These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

261 related articles for article (PubMed ID: 38491540)

  • 21. Efficacy of interactive manual dexterity training after stroke: a pilot single-blinded randomized controlled trial.
    Térémetz M; Hamdoun S; Colle F; Gerardin E; Desvilles C; Carment L; Charron S; Cuenca M; Calvet D; Baron JC; Turc G; Maier MA; Rosso C; Mas JL; Lindberg PG
    J Neuroeng Rehabil; 2023 Jul; 20(1):93. PubMed ID: 37464404
    [TBL] [Abstract][Full Text] [Related]  

  • 22. Concurrent validity and test-retest reliability of the Virtual Peg Insertion Test to quantify upper limb function in patients with chronic stroke.
    Tobler-Ammann BC; de Bruin ED; Fluet MC; Lambercy O; de Bie RA; Knols RH
    J Neuroeng Rehabil; 2016 Jan; 13():8. PubMed ID: 26801395
    [TBL] [Abstract][Full Text] [Related]  

  • 23. Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke.
    Winter C; Kern F; Gall D; Latoschik ME; Pauli P; Käthner I
    J Neuroeng Rehabil; 2021 Apr; 18(1):68. PubMed ID: 33888148
    [TBL] [Abstract][Full Text] [Related]  

  • 24. Feasibility and usability of a new home-based immersive virtual reality headset-based dexterity training in multiple sclerosis.
    Kamm CP; Blättler R; Kueng R; Vanbellingen T
    Mult Scler Relat Disord; 2023 Mar; 71():104525. PubMed ID: 36738693
    [TBL] [Abstract][Full Text] [Related]  

  • 25. Virtual reality and augmented reality smartphone applications for upskilling care home workers in hand hygiene: a realist multi-site feasibility, usability, acceptability, and efficacy study.
    Gasteiger N; van der Veer SN; Wilson P; Dowding D
    J Am Med Inform Assoc; 2023 Dec; 31(1):45-60. PubMed ID: 37846147
    [TBL] [Abstract][Full Text] [Related]  

  • 26. Game-Based Virtual Reality System for Upper Limb Rehabilitation After Stroke in a Clinical Environment: Systematic Review and Meta-Analysis.
    Wang L; Chen JL; Wong AMK; Liang KC; Tseng KC
    Games Health J; 2022 Oct; 11(5):277-297. PubMed ID: 36252097
    [TBL] [Abstract][Full Text] [Related]  

  • 27. Development of a new immersive virtual reality (VR) headset-based dexterity training for patients with multiple sclerosis: Clinical and technical aspects.
    Kamm CP; Kueng R; Blättler R
    Technol Health Care; 2024; 32(2):1067-1078. PubMed ID: 37545286
    [TBL] [Abstract][Full Text] [Related]  

  • 28. Characterizing upper extremity kinematics in typically developing children during box and blocks test.
    Hansen RM; Arena SL; Queen RM
    J Biomech; 2024 Jan; 163():111946. PubMed ID: 38246009
    [TBL] [Abstract][Full Text] [Related]  

  • 29. Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: a single-case design study.
    Erhardsson M; Alt Murphy M; Sunnerhagen KS
    J Neuroeng Rehabil; 2020 Nov; 17(1):154. PubMed ID: 33228710
    [TBL] [Abstract][Full Text] [Related]  

  • 30. Effect of Leap Motion-based 3D Immersive Virtual Reality Usage on Upper Extremity Function in Ischemic Stroke Patients.
    Ögün MN; Kurul R; Yaşar MF; Turkoglu SA; Avci Ş; Yildiz N
    Arq Neuropsiquiatr; 2019; 77(10):681-688. PubMed ID: 31664343
    [TBL] [Abstract][Full Text] [Related]  

  • 31. Effects of Kinect-based virtual reality game training on upper extremity motor recovery in chronic stroke.
    Aşkın A; Atar E; Koçyiğit H; Tosun A
    Somatosens Mot Res; 2018 Mar; 35(1):25-32. PubMed ID: 29529919
    [TBL] [Abstract][Full Text] [Related]  

  • 32. Influence of New Technologies on Post-Stroke Rehabilitation: A Comparison of Armeo Spring to the Kinect System.
    Adomavičienė A; Daunoravičienė K; Kubilius R; Varžaitytė L; Raistenskis J
    Medicina (Kaunas); 2019 Apr; 55(4):. PubMed ID: 30970655
    [TBL] [Abstract][Full Text] [Related]  

  • 33. The Effect of Virtual Reality on Motor Anticipation and Hand Function in Patients with Subacute Stroke: A Randomized Trial on Movement-Related Potential.
    Chen L; Chen Y; Fu WB; Huang DF; Lo WLA
    Neural Plast; 2022; 2022():7399995. PubMed ID: 35111219
    [TBL] [Abstract][Full Text] [Related]  

  • 34. Effectiveness of mixed reality-based rehabilitation on hands and fingers by individual finger-movement tracking in patients with stroke.
    Ham Y; Yang DS; Choi Y; Shin JH
    J Neuroeng Rehabil; 2024 Aug; 21(1):140. PubMed ID: 39127667
    [TBL] [Abstract][Full Text] [Related]  

  • 35. Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions.
    Plotnik M; Ben-Gal O; Doniger GM; Gottlieb A; Bahat Y; Cohen M; Kimel-Naor S; Zeilig G; Beeri MS
    J Neuroeng Rehabil; 2021 May; 18(1):82. PubMed ID: 34001179
    [TBL] [Abstract][Full Text] [Related]  

  • 36. The feasibility of mixed reality-based upper extremity self-training for patients with stroke-A pilot study.
    Ham Y; Yang DS; Choi Y; Shin JH
    Front Neurol; 2022; 13():994586. PubMed ID: 36247775
    [TBL] [Abstract][Full Text] [Related]  

  • 37. Manual Dexterity Is Associated With Use of the Paretic Upper Extremity in Community-Dwelling Individuals With Stroke.
    Demartino AM; Rodrigues LC; Gomes RP; Michaelsen SM
    J Neurol Phys Ther; 2021 Oct; 45(4):292-300. PubMed ID: 34334724
    [TBL] [Abstract][Full Text] [Related]  

  • 38. Effects of virtual reality training on occupational performance and self-efficacy of patients with stroke: a randomized controlled trial.
    Long Y; Ouyang RG; Zhang JQ
    J Neuroeng Rehabil; 2020 Nov; 17(1):150. PubMed ID: 33187532
    [TBL] [Abstract][Full Text] [Related]  

  • 39. Immersive Virtual Reality Mirror Therapy for Upper Limb Recovery After Stroke: A Pilot Study.
    Weber LM; Nilsen DM; Gillen G; Yoon J; Stein J
    Am J Phys Med Rehabil; 2019 Sep; 98(9):783-788. PubMed ID: 30964752
    [TBL] [Abstract][Full Text] [Related]  

  • 40. Effects of Immersive Virtual Reality on Upper-Extremity Stroke Rehabilitation: A Systematic Review with Meta-Analysis.
    Kiper P; Godart N; Cavalier M; Berard C; Cieślik B; Federico S; Kiper A; Pellicciari L; Meroni R
    J Clin Med; 2023 Dec; 13(1):. PubMed ID: 38202153
    [TBL] [Abstract][Full Text] [Related]  

    [Previous]   [Next]    [New Search]
    of 14.