These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

110 related articles for article (PubMed ID: 37671107)

  • 1. Corrigendum: Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review.
    Souchet AD; Lourdeaux D; Burkhardt JM; Hancock PA
    Front Psychol; 2023; 14():1261103. PubMed ID: 37671107
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review.
    Souchet AD; Lourdeaux D; Burkhardt JM; Hancock PA
    Front Psychol; 2023; 14():1161932. PubMed ID: 37359863
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Corrigendum: Exploring the Use of Virtual Reality for the Delivery and Practice of Stress-Management Exercises.
    Soh DJH; Ong CH; Fan Q; Seah DJL; Henderson SL; Jeevanandam L; Doshi K
    Front Psychol; 2021; 12():752647. PubMed ID: 34566826
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Corrigendum: Available virtual reality-based tools for executive functions: A systematic review.
    Borgnis F; Baglio F; Pedroli E; Rossetto F; Uccellatore L; Oliveira JAG; Riva G; Cipresso P
    Front Psychol; 2022; 13():995038. PubMed ID: 36059734
    [TBL] [Abstract][Full Text] [Related]  

  • 5. A review on ergonomics evaluations of virtual reality.
    Chen Y; Wu Z
    Work; 2023; 74(3):831-841. PubMed ID: 36442175
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Corrigendum: Exercising With a Six Pack in Virtual Reality: Examining the Proteus Effect of Avatar Body Shape and Sex on Self-Efficacy for Core-Muscle Exercise, Self-Concept of Body Shape, and Actual Physical Activity.
    Lin JT; Wu DY; Yang JW
    Front Psychol; 2022; 13():857059. PubMed ID: 35356337
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Corrigendum: May I Smell Your Attention: Exploration of Smell and Sound for Visuospatial Attention in Virtual Reality.
    Dozio N; Maggioni E; Pittera D; Gallace A; Obrist M
    Front Psychol; 2021; 12():749419. PubMed ID: 34489845
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents.
    Oh H; Lee G
    Neurosci Lett; 2021 Aug; 760():136063. PubMed ID: 34174345
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Comparison study of the use of 360-degree video and non-360-degree video simulation and cybersickness symptoms in undergraduate healthcare curricula.
    Taylor N; Layland A
    BMJ Simul Technol Enhanc Learn; 2019; 5(3):170-173. PubMed ID: 35514941
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study.
    Oh H; Son W
    Sensors (Basel); 2022 Feb; 22(4):. PubMed ID: 35214216
    [TBL] [Abstract][Full Text] [Related]  

  • 11. A comparative study of cybersickness during exposure to virtual reality and "classic" motion sickness: are they different?
    Mazloumi Gavgani A; Walker FR; Hodgson DM; Nalivaiko E
    J Appl Physiol (1985); 2018 Dec; 125(6):1670-1680. PubMed ID: 30284516
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments.
    Sevinc V; Berkman MI
    Appl Ergon; 2020 Jan; 82():102958. PubMed ID: 31563798
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Machine learning methods for the study of cybersickness: a systematic review.
    Yang AHX; Kasabov N; Cakmak YO
    Brain Inform; 2022 Oct; 9(1):24. PubMed ID: 36209445
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Corrigendum: Virtual reality in managing dental pain and anxiety: a comprehensive review.
    Fan L; Zeng J; Ran L; Zhang C; Wang J; Yu C; Zhao N
    Front Med (Lausanne); 2024; 11():1372984. PubMed ID: 38572160
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Profiling of cybersickness and balance disturbance induced by virtual ship motion immersion combined with galvanic vestibular stimulation.
    Qi RR; Xiao SF; Pan LL; Mao YQ; Su Y; Wang LJ; Cai YL
    Appl Ergon; 2021 Apr; 92():103312. PubMed ID: 33338973
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Corrigendum: An accumulation-of-evidence task using visual pulses for mice navigating in virtual reality.
    Pinto L; Koay SA; Engelhard B; Yoon AM; Deverett B; Thiberge SY; Witten IB; Tank DW; Brody CD
    Front Behav Neurosci; 2022; 16():1079746. PubMed ID: 36483521
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Visual fatigue induced by watching virtual reality device and the effect of anisometropia.
    Lee SH; Kim M; Kim H; Park CY
    Ergonomics; 2021 Dec; 64(12):1522-1531. PubMed ID: 34270388
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Effect of economically friendly acustimulation approach against cybersickness in video-watching tasks using consumer virtual reality devices.
    Liu R; Zhuang C; Yang R; Ma L
    Appl Ergon; 2020 Jan; 82():102946. PubMed ID: 31487560
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology.
    Shafer DM; Carbonara CP; Korpi MF
    Games Health J; 2019 Feb; 8(1):15-23. PubMed ID: 30199273
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Feasibility of virtual reality-delivered pain psychology therapy for cancer-related neuropathic pain: a pilot randomised controlled trial.
    Chuan A; Hatty M; Shelley M; Lan A; Chow H; Dai E; Haider S; Bogdanovych A; Chua W
    Anaesthesia; 2023 Apr; 78(4):449-457. PubMed ID: 36734021
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 6.