194 related articles for article (PubMed ID: 38391601)
21. Effects of Immersive Virtual Reality Headset Viewing on Young Children: Visuomotor Function, Postural Stability, and Motion Sickness.
Tychsen L; Foeller P
Am J Ophthalmol; 2020 Jan; 209():151-159. PubMed ID: 31377280
[TBL] [Abstract][Full Text] [Related]
22. Feasibility and usability of a new home-based immersive virtual reality headset-based dexterity training in multiple sclerosis.
Kamm CP; Blättler R; Kueng R; Vanbellingen T
Mult Scler Relat Disord; 2023 Mar; 71():104525. PubMed ID: 36738693
[TBL] [Abstract][Full Text] [Related]
23. Validation of the Virtual Reality Neuroscience Questionnaire: Maximum Duration of Immersive Virtual Reality Sessions Without the Presence of Pertinent Adverse Symptomatology.
Kourtesis P; Collina S; Doumas LAA; MacPherson SE
Front Hum Neurosci; 2019; 13():417. PubMed ID: 31849627
[TBL] [Abstract][Full Text] [Related]
24. Visual Feedback and Postural Control in Multiple Sclerosis.
Inojosa H; Schriefer D; Trentzsch K; Klöditz A; Ziemssen T
J Clin Med; 2020 Apr; 9(5):. PubMed ID: 32365769
[TBL] [Abstract][Full Text] [Related]
25. Potential of the omnidirectional walking platform with virtual reality as a rehabilitation tool.
Soon B; Lee N; Lau J; Tan N; Cai C
J Rehabil Assist Technol Eng; 2023; 10():20556683231161574. PubMed ID: 36910687
[TBL] [Abstract][Full Text] [Related]
26. Immersive Virtual Reality during Robot-Assisted Gait Training: Validation of a New Device in Stroke Rehabilitation.
Morizio C; Compagnat M; Boujut A; Labbani-Igbida O; Billot M; Perrochon A
Medicina (Kaunas); 2022 Dec; 58(12):. PubMed ID: 36557007
[TBL] [Abstract][Full Text] [Related]
27. Virtual reality distraction for acute pain in children.
Lambert V; Boylan P; Boran L; Hicks P; Kirubakaran R; Devane D; Matthews A
Cochrane Database Syst Rev; 2020 Oct; 10(10):CD010686. PubMed ID: 33089901
[TBL] [Abstract][Full Text] [Related]
28. Anxiety Partially Mediates Cybersickness Symptoms in Immersive Virtual Reality Environments.
Pot-Kolder R; Veling W; Counotte J; van der Gaag M
Cyberpsychol Behav Soc Netw; 2018 Mar; 21(3):187-193. PubMed ID: 29356575
[TBL] [Abstract][Full Text] [Related]
29. Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial.
Molhemi F; Monjezi S; Mehravar M; Shaterzadeh-Yazdi MJ; Salehi R; Hesam S; Mohammadianinejad E
Arch Phys Med Rehabil; 2021 Feb; 102(2):290-299. PubMed ID: 33161005
[TBL] [Abstract][Full Text] [Related]
30. Rest Intervals during Virtual Reality Gaming Augments Standing Postural Sway Disturbance.
Clark RA; Szpak A; Michalski SC; Loetscher T
Sensors (Basel); 2021 Oct; 21(20):. PubMed ID: 34696030
[TBL] [Abstract][Full Text] [Related]
31. Acceptance and Usability of Immersive Virtual Reality in Older Adults with Objective and Subjective Cognitive Decline.
Arlati S; Di Santo SG; Franchini F; Mondellini M; Filiputti B; Luchi M; Ratto F; Ferrigno G; Sacco M; Greci L
J Alzheimers Dis; 2021; 80(3):1025-1038. PubMed ID: 33646164
[TBL] [Abstract][Full Text] [Related]
32. Cybersickness and postural stability of first time VR users playing VR videogames.
da Silva Marinho A; Terton U; Jones CM
Appl Ergon; 2022 May; 101():103698. PubMed ID: 35151982
[TBL] [Abstract][Full Text] [Related]
33. Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments.
Sevinc V; Berkman MI
Appl Ergon; 2020 Jan; 82():102958. PubMed ID: 31563798
[TBL] [Abstract][Full Text] [Related]
34. Impact of Virtual Reality-Generated Construction Environments at Different Heights on Postural Stability and Fall Risk.
Chander H; Shojaei A; Deb S; Kodithuwakku Arachchige SNK; Hudson C; Knight AC; Carruth DW
Workplace Health Saf; 2021 Jan; 69(1):32-40. PubMed ID: 32812846
[TBL] [Abstract][Full Text] [Related]
35. Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study.
Appel L; Appel E; Bogler O; Wiseman M; Cohen L; Ein N; Abrams HB; Campos JL
Front Med (Lausanne); 2019; 6():329. PubMed ID: 32010701
[No Abstract] [Full Text] [Related]
36. Virtual Reality Is Sexist: But It Does Not Have to Be.
Stanney K; Fidopiastis C; Foster L
Front Robot AI; 2020; 7():4. PubMed ID: 33501173
[TBL] [Abstract][Full Text] [Related]
37. Full-immersion virtual reality: Adverse effects related to static balance.
Park S; Lee G
Neurosci Lett; 2020 Aug; 733():134974. PubMed ID: 32294492
[TBL] [Abstract][Full Text] [Related]
38. Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study.
Oh H; Son W
Sensors (Basel); 2022 Feb; 22(4):. PubMed ID: 35214216
[TBL] [Abstract][Full Text] [Related]
39. Interacting with virtual characters, objects and environments: investigating immersive virtual reality in rehabilitation.
Bryant L; Stubbs P; Bailey B; Nguyen V; Bluff A; Hemsley B
Disabil Rehabil Assist Technol; 2024 May; ():1-11. PubMed ID: 38781087
[TBL] [Abstract][Full Text] [Related]
40.
; ; . PubMed ID:
[No Abstract] [Full Text] [Related]
[Previous] [Next] [New Search]