL] [Abstract][Full Text] [Related]  

  • 9. [Virtual reality in upper extremity dysfunction: specific features of usage in acute stroke].
    Dolganov MV; Karpova MI
    Vopr Kurortol Fizioter Lech Fiz Kult; 2019; 96(5):19-28. PubMed ID: 31626156
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Impact of Virtual Reality-Based Therapies on Cognition and Mental Health of Stroke Patients: Systematic Review and Meta-analysis.
    Zhang Q; Fu Y; Lu Y; Zhang Y; Huang Q; Yang Y; Zhang K; Li M
    J Med Internet Res; 2021 Nov; 23(11):e31007. PubMed ID: 34787571
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Influence of New Technologies on Post-Stroke Rehabilitation: A Comparison of Armeo Spring to the Kinect System.
    Adomavičienė A; Daunoravičienė K; Kubilius R; Varžaitytė L; Raistenskis J
    Medicina (Kaunas); 2019 Apr; 55(4):. PubMed ID: 30970655
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Occupational therapy for cognitive impairment in stroke patients.
    Gibson E; Koh CL; Eames S; Bennett S; Scott AM; Hoffmann TC
    Cochrane Database Syst Rev; 2022 Mar; 3(3):CD006430. PubMed ID: 35349186
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Effectiveness of Immersive Virtual Reality-Based Hand Rehabilitation Games for Improving Hand Motor Functions in Subacute Stroke Patients.
    Amin F; Waris A; Syed S; Amjad I; Umar M; Iqbal J; Omer Gilani S
    IEEE Trans Neural Syst Rehabil Eng; 2024; 32():2060-2069. PubMed ID: 38801680
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Rehabilitation efficacy comparison of virtual reality technology and computer-assisted cognitive rehabilitation in patients with post-stroke cognitive impairment: A network meta-analysis.
    Xiao Z; Wang Z; Ge S; Zhong Y; Zhang W
    J Clin Neurosci; 2022 Sep; 103():85-91. PubMed ID: 35849864
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Evaluation instruments for physical therapy using virtual reality in stroke patients: a systematic review.
    Felipe FA; de Carvalho FO; Silva ÉR; Santos NGL; Fontes PA; de Almeida AS; Garção DC; Nunes PS; de Souza Araújo AA
    Physiotherapy; 2020 Mar; 106():194-210. PubMed ID: 31542173
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Effects of virtual reality rehabilitation training on gait and balance in patients with Parkinson's disease: A systematic review.
    Lei C; Sunzi K; Dai F; Liu X; Wang Y; Zhang B; He L; Ju M
    PLoS One; 2019; 14(11):e0224819. PubMed ID: 31697777
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Virtual Reality Games as an Adjunct in Improving Upper Limb Function and General Health among Stroke Survivors.
    Ahmad MA; Singh DKA; Mohd Nordin NA; Hooi Nee K; Ibrahim N
    Int J Environ Res Public Health; 2019 Dec; 16(24):. PubMed ID: 31888293
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Virtual reality exergames for improving physical function, cognition and depression among older nursing home residents: A systematic review and meta-analysis.
    Peng Y; Wang Y; Zhang L; Zhang Y; Sha L; Dong J; He Y
    Geriatr Nurs; 2024; 57():31-44. PubMed ID: 38503146
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Game-Based Virtual Reality Interventions to Improve Upper Limb Motor Function and Quality of Life After Stroke: Systematic Review and Meta-analysis.
    Domínguez-Téllez P; Moral-Muñoz JA; Salazar A; Casado-Fernández E; Lucena-Antón D
    Games Health J; 2020 Feb; 9(1):1-10. PubMed ID: 32027185
    [TBL] [Abstract][Full Text] [Related]  

  • 20. A Depth Camera-Based, Task-Specific Virtual Reality Rehabilitation Game for Patients With Stroke: Pilot Usability Study.
    Xu Y; Tong M; Ming WK; Lin Y; Mai W; Huang W; Chen Z
    JMIR Serious Games; 2021 Mar; 9(1):e20916. PubMed ID: 33759795
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 12.