These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

114 related articles for article (PubMed ID: 38546995)

  • 1. Impact of Background, Foreground, and Manipulated Object Rendering on Egocentric Depth Perception in Virtual and Augmented Indoor Environments.
    McQuaigue M; Subramanian K; Goolkasian P; Wartell Z
    IEEE Trans Vis Comput Graph; 2024 Mar; PP():. PubMed ID: 38546995
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Egocentric depth judgments in optical, see-through augmented reality.
    Swan JE; Jones A; Kolstad E; Livingston MA; Smallman HS
    IEEE Trans Vis Comput Graph; 2007; 13(3):429-42. PubMed ID: 17356211
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Distance Estimation in Virtual Reality Is Affected by Both the Virtual and the Real-World Environments.
    Zhang J; Yang X; Jin Z; Li L
    Iperception; 2021; 12(3):20416695211023956. PubMed ID: 34211686
    [TBL] [Abstract][Full Text] [Related]  

  • 4. The influence of restricted viewing conditions on egocentric distance perception: implications for real and virtual indoor environments.
    Creem-Regehr SH; Willemsen P; Gooch AA; Thompson WB
    Perception; 2005; 34(2):191-204. PubMed ID: 15832569
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Scene consistency in object and background perception.
    Davenport JL; Potter MC
    Psychol Sci; 2004 Aug; 15(8):559-64. PubMed ID: 15271002
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Effect of viewing plane on perceived distances in real and virtual environments.
    Geuss MN; Stefanucci JK; Creem-Regehr SH; Thompson WB
    J Exp Psychol Hum Percept Perform; 2012 Oct; 38(5):1242-53. PubMed ID: 22409144
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Spatially incongruent sounds affect visual localization in virtual environments.
    Liu D; Rau PP
    Atten Percept Psychophys; 2020 May; 82(4):2067-2075. PubMed ID: 31900858
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Investigating the Influence of Virtual Human Entourage Elements on Distance Judgments in Virtual Architectural Interiors.
    Aseeri S; Paraiso K; Interrante V
    Front Robot AI; 2019; 6():44. PubMed ID: 33501060
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Influences of Experience and Visual Cues of Virtual Arm on Distance Perception.
    Yang Z; Shi J; Xiao Y; Yuan X; Wang D; Li H; Xu W
    Iperception; 2020; 11(1):2041669519901134. PubMed ID: 32030118
    [TBL] [Abstract][Full Text] [Related]  

  • 10. LivePhantom: Retrieving Virtual World Light Data to Real Environments.
    Kolivand H; Billinghurst M; Sunar MS
    PLoS One; 2016; 11(12):e0166424. PubMed ID: 27930663
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Effects of Focal Distance on Near-Field Depth Perception and Accommodative Response in a VariFocal Optical See-Through Augmented Reality Display.
    Lee S; Hua H
    IEEE Trans Vis Comput Graph; 2024 Jun; PP():. PubMed ID: 38865223
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Missing depth cues in virtual reality limit performance and quality of three dimensional reaching movements.
    Gerig N; Mayo J; Baur K; Wittmann F; Riener R; Wolf P
    PLoS One; 2018; 13(1):e0189275. PubMed ID: 29293512
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Context effects on object recognition in real-world environments: A study protocol.
    Nicholls VI; Alsbury-Nealy B; Krugliak A; Clarke A
    Wellcome Open Res; 2022; 7():165. PubMed ID: 37274451
    [No Abstract]   [Full Text] [Related]  

  • 14. Egocentric distance perception and performance of direct pointing in stereoscopic displays.
    Lin CJ; Woldegiorgis BH
    Appl Ergon; 2017 Oct; 64():66-74. PubMed ID: 28610816
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Egocentric Distance Perception: A Comparative Study Investigating Differences Between Real and Virtual Environments.
    Feldstein IT; Kölsch FM; Konrad R
    Perception; 2020 Sep; 49(9):940-967. PubMed ID: 33002392
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Sensorimotor contingency modulates breakthrough of virtual 3D objects during a breaking continuous flash suppression paradigm.
    Suzuki K; Schwartzman DJ; Augusto R; Seth AK
    Cognition; 2019 Jun; 187():95-107. PubMed ID: 30852262
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Comparing auditory distance perception in real and virtual environments and the role of the loudness cue: A study based on event-related potentials.
    Stodt B; Neudek D; Getzmann S; Wascher E; Martin R
    Hear Res; 2024 Mar; 444():108968. PubMed ID: 38350176
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Revisiting the effect of quality of graphics on distance judgments in virtual environments: a comparison of verbal reports and blind walking.
    Kunz BR; Wouters L; Smith D; Thompson WB; Creem-Regehr SH
    Atten Percept Psychophys; 2009 Aug; 71(6):1284-93. PubMed ID: 19633344
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Allocentric information is used for memory-guided reaching in depth: A virtual reality study.
    Klinghammer M; Schütz I; Blohm G; Fiehler K
    Vision Res; 2016 Dec; 129():13-24. PubMed ID: 27789230
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Virtual mirror rendering with stationary RGB-D cameras and stored 3-D background.
    Shen J; Su PC; Cheung SC; Zhao J
    IEEE Trans Image Process; 2013 Sep; 22(9):3433-48. PubMed ID: 23782808
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 6.