171 related articles for article (PubMed ID: 38600605)
1. Application of immersive virtual reality in the training of wheelchair boxers: evaluation of exercise intensity and users experience additional load- a pilot exploratory study.
Polechoński J; Langer A; Akbaş A; Zwierzchowska A
BMC Sports Sci Med Rehabil; 2024 Apr; 16(1):80. PubMed ID: 38600605
[TBL] [Abstract][Full Text] [Related]
2. Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study.
Polechoński J; Zwierzchowska A; Makioła Ł; Groffik D; Kostorz K
JMIR Serious Games; 2022 Nov; 10(4):e39932. PubMed ID: 36416873
[TBL] [Abstract][Full Text] [Related]
3. Recreational cycling provides greater satisfaction and flow in an immersive virtual environment than in real life.
Polechoński J; Szczechowicz B; Ryśnik J; Tomik R
BMC Sports Sci Med Rehabil; 2024 Jan; 16(1):31. PubMed ID: 38291484
[TBL] [Abstract][Full Text] [Related]
4. Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health.
Dębska M; Polechoński J; Mynarski A; Polechoński P
Int J Environ Res Public Health; 2019 Sep; 16(19):. PubMed ID: 31574911
[TBL] [Abstract][Full Text] [Related]
5. Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot Study.
Polechoński J; Nierwińska K; Kalita B; Wodarski P
Int J Environ Res Public Health; 2020 Nov; 17(21):. PubMed ID: 33139604
[TBL] [Abstract][Full Text] [Related]
6. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
Xu W; Liang HN; Zhang Z; Baghaei N
Games Health J; 2020 Dec; 9(6):405-414. PubMed ID: 32074463
[No Abstract] [Full Text] [Related]
7. Exploring actual and perceived levels of physical activity intensity during virtual reality active games.
Naugle KE; Cervantes XA; Boone CL; Wind B; Naugle KM
Front Sports Act Living; 2024; 6():1349521. PubMed ID: 38406766
[TBL] [Abstract][Full Text] [Related]
8. Physical Activity Intensity, Perceived Exertion, and Enjoyment During Head-Mounted Display Virtual Reality Games.
Evans E; Naugle KE; Kaleth AS; Arnold B; Naugle KM
Games Health J; 2021 Oct; 10(5):314-320. PubMed ID: 34449262
[No Abstract] [Full Text] [Related]
9. Virtual reality exergaming improves affect during physical activity and reduces subsequent food consumption in inactive adults.
Sauchelli S; Brunstrom JM
Appetite; 2022 Aug; 175():106058. PubMed ID: 35460807
[TBL] [Abstract][Full Text] [Related]
10. Exergaming boxing versus heavy-bag boxing: are these equipotent for individuals with spinal cord injury?
Mat Rosly M; Mat Rosly H; Hasnan N; Davis GM; Husain R
Eur J Phys Rehabil Med; 2017 Aug; 53(4):527-534. PubMed ID: 28092144
[TBL] [Abstract][Full Text] [Related]
11. What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews.
Faric N; Potts HWW; Hon A; Smith L; Newby K; Steptoe A; Fisher A
J Med Internet Res; 2019 Sep; 21(9):e13833. PubMed ID: 31538951
[TBL] [Abstract][Full Text] [Related]
12. Younger Adolescents' Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study.
Farič N; Yorke E; Varnes L; Newby K; Potts HW; Smith L; Hon A; Steptoe A; Fisher A
JMIR Serious Games; 2019 Jun; 7(2):e11960. PubMed ID: 31210135
[TBL] [Abstract][Full Text] [Related]
13. Assessment of Wheelchair Propulsion Performance in an Immersive Virtual Reality Simulator.
Yang YS; Koontz AM; Hsiao YH; Pan CT; Chang JJ
Int J Environ Res Public Health; 2021 Jul; 18(15):. PubMed ID: 34360309
[TBL] [Abstract][Full Text] [Related]
14. Effects of Full Body Exergaming in Virtual Reality on Cardiovascular and Muscular Parameters: Cross-Sectional Experiment.
Feodoroff B; Konstantinidis I; Froböse I
JMIR Serious Games; 2019 Aug; 7(3):e12324. PubMed ID: 31464194
[TBL] [Abstract][Full Text] [Related]
15. Physiological and Metabolic Requirements, and User-Perceived Exertion of Immersive Virtual Reality Exergaming Incorporating an Adaptive Cable Resistance System: An Exploratory Study.
Hu J; Browne JD; Arnold MT; Robinson A; Heacock MF; Ku R; Mologne M; Baum GR; Ikemiya KA; Neufeld EV; Dolezal BA
Games Health J; 2021 Oct; 10(5):361-369. PubMed ID: 34403592
[No Abstract] [Full Text] [Related]
16. Feasibility of a Commercially Available Virtual Reality System to Achieve Exercise Guidelines in Youth With Spina Bifida: Mixed Methods Case Study.
Lai B; Davis D; Narasaki-Jara M; Hopson B; Powell D; Gowey M; Rocque BG; Rimmer JH
JMIR Serious Games; 2020 Sep; 8(3):e20667. PubMed ID: 32880577
[TBL] [Abstract][Full Text] [Related]
17. Exergaming for individuals with neurological disability: a systematic review.
Mat Rosly M; Mat Rosly H; Davis Oam GM; Husain R; Hasnan N
Disabil Rehabil; 2017 Apr; 39(8):727-735. PubMed ID: 27108475
[TBL] [Abstract][Full Text] [Related]
18. Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students.
Sousa CV; Hwang J; Cabrera-Perez R; Fernandez A; Misawa A; Newhook K; Lu AS
J Sport Health Sci; 2022 Mar; 11(2):164-171. PubMed ID: 34004390
[TBL] [Abstract][Full Text] [Related]
19. Feasibility, Acceptability, and Efficacy of Virtual Reality Training for Older Adults and People With Disabilities: Single-Arm Pre-Post Study.
Chau PH; Kwok YYJ; Chan MKM; Kwan KYD; Wong KL; Tang YH; Chau KLP; Lau SWM; Yiu YYY; Kwong MYF; Lai WTT; Leung MK
J Med Internet Res; 2021 May; 23(5):e27640. PubMed ID: 33944795
[TBL] [Abstract][Full Text] [Related]
20. Virtual Reality Rehabilitation in Patients with Chronic Obstructive Pulmonary Disease: A Randomized Controlled Trial.
Rutkowski S; Rutkowska A; Kiper P; Jastrzebski D; Racheniuk H; Turolla A; Szczegielniak J; Casaburi R
Int J Chron Obstruct Pulmon Dis; 2020; 15():117-124. PubMed ID: 32021150
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]