BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

122 related articles for article (PubMed ID: 38446650)

  • 1. Modeling the Impact of Head-Body Rotations on Audio-Visual Spatial Perception for Virtual Reality Applications.
    Bernal-Berdun E; Vallejo M; Sun Q; Serrano A; Gutierrez D
    IEEE Trans Vis Comput Graph; 2024 May; 30(5):2624-2632. PubMed ID: 38446650
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Stereosonic vision: Exploring visual-to-auditory sensory substitution mappings in an immersive virtual reality navigation paradigm.
    Massiceti D; Hicks SL; van Rheede JJ
    PLoS One; 2018; 13(7):e0199389. PubMed ID: 29975734
    [TBL] [Abstract][Full Text] [Related]  

  • 3. EHTask: Recognizing User Tasks From Eye and Head Movements in Immersive Virtual Reality.
    Hu Z; Bulling A; Li S; Wang G
    IEEE Trans Vis Comput Graph; 2023 Apr; 29(4):1992-2004. PubMed ID: 34962869
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Saliency in VR: How Do People Explore Virtual Environments?
    Sitzmann V; Serrano A; Pavel A; Agrawala M; Gutierrez D; Masia B; Wetzstein G
    IEEE Trans Vis Comput Graph; 2018 Apr; 24(4):1633-1642. PubMed ID: 29553930
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Read-the-game: System for skill-based visual exploratory activity assessment with a full body virtual reality soccer simulation.
    Rojas Ferrer CD; Shishido H; Kitahara I; Kameda Y
    PLoS One; 2020; 15(3):e0230042. PubMed ID: 32182621
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Exploring Bimanual Haptic Feedback for Spatial Search in Virtual Reality.
    Gao B; Shao T; Tu H; Ma Q; Liu Z; Han T
    IEEE Trans Vis Comput Graph; 2024 May; 30(5):2422-2433. PubMed ID: 38437136
    [TBL] [Abstract][Full Text] [Related]  

  • 7. [An Integrated Audio-Visual-Olfactory Virtual Reality False Feeding Device: Research, Development, and Design].
    Li K; Yuan X; Hu Y; Zhang W; Chen Y; Hong R; Yang J
    Sichuan Da Xue Xue Bao Yi Xue Ban; 2023 Jul; 54(4):792-797. PubMed ID: 37545076
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Odour enhances the sense of presence in a virtual reality environment.
    Archer NS; Bluff A; Eddy A; Nikhil CK; Hazell N; Frank D; Johnston A
    PLoS One; 2022; 17(3):e0265039. PubMed ID: 35353816
    [TBL] [Abstract][Full Text] [Related]  

  • 9. A virtual reality approach identifies flexible inhibition of motion aftereffects induced by head rotation.
    Bai J; Bao M; Zhang T; Jiang Y
    Behav Res Methods; 2019 Feb; 51(1):96-107. PubMed ID: 30187432
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Gaze-Dependent Simulation of Light Perception in Virtual Reality.
    Luidolt LR; Wimmer M; Krosl K
    IEEE Trans Vis Comput Graph; 2020 Dec; 26(12):3557-3567. PubMed ID: 32941149
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Enhancing learning outcomes through multisensory integration: A fMRI study of audio-visual training in virtual reality.
    Alwashmi K; Meyer G; Rowe F; Ward R
    Neuroimage; 2024 Jan; 285():120483. PubMed ID: 38048921
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Mental rotation of tactile stimuli: using directional haptic cues in mobile devices.
    Gleeson BT; Provancher WR
    IEEE Trans Haptics; 2013; 6(3):330-9. PubMed ID: 24808329
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Spatial cell firing during virtual navigation of open arenas by head-restrained mice.
    Chen G; King JA; Lu Y; Cacucci F; Burgess N
    Elife; 2018 Jun; 7():. PubMed ID: 29911974
    [TBL] [Abstract][Full Text] [Related]  

  • 14. FixationNet: Forecasting Eye Fixations in Task-Oriented Virtual Environments.
    Hu Z; Bulling A; Li S; Wang G
    IEEE Trans Vis Comput Graph; 2021 May; 27(5):2681-2690. PubMed ID: 33750707
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Sound source localization with varying amount of visual information in virtual reality.
    Ahrens A; Lund KD; Marschall M; Dau T
    PLoS One; 2019; 14(3):e0214603. PubMed ID: 30925174
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Frequency-dependent integration of auditory and vestibular cues for self-motion perception.
    Shayman CS; Peterka RJ; Gallun FJ; Oh Y; Chang NN; Hullar TE
    J Neurophysiol; 2020 Mar; 123(3):936-944. PubMed ID: 31940239
    [TBL] [Abstract][Full Text] [Related]  

  • 17. The impact of presentation modes on mental rotation processing: a comparative analysis of eye movements and performance.
    Stark P; Bozkir E; Sójka W; Huff M; Kasneci E; Göllner R
    Sci Rep; 2024 May; 14(1):12329. PubMed ID: 38811593
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Change Blindness Phenomena for Virtual Reality Display Systems.
    Steinicke F; Bruder G; Hinrichs K; Willemsen P
    IEEE Trans Vis Comput Graph; 2011 Sep; 17(9):1223-33. PubMed ID: 21301028
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Understanding cancer patient cohorts in virtual reality environment for better clinical decisions: a usability study.
    Qu Z; Nguyen QV; Lau CW; Johnston A; Kennedy PJ; Simoff S; Catchpoole D
    BMC Med Inform Decis Mak; 2023 Dec; 23(1):295. PubMed ID: 38124044
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Effects of virtual speaker density and room reverberation on spatiotemporal thresholds of audio-visual motion coherence.
    Sankaran N; Leung J; Carlile S
    PLoS One; 2014; 9(9):e108437. PubMed ID: 25269061
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 7.