These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

174 related articles for article (PubMed ID: 38072978)

  • 1. Global visual attention SPAN in different video game genres.
    Argilés M; González-Fortuny X; Fonts E; Sunyer-Grau B
    Sci Rep; 2023 Dec; 13(1):21882. PubMed ID: 38072978
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Is experience in multi-genre video game playing accompanied by impulsivity?
    Azizi E; Stainer MJ; Abel LA
    Acta Psychol (Amst); 2018 Oct; 190():78-84. PubMed ID: 30031355
    [TBL] [Abstract][Full Text] [Related]  

  • 3. What Older People Like to Play: Genre Preferences and Acceptance of Casual Games.
    Chesham A; Wyss P; Müri RM; Mosimann UP; Nef T
    JMIR Serious Games; 2017 Apr; 5(2):e8. PubMed ID: 28420601
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Enhancing cognition with video games: a multiple game training study.
    Oei AC; Patterson MD
    PLoS One; 2013; 8(3):e58546. PubMed ID: 23516504
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Past Gaming Experience and Cognition as Selective Predictors of Novel Game Learning Across Different Gaming Genres.
    Smith ET; Bhaskar B; Hinerman A; Basak C
    Front Psychol; 2020; 11():786. PubMed ID: 32528339
    [TBL] [Abstract][Full Text] [Related]  

  • 6. How difficult is it for adolescents to maintain attention? The differential effects of video games and sports.
    Petilli MA; Rinaldi L; Trisolini DC; Girelli L; Vecchio LP; Daini R
    Q J Exp Psychol (Hove); 2020 Jun; 73(6):968-982. PubMed ID: 32028843
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Enhancing reading performance through action video games: the role of visual attention span.
    Antzaka A; Lallier M; Meyer S; Diard J; Carreiras M; Valdois S
    Sci Rep; 2017 Nov; 7(1):14563. PubMed ID: 29109424
    [TBL] [Abstract][Full Text] [Related]  

  • 8. What's in a game: Video game visual-spatial demand location exhibits a double dissociation with reading speed.
    Kress S; Neudorf J; Borowsky B; Borowsky R
    Acta Psychol (Amst); 2023 Feb; 232():103822. PubMed ID: 36565581
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Reduced attentional capture in action video game players.
    Chisholm JD; Hickey C; Theeuwes J; Kingstone A
    Atten Percept Psychophys; 2010 Apr; 72(3):667-71. PubMed ID: 20348573
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Auditory cognition and perception of action video game players.
    Stewart HJ; Martinez JL; Perdew A; Green CS; Moore DR
    Sci Rep; 2020 Sep; 10(1):14410. PubMed ID: 32873819
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Playing shooter and driving videogames improves top-down guidance in visual search.
    Wu S; Spence I
    Atten Percept Psychophys; 2013 May; 75(4):673-86. PubMed ID: 23460295
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Violence in E-rated video games.
    Thompson KM; Haninger K
    JAMA; 2001 Aug; 286(5):591-8. PubMed ID: 11476663
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Effects of the self-perceived sensorimotor demand and immersion during video gaming on visual-attention skills.
    Moënne-Loccoz C; Hernández A; Larraguibel C; Lam G; Lorca-Ponce E; Montefusco-Siegmund R; Maldonado P; Vergara RC
    Eur J Neurosci; 2023 Jun; 57(11):1870-1891. PubMed ID: 37032582
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Identifying Video Game Preferences Among Adults Interested in Quitting Smoking Cigarettes: Survey Study.
    Upton CR; Nastasi JA; Raiff BR
    JMIR Serious Games; 2022 Mar; 10(1):e30949. PubMed ID: 35323116
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Behavioural and neuro-electrical correlates of cognitive performance in young mobile gamers of endless runner and match three genres.
    Jiwal S; Jain P; Jain AK
    Int J Adolesc Med Health; 2020 Apr; 34(3):. PubMed ID: 32304303
    [TBL] [Abstract][Full Text] [Related]  

  • 16. The effects of video game playing on attention, memory, and executive control.
    Boot WR; Kramer AF; Simons DJ; Fabiani M; Gratton G
    Acta Psychol (Amst); 2008 Nov; 129(3):387-98. PubMed ID: 18929349
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Comparing video games and laparoscopic simulators in the development of laparoscopic skills in surgical residents.
    Adams BJ; Margaron F; Kaplan BJ
    J Surg Educ; 2012; 69(6):714-7. PubMed ID: 23111035
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Perceptual learning during action video game playing.
    Green CS; Li R; Bavelier D
    Top Cogn Sci; 2010 Apr; 2(2):202-16. PubMed ID: 25163784
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
    Bediou B; Adams DM; Mayer RE; Tipton E; Green CS; Bavelier D
    Psychol Bull; 2018 Jan; 144(1):77-110. PubMed ID: 29172564
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Video game genre as a predictor of problem use.
    Elliott L; Golub A; Ream G; Dunlap E
    Cyberpsychol Behav Soc Netw; 2012 Mar; 15(3):155-61. PubMed ID: 22242785
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 9.