151 related articles for article (PubMed ID: 38400418)
41. Contextual sensory integration training via head mounted display for individuals with vestibular disorders: a feasibility study.
Lubetzky AV; Kelly J; Wang Z; Gospodarek M; Fu G; Sutera J; Hujsak BD
Disabil Rehabil Assist Technol; 2022 Jan; 17(1):74-84. PubMed ID: 32421374
[TBL] [Abstract][Full Text] [Related]
42. Exposure to Green, Blue and Historic Environments and Mental Well-Being: A Comparison between Virtual Reality Head-Mounted Display and Flat Screen Exposure.
Reece R; Bornioli A; Bray I; Newbutt N; Satenstein D; Alford C
Int J Environ Res Public Health; 2022 Aug; 19(15):. PubMed ID: 35954820
[TBL] [Abstract][Full Text] [Related]
43. Immersive virtual reality health games: a narrative review of game design.
Tao G; Garrett B; Taverner T; Cordingley E; Sun C
J Neuroeng Rehabil; 2021 Feb; 18(1):31. PubMed ID: 33573684
[TBL] [Abstract][Full Text] [Related]
44. Virtual Reality and Eye-Tracking Assessment, and Treatment of Unilateral Spatial Neglect: Systematic Review and Future Prospects.
Kaiser AP; Villadsen KW; Samani A; Knoche H; Evald L
Front Psychol; 2022; 13():787382. PubMed ID: 35391965
[TBL] [Abstract][Full Text] [Related]
45. A Novel Method to Understand Neural Oscillations During Full-Body Reaching: A Combined EEG and 3D Virtual Reality Study.
Wang WE; Ho RLM; Gatto B; Der Veen SMV; Underation MK; Thomas JS; Antony AB; Coombes SA
IEEE Trans Neural Syst Rehabil Eng; 2020 Dec; 28(12):3074-3082. PubMed ID: 33232238
[TBL] [Abstract][Full Text] [Related]
46. Virtual reality head-mounted displays affect sidetone perception.
Öhlund Wistbacka G; Shen W; Brunskog J
JASA Express Lett; 2022 Oct; 2(10):105202. PubMed ID: 36319214
[TBL] [Abstract][Full Text] [Related]
47. Gamification and Hazard Communication in Virtual Reality: A Qualitative Study.
Cavalcanti J; Valls V; Contero M; Fonseca D
Sensors (Basel); 2021 Jul; 21(14):. PubMed ID: 34300401
[TBL] [Abstract][Full Text] [Related]
48. Using biomechanics to investigate the effect of VR on eye vergence system.
Iskander J; Hossny M; Nahavandi S
Appl Ergon; 2019 Nov; 81():102883. PubMed ID: 31422246
[TBL] [Abstract][Full Text] [Related]
49. GestOnHMD: Enabling Gesture-based Interaction on Low-cost VR Head-Mounted Display.
Chen T; Xu L; Xu X; Zhu K
IEEE Trans Vis Comput Graph; 2021 May; 27(5):2597-2607. PubMed ID: 33750694
[TBL] [Abstract][Full Text] [Related]
50. Using Immersive Virtual Environments (IVEs) to Conduct Environmental Design Research: A Primer and Decision Framework.
Joseph A; Browning MHEM; Jiang S
HERD; 2020 Jul; 13(3):11-25. PubMed ID: 32436436
[TBL] [Abstract][Full Text] [Related]
51. IMHOTEP: cross-professional evaluation of a three-dimensional virtual reality system for interactive surgical operation planning, tumor board discussion and immersive training for complex liver surgery in a head-mounted display.
Kenngott HG; Pfeiffer M; Preukschas AA; Bettscheider L; Wise PA; Wagner M; Speidel S; Huber M; Nickel F; Mehrabi A; Müller-Stich BP
Surg Endosc; 2022 Jan; 36(1):126-134. PubMed ID: 33475848
[TBL] [Abstract][Full Text] [Related]
52. RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions.
Xu W; Liang HN; Zhao Y; Zhang T; Yu D; Monteiro D; Yue Y
IEEE Trans Vis Comput Graph; 2019 May; 25(5):1991-2001. PubMed ID: 30762551
[TBL] [Abstract][Full Text] [Related]
53. Evaluation of a Low-Cost Virtual Reality Surround-Screen Projection System.
Goncalves A; Borrego A; Latorre J; Llorens R; Bermudez I Badia S
IEEE Trans Vis Comput Graph; 2022 Dec; 28(12):4452-4461. PubMed ID: 34156944
[TBL] [Abstract][Full Text] [Related]
54. Visual fatigue induced by watching virtual reality device and the effect of anisometropia.
Lee SH; Kim M; Kim H; Park CY
Ergonomics; 2021 Dec; 64(12):1522-1531. PubMed ID: 34270388
[TBL] [Abstract][Full Text] [Related]
55. Effects of virtual reality's viewing medium and the environment's spatial openness on divergent thinking.
Ichimura K
PLoS One; 2023; 18(3):e0283632. PubMed ID: 36972267
[TBL] [Abstract][Full Text] [Related]
56. Multi-User Redirected Walking and Resetting Using Artificial Potential Fields.
Bachmann ER; Hodgson E; Hoffbauer C; Messinger J
IEEE Trans Vis Comput Graph; 2019 May; 25(5):2022-2031. PubMed ID: 30794513
[TBL] [Abstract][Full Text] [Related]
57. The Use of Virtual Reality Through Head-Mounted Display on Balance and Gait in Older Adults: A Scoping Review.
Delgado F; Der Ananian C
Games Health J; 2021 Feb; 10(1):2-12. PubMed ID: 32598189
[No Abstract] [Full Text] [Related]
58. Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays.
Sidenmark L; Prummer F; Newn J; Gellersen H
IEEE Trans Vis Comput Graph; 2023 Nov; 29(11):4740-4750. PubMed ID: 37782604
[TBL] [Abstract][Full Text] [Related]
59. Awareness of the real-world environment when using augmented reality head-mounted display.
Aromaa S; Väätänen A; Aaltonen I; Goriachev V; Helin K; Karjalainen J
Appl Ergon; 2020 Oct; 88():103145. PubMed ID: 32421637
[TBL] [Abstract][Full Text] [Related]
60. Feasibility and psychophysical effects of immersive virtual reality-based mirror therapy.
Heinrich C; Morkisch N; Langlotz T; Regenbrecht H; Dohle C
J Neuroeng Rehabil; 2022 Oct; 19(1):107. PubMed ID: 36207720
[TBL] [Abstract][Full Text] [Related]
[Previous] [Next] [New Search]