These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
181 related articles for article (PubMed ID: 37564360)
1. Kinematic markers of skill in first-person shooter video games. Warburton M; Campagnoli C; Mon-Williams M; Mushtaq F; Morehead JR PNAS Nexus; 2023 Aug; 2(8):pgad249. PubMed ID: 37564360 [TBL] [Abstract][Full Text] [Related]
2. Assessment of human expertise and movement kinematics in first-person shooter games. Donovan I; Saul MA; DeSimone K; Listman JB; Mackey WE; Heeger DJ Front Hum Neurosci; 2022; 16():979293. PubMed ID: 36523441 [TBL] [Abstract][Full Text] [Related]
3. Attitudes of older adults toward shooter video games: An initial study to select an acceptable game for training visual processing. McKay SM; Maki BE Gerontechnology; 2010 Jan; 9(1):5-17. PubMed ID: 22973185 [TBL] [Abstract][Full Text] [Related]
4. "Boom, Headshot!": Violent first-person shooter (FPS) video games that reward headshots train individuals to aim for the head when shooting a realistic firearm. Bushman BJ Aggress Behav; 2019 Jan; 45(1):33-41. PubMed ID: 30226022 [TBL] [Abstract][Full Text] [Related]
6. DOOM'd to Switch: Superior Cognitive Flexibility in Players of First Person Shooter Games. Colzato LS; van Leeuwen PJ; van den Wildenberg WP; Hommel B Front Psychol; 2010; 1():8. PubMed ID: 21833191 [TBL] [Abstract][Full Text] [Related]
7. Effects of the self-perceived sensorimotor demand and immersion during video gaming on visual-attention skills. Moënne-Loccoz C; Hernández A; Larraguibel C; Lam G; Lorca-Ponce E; Montefusco-Siegmund R; Maldonado P; Vergara RC Eur J Neurosci; 2023 Jun; 57(11):1870-1891. PubMed ID: 37032582 [TBL] [Abstract][Full Text] [Related]
8. Comparing video games and laparoscopic simulators in the development of laparoscopic skills in surgical residents. Adams BJ; Margaron F; Kaplan BJ J Surg Educ; 2012; 69(6):714-7. PubMed ID: 23111035 [TBL] [Abstract][Full Text] [Related]
9. Modern Warfare: Video Game Playing and Posttraumatic Symptoms in Veterans. Etter D; Kamen C; Etter K; Gore-Felton C J Trauma Stress; 2017 Apr; 30(2):182-185. PubMed ID: 28370328 [TBL] [Abstract][Full Text] [Related]
10. Playing a first-person shooter video game induces neuroplastic change. Wu S; Cheng CK; Feng J; D'Angelo L; Alain C; Spence I J Cogn Neurosci; 2012 Jun; 24(6):1286-93. PubMed ID: 22264193 [TBL] [Abstract][Full Text] [Related]
11. The influence of visual feedback from the recent past on the programming of grip aperture is grasp-specific, shared between hands, and mediated by sensorimotor memory not task set. Tang R; Whitwell RL; Goodale MA Cognition; 2015 May; 138():49-63. PubMed ID: 25704582 [TBL] [Abstract][Full Text] [Related]
12. Impact of focus of attention on aiming performance in the first-person shooter videogame Aim Lab. Lamers James RG; O'Connor AR PLoS One; 2023; 18(7):e0288937. PubMed ID: 37490480 [TBL] [Abstract][Full Text] [Related]
13. The effect of computer mouse mass on target acquisition performance among action video gamers. Conroy E; Toth AJ; Campbell MJ Appl Ergon; 2022 Feb; 99():103637. PubMed ID: 34742107 [TBL] [Abstract][Full Text] [Related]
15. Computer Games in Education. Mayer RE Annu Rev Psychol; 2019 Jan; 70():531-549. PubMed ID: 30231003 [TBL] [Abstract][Full Text] [Related]
16. Online kinematic regulation by visual feedback for grasp versus transport during reach-to-pinch. Nataraj R; Pasluosta C; Li ZM Hum Mov Sci; 2014 Aug; 36():134-53. PubMed ID: 24968371 [TBL] [Abstract][Full Text] [Related]
17. Impulsivity and related neuropsychological features in regular and addictive first person shooter gaming. Metcalf O; Pammer K Cyberpsychol Behav Soc Netw; 2014 Mar; 17(3):147-52. PubMed ID: 23971428 [TBL] [Abstract][Full Text] [Related]
18. Theta-band EEG Activity over Sensorimotor Regions is Modulated by Expected Visual Reafferent Feedback During Reach Planning. Dufour B; Thénault F; Bernier PM Neuroscience; 2018 Aug; 385():47-58. PubMed ID: 29906549 [TBL] [Abstract][Full Text] [Related]
19. Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition. Colzato LS; van den Wildenberg WP; Zmigrod S; Hommel B Psychol Res; 2013 Mar; 77(2):234-9. PubMed ID: 22270615 [TBL] [Abstract][Full Text] [Related]
20. Playing Action Video Games Improves Visuomotor Control. Li L; Chen R; Chen J Psychol Sci; 2016 Aug; 27(8):1092-108. PubMed ID: 27485132 [TBL] [Abstract][Full Text] [Related] [Next] [New Search]