165 related articles for article (PubMed ID: 37680243)
1. Exploring the effects of 3D-360°VR and 2D viewing modes on gaze behavior, head excursion, and workload during a boxing specific anticipation task.
Loiseau Taupin M; Romeas T; Juste L; Labbé DR
Front Psychol; 2023; 14():1235984. PubMed ID: 37680243
[TBL] [Abstract][Full Text] [Related]
2. Virtual reality boxing: Gaze-contingent manipulation of stimulus properties using blur.
Limballe A; Kulpa R; Vu A; Mavromatis M; Bennett SJ
Front Psychol; 2022; 13():902043. PubMed ID: 36248589
[TBL] [Abstract][Full Text] [Related]
3. Using a 360° Virtual Reality or 2D Video to Learn History Taking and Physical Examination Skills for Undergraduate Medical Students: Pilot Randomized Controlled Trial.
Chao YP; Chuang HH; Hsin LJ; Kang CJ; Fang TJ; Li HY; Huang CG; Kuo TBJ; Yang CCH; Shyu HY; Wang SL; Shyu LY; Lee LA
JMIR Serious Games; 2021 Nov; 9(4):e13124. PubMed ID: 34813485
[TBL] [Abstract][Full Text] [Related]
4. EHTask: Recognizing User Tasks From Eye and Head Movements in Immersive Virtual Reality.
Hu Z; Bulling A; Li S; Wang G
IEEE Trans Vis Comput Graph; 2023 Apr; 29(4):1992-2004. PubMed ID: 34962869
[TBL] [Abstract][Full Text] [Related]
5. Meditating in Virtual Reality 3: 360° Video of Perceptual Presence of Instructor.
Waller M; Mistry D; Jetly R; Frewen P
Mindfulness (N Y); 2021; 12(6):1424-1437. PubMed ID: 33777253
[TBL] [Abstract][Full Text] [Related]
6. Comparing virtual reality, desktop-based 3D, and 2D versions of a category learning experiment.
Barrett RCA; Poe R; O'Camb JW; Woodruff C; Harrison SM; Dolguikh K; Chuong C; Klassen AD; Zhang R; Joseph RB; Blair MR
PLoS One; 2022; 17(10):e0275119. PubMed ID: 36201546
[TBL] [Abstract][Full Text] [Related]
7. Eye movement characteristics in a mental rotation task presented in virtual reality.
Tang Z; Liu X; Huo H; Tang M; Qiao X; Chen D; Dong Y; Fan L; Wang J; Du X; Guo J; Tian S; Fan Y
Front Neurosci; 2023; 17():1143006. PubMed ID: 37051147
[TBL] [Abstract][Full Text] [Related]
8. Impact of simulated three-dimensional perception on precision of depth judgements, technical performance and perceived workload in laparoscopy.
Sakata S; Grove PM; Hill A; Watson MO; Stevenson ARL
Br J Surg; 2017 Jul; 104(8):1097-1106. PubMed ID: 28425560
[TBL] [Abstract][Full Text] [Related]
9. Effects of Immersive Virtual Reality Headset Viewing on Young Children: Visuomotor Function, Postural Stability, and Motion Sickness.
Tychsen L; Foeller P
Am J Ophthalmol; 2020 Jan; 209():151-159. PubMed ID: 31377280
[TBL] [Abstract][Full Text] [Related]
10. 360° 3D virtual reality operative video for the training of residents in neurosurgery.
Bruening DM; Truckenmueller P; Stein C; Fuellhase J; Vajkoczy P; Picht T; Acker G
Neurosurg Focus; 2022 Aug; 53(2):E4. PubMed ID: 35916087
[TBL] [Abstract][Full Text] [Related]
11. Exploring Gaze Dynamics in Virtual Reality through Multiscale Entropy Analysis.
Zandi S; Luhan G
Sensors (Basel); 2024 Mar; 24(6):. PubMed ID: 38544043
[TBL] [Abstract][Full Text] [Related]
12. Using Virtual Reality Head-Mounted Displays to Assess Skills in Emergency Medicine: Validity Study.
Knudsen MH; Breindahl N; Dalsgaard TS; Isbye D; Mølbak AG; Tiwald G; Svendsen MBS; Konge L; Bergström J; Todsen T
J Med Internet Res; 2023 Jun; 25():e45210. PubMed ID: 37279049
[TBL] [Abstract][Full Text] [Related]
13. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
Xu W; Liang HN; Zhang Z; Baghaei N
Games Health J; 2020 Dec; 9(6):405-414. PubMed ID: 32074463
[No Abstract] [Full Text] [Related]
14. User discomfort while using a virtual reality headset as a personal viewing system for text-intensive office tasks.
Kim E; Shin G
Ergonomics; 2021 Jul; 64(7):891-899. PubMed ID: 33357004
[TBL] [Abstract][Full Text] [Related]
15. Effect of self-learning media based on 360° virtual reality for learning periodontal instrument skills.
Tak NY; Lim HJ; Lim DS; Hwang YS; Jung IH
Eur J Dent Educ; 2023 Feb; 27(1):1-8. PubMed ID: 35000247
[TBL] [Abstract][Full Text] [Related]
16. Familiar size affects perception differently in virtual reality and the real world.
Rzepka AM; Hussey KJ; Maltz MV; Babin K; Wilcox LM; Culham JC
Philos Trans R Soc Lond B Biol Sci; 2023 Jan; 378(1869):20210464. PubMed ID: 36511414
[TBL] [Abstract][Full Text] [Related]
17. Eye Tracking in Virtual Reality.
Anderson NC; Bischof WF; Kingstone A
Curr Top Behav Neurosci; 2023; 65():73-100. PubMed ID: 36710302
[TBL] [Abstract][Full Text] [Related]
18. Active vision in immersive, 360° real-world environments.
Haskins AJ; Mentch J; Botch TL; Robertson CE
Sci Rep; 2020 Aug; 10(1):14304. PubMed ID: 32868788
[TBL] [Abstract][Full Text] [Related]
19. Saliency in VR: How Do People Explore Virtual Environments?
Sitzmann V; Serrano A; Pavel A; Agrawala M; Gutierrez D; Masia B; Wetzstein G
IEEE Trans Vis Comput Graph; 2018 Apr; 24(4):1633-1642. PubMed ID: 29553930
[TBL] [Abstract][Full Text] [Related]
20. A naturalistic viewing paradigm using 360° panoramic video clips and real-time field-of-view changes with eye-gaze tracking.
Kim HC; Jin S; Jo S; Lee JH
Neuroimage; 2020 Aug; 216():116617. PubMed ID: 32057996
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]