These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
163 related articles for article (PubMed ID: 37819700)
1. A Video Game for Entrepreneurship Learning in Ecuador: Development Study. Crespo-Martinez E; Bueno S; Gallego MD JMIR Form Res; 2023 Oct; 7():e49263. PubMed ID: 37819700 [TBL] [Abstract][Full Text] [Related]
2. Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework. Sarasmita MA; Lee YH; Chan FY; Chen HY J Med Internet Res; 2024 Aug; 26():e49692. PubMed ID: 39158952 [TBL] [Abstract][Full Text] [Related]
3. Serious educational games for children: A comprehensive framework. Asadzadeh A; Shahrokhi H; Shalchi B; Khamnian Z; Rezaei-Hachesu P Heliyon; 2024 Mar; 10(6):e28108. PubMed ID: 38533047 [TBL] [Abstract][Full Text] [Related]
4. Teaching clinical reasoning and decision-making skills to nursing students: Design, development, and usability evaluation of a serious game. Johnsen HM; Fossum M; Vivekananda-Schmidt P; Fruhling A; Slettebø Å Int J Med Inform; 2016 Oct; 94():39-48. PubMed ID: 27573310 [TBL] [Abstract][Full Text] [Related]
5. Learning decision making through serious games. Kaczmarczyk J; Davidson R; Bryden D; Haselden S; Vivekananda-Schmidt P Clin Teach; 2016 Aug; 13(4):277-82. PubMed ID: 26213136 [TBL] [Abstract][Full Text] [Related]
6. Envisioning gamification in anesthesia, pain management, and critical care: basic principles, integration of artificial intelligence, and simulation strategies. Cascella M; Cascella A; Monaco F; Shariff MN J Anesth Analg Crit Care; 2023 Sep; 3(1):33. PubMed ID: 37697415 [TBL] [Abstract][Full Text] [Related]
7. Exploring Middle School Students' Perspectives on Using Serious Games for Cancer Prevention Education: Focus Group Study. Abraham O; Szela L; Khan M; Geddam A JMIR Serious Games; 2022 Jan; 10(1):e31172. PubMed ID: 34643533 [TBL] [Abstract][Full Text] [Related]
8. Relationship Between Children's Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study. Espinosa-Curiel IE; Pozas-Bogarin EE; Martínez-Miranda J; Pérez-Espinosa H JMIR Serious Games; 2020 Sep; 8(3):e21813. PubMed ID: 32940609 [TBL] [Abstract][Full Text] [Related]
9. Commercial Video Games in School Teaching: Two Mixed Methods Case Studies on Students' Reflection Processes. Rüth M; Kaspar K Front Psychol; 2020; 11():594013. PubMed ID: 33574781 [TBL] [Abstract][Full Text] [Related]
10. Medical student attitudes toward video games and related new media technologies in medical education. Kron FW; Gjerde CL; Sen A; Fetters MD BMC Med Educ; 2010 Jun; 10():50. PubMed ID: 20576125 [TBL] [Abstract][Full Text] [Related]
11. Are virtual reality serious video games more effective than web video games? Lopez-Fernandez D; Mayor J; Garcia-Perez M; Gordillo A IEEE Comput Graph Appl; 2023 Feb; PP():. PubMed ID: 37022889 [TBL] [Abstract][Full Text] [Related]
12. Cognitive behavioral game design: a unified model for designing serious games. Starks K Front Psychol; 2014; 5():28. PubMed ID: 24550858 [TBL] [Abstract][Full Text] [Related]
13. Examining key design decisions involved in developing a serious game for child sexual abuse prevention. Stieler-Hunt C; Jones CM; Rolfe B; Pozzebon K Front Psychol; 2014; 5():73. PubMed ID: 24550880 [TBL] [Abstract][Full Text] [Related]
14. Student and educator experiences of maternal-child simulation-based learning: a systematic review of qualitative evidence protocol. MacKinnon K; Marcellus L; Rivers J; Gordon C; Ryan M; Butcher D JBI Database System Rev Implement Rep; 2015 Jan; 13(1):14-26. PubMed ID: 26447004 [TBL] [Abstract][Full Text] [Related]
15. A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study. Nicolaidou I; Antoniades A; Constantinou R; Marangos C; Kyriacou E; Bamidis P; Dafli E; Pattichis CS J Med Internet Res; 2015 Jun; 17(6):e150. PubMed ID: 26084866 [TBL] [Abstract][Full Text] [Related]
16. [Game-based approaches to prevention and health promotion: serious games and gamification]. Tolks D; Lampert C; Dadaczynski K; Maslon E; Paulus P; Sailer M Bundesgesundheitsblatt Gesundheitsforschung Gesundheitsschutz; 2020 Jun; 63(6):698-707. PubMed ID: 32451596 [TBL] [Abstract][Full Text] [Related]
17. Comparative effectiveness of a serious game and an e-module to support patient safety knowledge and awareness. Dankbaar ME; Richters O; Kalkman CJ; Prins G; Ten Cate OT; van Merrienboer JJ; Schuit SC BMC Med Educ; 2017 Feb; 17(1):30. PubMed ID: 28148296 [TBL] [Abstract][Full Text] [Related]
18. A Serious Game About Hematology for Health Care Workers (SUPER HEMO): Development and Validation Study. Perrin J; Meeus A; Broseus J; Morieux PJ; Di Ceglie V; Gravoulet J; D'Aveni M JMIR Serious Games; 2023 Feb; 11():e40350. PubMed ID: 36780215 [TBL] [Abstract][Full Text] [Related]
19. Violence in teen-rated video games. Haninger K; Ryan MS; Thompson KM MedGenMed; 2004 Mar; 6(1):1. PubMed ID: 15208514 [TBL] [Abstract][Full Text] [Related]
20. Effects of board game play on nursing students' medication knowledge: A randomized controlled trial. Chang YS; Hu SH; Kuo SW; Chang KM; Kuo CL; Nguyen TV; Chuang YH Nurse Educ Pract; 2022 Aug; 63():103412. PubMed ID: 35926260 [TBL] [Abstract][Full Text] [Related] [Next] [New Search]