These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

128 related articles for article (PubMed ID: 38082614)

  • 1. Impact of Visually Induced Motion Sickness from VR Depending on Viewing Patterns, View Movement, and Background Motion.
    Kobayashi N; Yamazaki M; Mizutani R
    Annu Int Conf IEEE Eng Med Biol Soc; 2023 Jul; 2023():1-4. PubMed ID: 38082614
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments.
    Sevinc V; Berkman MI
    Appl Ergon; 2020 Jan; 82():102958. PubMed ID: 31563798
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment.
    Kim HK; Park J; Choi Y; Choe M
    Appl Ergon; 2018 May; 69():66-73. PubMed ID: 29477332
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Estimating objective (EEG) and subjective (SSQ) cybersickness in people with susceptibility to motion sickness.
    Jang KM; Kwon M; Nam SG; Kim D; Lim HK
    Appl Ergon; 2022 Jul; 102():103731. PubMed ID: 35248910
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Effects of Immersive Virtual Reality Headset Viewing on Young Children: Visuomotor Function, Postural Stability, and Motion Sickness.
    Tychsen L; Foeller P
    Am J Ophthalmol; 2020 Jan; 209():151-159. PubMed ID: 31377280
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Novel neurodigital interface reduces motion sickness in virtual reality.
    Dopsaj M; Tan W; Perovic V; Stajic Z; Milosavljevic N; Paessler S; Makishima T
    Neurosci Lett; 2024 Mar; 825():137692. PubMed ID: 38382798
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Motion sickness and sense of presence in a virtual reality environment developed for manual wheelchair users, with three different approaches.
    Salimi Z; Ferguson-Pell MW
    PLoS One; 2021; 16(8):e0255898. PubMed ID: 34411151
    [TBL] [Abstract][Full Text] [Related]  

  • 8. [Research Progress in Physiological Evaluation and Treatment of Visually Induced Motion Sickness in Virtual Reality].
    Shen ZQ; Sun F; Wang Y; Wang YJ
    Zhongguo Yi Xue Ke Xue Yuan Xue Bao; 2023 Dec; 45(6):980-986. PubMed ID: 38173111
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Eye Movement Patterns Reflecting Cybersickness: Evidence from Different Experience Modes of a Virtual Reality Game.
    Nam Y; Hong U; Chung H; Noh SR
    Cyberpsychol Behav Soc Netw; 2022 Feb; 25(2):135-139. PubMed ID: 34962156
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Effect of Visually Induced Motion Sickness from Head-Mounted Display on Cardiac Activity.
    Park S; Ha J; Kim L
    Sensors (Basel); 2022 Aug; 22(16):. PubMed ID: 36015973
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Test-retest reliability of the virtual reality sickness evaluation using electroencephalography (EEG).
    Lim HK; Ji K; Woo YS; Han DU; Lee DH; Nam SG; Jang KM
    Neurosci Lett; 2021 Jan; 743():135589. PubMed ID: 33359731
    [TBL] [Abstract][Full Text] [Related]  

  • 12. VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research.
    Wen E; Gupta C; Sasikumar P; Billinghurst M; Wilmott J; Skow E; Dey A; Nanayakkara S
    IEEE Trans Vis Comput Graph; 2024 May; 30(5):2330-2336. PubMed ID: 38437109
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Feasibility of using virtual reality in geriatric psychiatry.
    Just SA; Lütt A; Siegle P; Döring-Brandl EJ
    Int J Geriatr Psychiatry; 2024 Jan; 39(1):e6060. PubMed ID: 38241061
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Using bio-signals to evaluate multi discomfort in image viewing - balancing visually induced motion sickness and field of view.
    Kobayashi N; Iinuma R; Suzuki Y; Shimada T; Ishikawa M
    Annu Int Conf IEEE Eng Med Biol Soc; 2015; 2015():6198-201. PubMed ID: 26737708
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Influence of bone-conducted vibration on simulator sickness in virtual reality.
    Weech S; Moon J; Troje NF
    PLoS One; 2018; 13(3):e0194137. PubMed ID: 29590147
    [TBL] [Abstract][Full Text] [Related]  

  • 16. EEG-based analysis of various sensory stimulation effects to reduce visually induced motion sickness in virtual reality.
    Yeo SS; Kwon JW; Park SY
    Sci Rep; 2022 Oct; 12(1):18043. PubMed ID: 36302810
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Chewing gum reduces visually induced motion sickness.
    Kaufeld M; De Coninck K; Schmidt J; Hecht H
    Exp Brain Res; 2022 Feb; 240(2):651-663. PubMed ID: 34997261
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Emotions are associated with the genesis of visually induced motion sickness in virtual reality.
    Kaufeld M; Bourdeinik J; Prinz LM; Mundt M; Hecht H
    Exp Brain Res; 2022 Oct; 240(10):2757-2771. PubMed ID: 36068308
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Restricting the distribution of visual attention reduces cybersickness.
    Yip SH; Saunders JA
    Cogn Res Princ Implic; 2023 Mar; 8(1):18. PubMed ID: 36929248
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Motion sickness and cybersickness - Sensory mismatch.
    Laessoe U; Abrahamsen S; Zepernick S; Raunsbaek A; Stensen C
    Physiol Behav; 2023 Jan; 258():114015. PubMed ID: 36323375
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 7.