These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
125 related articles for article (PubMed ID: 37817860)
1. A Sensor-Controlled Digital Game for Heart Failure Self-Care Based on Behavioral Change Frameworks. Radhakrishnan K; DeMain AS; Julien C; Leggio K; O'Hair M; Hebért Arsers ET; Lee G; Baranowski T SeGAH IEEE Int Conf Serious Games Appl Health; 2022 Aug; 2022():. PubMed ID: 37817860 [TBL] [Abstract][Full Text] [Related]
2. Feasibility of a Sensor-Controlled Digital Game for Heart Failure Self-management: Randomized Controlled Trial. Radhakrishnan K; Julien C; Baranowski T; O'Hair M; Lee G; Sagna De Main A; Allen C; Viswanathan B; Thomaz E; Kim M JMIR Serious Games; 2021 Nov; 9(4):e29044. PubMed ID: 34747701 [TBL] [Abstract][Full Text] [Related]
3. Usability Testing of a Sensor-Controlled Digital Game to Engage Older Adults with Heart Failure in Physical Activity and Weight Monitoring. Radhakrishnan K; Julien C; O'Hair M; Baranowski T; Lee G; Allen C; Sagna A; Thomaz E; Kim M Appl Clin Inform; 2020 Oct; 11(5):873-881. PubMed ID: 33378780 [TBL] [Abstract][Full Text] [Related]
4. Sensor-Controlled Digital Game for Heart Failure Self-management: Protocol for a Randomized Controlled Trial. Radhakrishnan K; Julien C; O'Hair M; Tunis R; Lee G; Rangel A; Custer J; Baranowski T; Rathouz PJ; Kim MT JMIR Res Protoc; 2023 May; 12():e45801. PubMed ID: 37163342 [TBL] [Abstract][Full Text] [Related]
5. Personalizing Sensor-Controlled Digital Gaming to Self-Management Needs of Older Adults with Heart Failure: A Qualitative Study. Radhakrishnan K; Baranowski T; O'Hair M; Fournier CA; Spranger CB; Kim MT Games Health J; 2020 Aug; 9(4):304-310. PubMed ID: 32155355 [No Abstract] [Full Text] [Related]
6. Role of Digital Games in Self-Management of Cardiovascular Diseases: A Scoping Review. Radhakrishnan K; Baranowski T; Julien C; Thomaz E; Kim M Games Health J; 2019 Apr; 8(2):65-73. PubMed ID: 30199275 [TBL] [Abstract][Full Text] [Related]
7. Expertise and Engagement: Re-Designing Citizen Science Games With Players' Minds in Mind. Miller JA; Narayan U; Hantsbarger M; Cooper S; El-Nasr MS FDG; 2019 Aug; 2019():. PubMed ID: 31788674 [TBL] [Abstract][Full Text] [Related]
8. Use of In-Game Rewards to Motivate Daily Self-Report Compliance: Randomized Controlled Trial. Taylor S; Ferguson C; Peng F; Schoeneich M; Picard RW J Med Internet Res; 2019 Jan; 21(1):e11683. PubMed ID: 30609986 [TBL] [Abstract][Full Text] [Related]
9. Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review. Abraham O; LeMay S; Bittner S; Thakur T; Stafford H; Brown R JMIR Serious Games; 2020 Apr; 8(2):e16096. PubMed ID: 32347811 [TBL] [Abstract][Full Text] [Related]
10. Migration of an Escape Room-Style Educational Game to an Online Environment: Design Thinking Methodology. Videnovik M; Vold T; Dimova G; Kiønig LV; Trajkovik V JMIR Serious Games; 2022 Sep; 10(3):e32095. PubMed ID: 36155979 [TBL] [Abstract][Full Text] [Related]
11. Experiences of Game-Based Learning and Reviewing History of the Experience Using Player's Emotions. Sumi K; Sato S Front Artif Intell; 2022; 5():874106. PubMed ID: 35910190 [TBL] [Abstract][Full Text] [Related]
12. Gaming the System: Developing an Educational Game for Securing Principles of Arterial Blood Gases. Boyd CA; Warren J; Glendon MA J Prof Nurs; 2016; 32(5S):S37-S41. PubMed ID: 27659753 [TBL] [Abstract][Full Text] [Related]
13. Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women. Shiyko M; Hallinan S; Seif El-Nasr M; Subramanian S; Castaneda-Sceppa C JMIR Serious Games; 2016 Jun; 4(1):e8. PubMed ID: 27255497 [TBL] [Abstract][Full Text] [Related]
14. A Design-Led Theory of Change for a Mobile Game App (Go Nisha Go) for Adolescent Girls in India: Multimix Methodology Study. Shankar L; Dixit A; Howard S JMIR Form Res; 2023 Apr; 7():e43085. PubMed ID: 37071463 [TBL] [Abstract][Full Text] [Related]
15. Electronic game: A key effective technology to promote behavioral change in cancer patients. Safdari R; Ghazisaeidi M; Goodini A; Mirzaee M; Farzi J J Cancer Res Ther; 2016; 12(2):474-80. PubMed ID: 27461596 [TBL] [Abstract][Full Text] [Related]
16. Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study. Arjoranta J; Kari T; Salo M JMIR Serious Games; 2020 May; 8(2):e15967. PubMed ID: 32449689 [TBL] [Abstract][Full Text] [Related]
17. Who Is Still Playing Pokémon Go? A Web-Based Survey. Rasche P; Schlomann A; Mertens A JMIR Serious Games; 2017 Apr; 5(2):e7. PubMed ID: 28381393 [TBL] [Abstract][Full Text] [Related]
18. A Video Game for Brazilian T1D Children about Knowledge of Disease and Self-care: A Methodological Study. Sparapani VC; Fels S; Kamal N; Ortiz La Banca R; Nascimento LC J Diabetes Sci Technol; 2022 Nov; 16(6):1444-1450. PubMed ID: 34044626 [TBL] [Abstract][Full Text] [Related]
19. Interactive Narrative in a Mobile Health Behavioral Intervention (Tumaini): Theoretical Grounding and Structure of a Smartphone Game to Prevent HIV Among Young Africans. Winskell K; Sabben G; Obong'o C JMIR Serious Games; 2019 May; 7(2):e13037. PubMed ID: 31066692 [TBL] [Abstract][Full Text] [Related]
20. Quittr: The Design of a Video Game to Support Smoking Cessation. Bindoff I; de Salas K; Peterson G; Ling T; Lewis I; Wells L; Gee P; Ferguson SG JMIR Serious Games; 2016 Dec; 4(2):e19. PubMed ID: 27908844 [TBL] [Abstract][Full Text] [Related] [Next] [New Search]