140 related articles for article (PubMed ID: 38437113)
1. Omnidirectional Virtual Visual Acuity: A User-Centric Visual Clarity Metric for Virtual Reality Head-Mounted Displays and Environments.
Wang J; Shi R; Li X; Wei Y; Liang HN
IEEE Trans Vis Comput Graph; 2024 May; 30(5):2033-2043. PubMed ID: 38437113
[TBL] [Abstract][Full Text] [Related]
2. Distance Perception in Virtual Reality: A Meta-Analysis of the Effect of Head-Mounted Display Characteristics.
Kelly JW
IEEE Trans Vis Comput Graph; 2023 Dec; 29(12):4978-4989. PubMed ID: 35925852
[TBL] [Abstract][Full Text] [Related]
3. Exploratory factor analysis and validity of the virtual reality symptom questionnaire and computer use survey.
Del Cid DA; Larranaga D; Leitao M; Mosher RL; Berzenski SR; Gandhi V; Drew SA
Ergonomics; 2021 Jan; 64(1):69-77. PubMed ID: 32921282
[TBL] [Abstract][Full Text] [Related]
4. Comparison of visual fatigue caused by head-mounted display for virtual reality and two-dimensional display using objective and subjective evaluation.
Hirota M; Kanda H; Endo T; Miyoshi T; Miyagawa S; Hirohara Y; Yamaguchi T; Saika M; Morimoto T; Fujikado T
Ergonomics; 2019 Jun; 62(6):759-766. PubMed ID: 30773103
[TBL] [Abstract][Full Text] [Related]
5. Using Virtual Reality Head-Mounted Displays in Schools with Autistic Children: Views, Experiences, and Future Directions.
Newbutt N; Bradley R; Conley I
Cyberpsychol Behav Soc Netw; 2020 Jan; 23(1):23-33. PubMed ID: 31502866
[TBL] [Abstract][Full Text] [Related]
6. Virtual Reality-A Supplement to Posturography or a Novel Balance Assessment Tool?
Rosiak O; Puzio A; Kaminska D; Zwolinski G; Jozefowicz-Korczynska M
Sensors (Basel); 2022 Oct; 22(20):. PubMed ID: 36298254
[TBL] [Abstract][Full Text] [Related]
7. Head-Mounted Display with Increased Downward Field of View Improves Presence and Sense of Self-Location.
Nakano K; Isoyama N; Monteiro D; Sakata N; Kiyokawa K; Narumi T
IEEE Trans Vis Comput Graph; 2021 Nov; 27(11):4204-4214. PubMed ID: 34449388
[TBL] [Abstract][Full Text] [Related]
8. Invisible Boundaries for VR: Auditory and Haptic Signals as Indicators for Real World Boundaries.
George C; Tamunjoh P; Hussmann H
IEEE Trans Vis Comput Graph; 2020 Dec; 26(12):3414-3422. PubMed ID: 32941151
[TBL] [Abstract][Full Text] [Related]
9. Optical design and pupil swim analysis of a compact, large EPD and immersive VR head mounted display.
Cheng D; Hou Q; Li Y; Zhang T; Li D; Huang Y; Liu Y; Wang Q; Hou W; Yang T; Feng Z; Wang Y
Opt Express; 2022 Feb; 30(5):6584-6602. PubMed ID: 35299440
[TBL] [Abstract][Full Text] [Related]
10. Measurement of Empathy in Virtual Reality with Head-Mounted Displays: A Systematic Review.
Lee Y; Shin H; Gil YH
IEEE Trans Vis Comput Graph; 2024 May; 30(5):2485-2495. PubMed ID: 38437085
[TBL] [Abstract][Full Text] [Related]
11. Color Contrast Enhanced Rendering for Optical See-Through Head-Mounted Displays.
Zhang Y; Wang R; Peng Y; Hua W; Bao H
IEEE Trans Vis Comput Graph; 2022 Dec; 28(12):4490-4502. PubMed ID: 34161241
[TBL] [Abstract][Full Text] [Related]
12. Evaluation of a Low-Cost Virtual Reality Surround-Screen Projection System.
Goncalves A; Borrego A; Latorre J; Llorens R; Bermudez I Badia S
IEEE Trans Vis Comput Graph; 2022 Dec; 28(12):4452-4461. PubMed ID: 34156944
[TBL] [Abstract][Full Text] [Related]
13. A comparative experimental study of visual brain event-related potentials to a working memory task: virtual reality head-mounted display versus a desktop computer screen.
Aksoy M; Ufodiama CE; Bateson AD; Martin S; Asghar AUR
Exp Brain Res; 2021 Oct; 239(10):3007-3022. PubMed ID: 34347129
[TBL] [Abstract][Full Text] [Related]
14. Visual Comparison of Networks in VR.
Joos L; Jaeger-Honz S; Schreiber F; Keim DA; Klein K
IEEE Trans Vis Comput Graph; 2022 Nov; 28(11):3651-3661. PubMed ID: 36048995
[TBL] [Abstract][Full Text] [Related]
15. Spatiotemporal image quality of virtual reality head mounted displays.
Zhao C; Kim AS; Beams R; Badano A
Sci Rep; 2022 Nov; 12(1):20235. PubMed ID: 36424434
[TBL] [Abstract][Full Text] [Related]
16. Augmented, Mixed, and Virtual Reality-Based Head-Mounted Devices for Medical Education: Systematic Review.
Barteit S; Lanfermann L; Bärnighausen T; Neuhann F; Beiersmann C
JMIR Serious Games; 2021 Jul; 9(3):e29080. PubMed ID: 34255668
[TBL] [Abstract][Full Text] [Related]
17. The Use of Virtual Reality Through Head-Mounted Display on Balance and Gait in Older Adults: A Scoping Review.
Delgado F; Der Ananian C
Games Health J; 2021 Feb; 10(1):2-12. PubMed ID: 32598189
[No Abstract] [Full Text] [Related]
18. Change in Blink Rate in the Metaverse VR HMD and AR Glasses Environment.
Kim J; Hwang L; Kwon S; Lee S
Int J Environ Res Public Health; 2022 Jul; 19(14):. PubMed ID: 35886402
[TBL] [Abstract][Full Text] [Related]
19. AR-Loupe: Magnified Augmented Reality by Combining an Optical See-Through Head-Mounted Display and a Loupe.
Qian L; Song T; Unberath M; Kazanzides P
IEEE Trans Vis Comput Graph; 2022 Jul; 28(7):2550-2562. PubMed ID: 33170780
[TBL] [Abstract][Full Text] [Related]
20. Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments.
Juliano JM; Liew SL
J Neuroeng Rehabil; 2020 Apr; 17(1):48. PubMed ID: 32276664
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]