BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

223 related articles for article (PubMed ID: 37636393)

  • 1. The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review.
    Ratinho E; Martins C
    Heliyon; 2023 Aug; 9(8):e19033. PubMed ID: 37636393
    [TBL] [Abstract][Full Text] [Related]  

  • 2. A gamified approach for improving the learning performance of K-6 students using Easter eggs.
    Takbiri Y; Bastanfard A; Amini A
    Multimed Tools Appl; 2023; 82(13):20683-20701. PubMed ID: 36685015
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Taking the pulse of a classroom with a gamified audience response system.
    López-Jiménez JJ; Fernández-Alemán JL; González LL; Sequeros OG; Valle BM; García-Berná JA; Idri A; Toval A
    Comput Methods Programs Biomed; 2022 Jan; 213():106459. PubMed ID: 34768233
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Gamification in EFL/ESL instruction: A systematic review of empirical research.
    Zhang S; Hasim Z
    Front Psychol; 2022; 13():1030790. PubMed ID: 36687912
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Boosting Student's Motivation through Gamification in Physical Education.
    Sotos-Martínez VJ; Tortosa-Martínez J; Baena-Morales S; Ferriz-Valero A
    Behav Sci (Basel); 2023 Feb; 13(2):. PubMed ID: 36829393
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Traditional games in elementary school: Relationships of student's personality traits, motivation and experience with learning outcomes.
    Trajkovik V; Malinovski T; Vasileva-Stojanovska T; Vasileva M
    PLoS One; 2018; 13(8):e0202172. PubMed ID: 30125300
    [TBL] [Abstract][Full Text] [Related]  

  • 7. A systematic review of gamification in e-Health.
    Sardi L; Idri A; Fernández-Alemán JL
    J Biomed Inform; 2017 Jul; 71():31-48. PubMed ID: 28536062
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Gamification on Instagram: Nursing students' degree of satisfaction with and perception of learning in an educational game.
    Rosa-Castillo A; García-Pañella O; Maestre-Gonzalez E; Pulpón-Segura A; Roselló-Novella A; Solà-Pola M
    Nurse Educ Today; 2022 Nov; 118():105533. PubMed ID: 36088779
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Gamified versus non-gamified online educational modules for teaching clinical laboratory medicine to first-year medical students at a large allopathic medical school in the United States.
    Do M; Sanford K; Roseff S; Hovaguimian A; Besche H; Fischer K
    BMC Med Educ; 2023 Dec; 23(1):959. PubMed ID: 38098014
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Does gamification improve fruit and vegetable intake in adolescents? a systematic review.
    Yoshida-Montezuma Y; Ahmed M; Ezezika O
    Nutr Health; 2020 Dec; 26(4):347-366. PubMed ID: 32703067
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Using online game-based platforms to improve student performance and engagement in histology teaching.
    Felszeghy S; Pasonen-Seppänen S; Koskela A; Nieminen P; Härkönen K; Paldanius KMA; Gabbouj S; Ketola K; Hiltunen M; Lundin M; Haapaniemi T; Sointu E; Bauman EB; Gilbert GE; Morton D; Mahonen A
    BMC Med Educ; 2019 Jul; 19(1):273. PubMed ID: 31331319
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Gamification of health professions education: a systematic review.
    van Gaalen AEJ; Brouwer J; Schönrock-Adema J; Bouwkamp-Timmer T; Jaarsma ADC; Georgiadis JR
    Adv Health Sci Educ Theory Pract; 2021 May; 26(2):683-711. PubMed ID: 33128662
    [TBL] [Abstract][Full Text] [Related]  

  • 13. A scoping review of randomised controlled trials to assess the value of gamification in the higher education of health science students.
    Arruzza E; Chau M
    J Med Imaging Radiat Sci; 2021 Mar; 52(1):137-146. PubMed ID: 33153931
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING).
    Warsinsky S; Schmidt-Kraepelin M; Rank S; Thiebes S; Sunyaev A
    J Med Internet Res; 2021 Sep; 23(9):e30390. PubMed ID: 34505840
    [TBL] [Abstract][Full Text] [Related]  

  • 15. The study on the effects of gamified interactive e-books on students' learning achievements and motivation in a Chinese character learning flipped classroom.
    Chen C; Jamiat N; Mao Y
    Front Psychol; 2023; 14():1236297. PubMed ID: 37599782
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Gamification and Game-Based Strategies for Dermatology Education: Narrative Review.
    Szeto MD; Strock D; Anderson J; Sivesind TE; Vorwald VM; Rietcheck HR; Weintraub GS; Dellavalle RP
    JMIR Dermatol; 2021 Aug; 4(2):e30325. PubMed ID: 37632819
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Influence of Gamification and Cooperative Work in Peer, Mixed and Interdisciplinary Teams on Emotional Intelligence, Learning Strategies and Life Goals That Motivate University Students to Study.
    Redondo-Rodríguez C; Becerra-Mejías JA; Gil-Fernández G; Rodríguez-Velasco FJ
    Int J Environ Res Public Health; 2022 Dec; 20(1):. PubMed ID: 36612869
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review.
    Dahalan F; Alias N; Shaharom MSN
    Educ Inf Technol (Dordr); 2023 Jan; ():1-39. PubMed ID: 36688221
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Gamification as Online Teaching Strategy During COVID-19: A Mini-Review.
    Nieto-Escamez FA; Roldán-Tapia MD
    Front Psychol; 2021; 12():648552. PubMed ID: 34093334
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Effects of Gamification on the Benefits of Student Response Systems in Learning of Human Anatomy: Three Experimental Studies.
    López-Jiménez JJ; Fernández-Alemán JL; García-Berná JA; López González L; González Sequeros O; Nicolás Ros J; Carrillo de Gea JM; Idri A; Toval A
    Int J Environ Res Public Health; 2021 Dec; 18(24):. PubMed ID: 34948818
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 12.