These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

214 related articles for article (PubMed ID: 37835124)

  • 1. Gaming in Pandemic Times: An International Survey Assessing the Effects of COVID-19 Lockdowns on Young Video Gamers' Health.
    DiFrancisco-Donoghue J; De Las Heras B; Li O; Middleton J; Jung MK
    Int J Environ Res Public Health; 2023 Sep; 20(19):. PubMed ID: 37835124
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Subjective attitudes moderate the social connectedness in esports gaming during COVID-19 pandemic: A cross-sectional study.
    Shan D; Xu J; Liu T; Zhang Y; Dai Z; Zheng Y; Liu C; Wei Y; Dai Z
    Front Public Health; 2022; 10():1020114. PubMed ID: 36684856
    [TBL] [Abstract][Full Text] [Related]  

  • 3. The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry.
    Zendle D; Flick C; Halgarth D; Ballou N; Cutting J; Drachen A
    J Med Internet Res; 2023 Nov; 25():e40190. PubMed ID: 37938889
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Correlates of video games playing among adolescents in an Islamic country.
    Allahverdipour H; Bazargan M; Farhadinasab A; Moeini B
    BMC Public Health; 2010 May; 10():286. PubMed ID: 20507610
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Disordered gaming in esports: Comparing professional and non-professional gamers.
    Maldonado-Murciano L; Guilera G; Montag C; Pontes HM
    Addict Behav; 2022 Sep; 132():107342. PubMed ID: 35584554
    [TBL] [Abstract][Full Text] [Related]  

  • 6. COVID-19 as 'Game Changer' for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study.
    Ellis LA; Lee MD; Ijaz K; Smith J; Braithwaite J; Yin K
    J Med Internet Res; 2020 Dec; 22(12):e25117. PubMed ID: 33284781
    [TBL] [Abstract][Full Text] [Related]  

  • 7. A stabilizing factor?-Video gaming among elite athletes during the first lockdown of the COVID-19 pandemic.
    Breckwoldt T; Fröhlich S; Iff S; Bitar R; Spörri J; Scherr J; Seifritz E; Quednow BB; Claussen MC
    Front Psychol; 2022; 13():880313. PubMed ID: 36518949
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Gamers' and non-gamers' perspectives on the development of problematic video game play.
    Monley CM; Liese BS; Oberleitner LM
    Curr Psychol; 2023 Feb; ():1-10. PubMed ID: 36776145
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Trajectories of problem video gaming among adult regular gamers: an 18-month longitudinal study.
    King DL; Delfabbro PH; Griffiths MD
    Cyberpsychol Behav Soc Netw; 2013 Jan; 16(1):72-6. PubMed ID: 23098213
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Impact of COVID-19 on gaming disorder: Monitoring and prevention.
    Ko CH; Yen JY
    J Behav Addict; 2020 Jun; 9(2):187-189. PubMed ID: 32634111
    [TBL] [Abstract][Full Text] [Related]  

  • 11. The structural characteristics of esports gaming and their behavioral implications for high engagement: A competition perspective and a cross-cultural examination.
    Mao E
    Addict Behav; 2021 Dec; 123():107056. PubMed ID: 34332273
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms.
    Donati MA; Guido CA; De Meo G; Spalice A; Sanson F; Beccari C; Primi C
    Int J Environ Res Public Health; 2021 Jun; 18(12):. PubMed ID: 34205533
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Reduced reactivity to fear conditioning and pain tests in persons involved in violent video gaming is influenced by adverse childhood experiences.
    Penzkofer M; Daub J; Becker S; Flor H
    Psychophysiology; 2024 Jun; 61(6):e14542. PubMed ID: 38462579
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Internet Gaming Disorder in adolescence: investigating profiles and associated risk factors.
    Macur M; Pontes HM
    BMC Public Health; 2021 Aug; 21(1):1547. PubMed ID: 34384394
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Habits and Attitudes of Video Gaming and Information Technology Use in People with Schizophrenia: Cross-Sectional Survey.
    Choi WT; Yu DK; Wong T; Lantta T; Yang M; Välimäki M
    J Med Internet Res; 2020 Jul; 22(7):e14865. PubMed ID: 32459646
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Effects of self-isolation and quarantine on loot box spending and excessive gaming-results of a natural experiment.
    Hall LC; Drummond A; Sauer JD; Ferguson CJ
    PeerJ; 2021; 9():e10705. PubMed ID: 33604174
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Internet Gaming Disorder and Aggression among Students on School Closure during COVID-19 Pandemic.
    Joshi A; Sharma K; Sigdel D; Thapa T; Mehta R
    J Nepal Health Res Counc; 2022 Jun; 20(1):41-46. PubMed ID: 35945851
    [TBL] [Abstract][Full Text] [Related]  

  • 18. The Relationship Between Video Gaming, Gambling, and Problematic Levels of Video Gaming and Gambling.
    Sanders J; Williams R
    J Gambl Stud; 2019 Jun; 35(2):559-569. PubMed ID: 30121839
    [TBL] [Abstract][Full Text] [Related]  

  • 19. The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers.
    Bányai F; Griffiths MD; Demetrovics Z; Király O
    Compr Psychiatry; 2019 Oct; 94():152117. PubMed ID: 31422185
    [TBL] [Abstract][Full Text] [Related]  

  • 20. COVID-19-Related Social Isolation Predispose to Problematic Internet and Online Video Gaming Use in Italy.
    Volpe U; Orsolini L; Salvi V; Albert U; Carmassi C; Carrà G; Cirulli F; Dell'Osso B; Luciano M; Menculini G; Nanni MG; Pompili M; Sani G; Sampogna G; Group W; Fiorillo A
    Int J Environ Res Public Health; 2022 Jan; 19(3):. PubMed ID: 35162568
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 11.